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Negative Effects Of Video Games Essay

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Andrew Shaw
Richel Burkey-Harris
College Writing 1
22 November 2017 Video games have been getting a bad reputation. Video games have been blamed for contributing an excessive number of acts of violence or animosity for quite a long time. What the media misses is that video games have many advantages we haven't found in some other media, such as watching TV. Society should quit fearing video games and rather begin anticipating how we can best utilize them to improve ourselves and our kids. Any individual who doesn't comprehend why needs just investigate our general public. Studies have shown that 90% of teenagers in the United States play video games. 70% of heads of family units play video games, as well. That shows that the majority of teenagers and young adults play some sort of video game. Society is changing and non-gamers are in effect deserted. Those conceived in the time frame of 1978 and 2000, also known as millennials, grew up playing video games. Home video game frameworks (known as platforms), for example, Atari, Nintendo, Sega, Playstation, and PCs, were well known before they started elementary school. These teenagers and young adults have taken an interest in the quick advancement of video games from the most straightforward of games like Pong, produced by Atari in 1973, to games like the realistic Call of Duty, released over numerous consoles in 2003. To play Pong players controlled a joystick on a controller to move a white line here and there one side of their TV screen to keep a white dot or ball from moving beyond their white line. The designs were unimaginably basic. On the other hand, games like Call of Duty are action packed, quick paced, and loaded with realistic landscape and characters. There are many sorts of video games, however most can be put into a few general genre, the most questionable of which are "first person shooters", otherwise called FPS. These games utilize the point of view of the character being played; pulling the gamer from the more remote supernatural view also known as the third person viewpoint. FPS games likewise tend to be violent games where the primary objective is to shoot enemies. Today’s teenagers and young adults play large amounts of these types,

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