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Policy Gaming For Strategy And Change Essay

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Research Assignment 1
Summary: “Policy Gaming for Strategy and Change”

The following assignment is a summary of the article “Policy Gaming for Strategy and Change” that was written by Geurts, Duke and Vermeulen in 2007. In the article, it can be read how companies can use gaming simulations in order to analyse future scenarios and adapt certain strategies to their complex organisational environment.

The article begins with an introduction about policy gaming, why it is becoming more useful for today 's organisations and the statement that the unstable environment of today is a risk to organisations strategies, and that these risks would require coming up with innovative and creative solutions in order to solve these issues.
It is stated, that there are two functions within a game policy that directly addresses this dilemma, namely on one hand as a customised and interactive approach and on the other as an opportunity to shape the own future, which can be explored and analysed, due to a mixture of role-playing and strategic simulation.
Further on, the article is divided into two parts. In the first part, the authors explain how exactly policy gaming works, so how it is build up and how it is practiced. In the second part, the authors make a step further and defining how powerful simulation gaming is actually by using examples, which show the potential that simulation gaming has in real world cases. In the end, as the last part, they are giving a conclusion and their own

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