Elevator Pitch
Cue Digital Media is a full-operational digital marketing firm that specializes in the influencing, marketing and offering of video services for sports, entertainment, news and media company. Our goal is to use the power of the social media to enhance the marketing services offered to our clients. We make use of the power of search engine optimization to ensure the news or information received from our clients reaches a global audience (CueDigitalMedia, 2016). We also offer other web marketing services such as using our high scores to improve on the traffic of our clients ' websites.
Overview
As one of Canada 's leading digital advertisement firms, Cue Media is an online firm that deals with the dissemination of online news, entertainment and sports news. The company also offers marketing and advertisement services to other companies by use of online platforms that apply the search engine optimization to increase traffic. In addition, it also deals with creation of branded entertainment, partnerships and sponsorship with major brands such as Fortune 100 brands (RogersDigitalMedia, 2016).
As part of its growth in the digital and content marketing industry, Cue Digital Media has been increasing its niche over the years. Comscore Media Metrix reports that as of October 2013, Cue Media was able to increase its reach to over 10.3 million unduplicated Unique Canadian Males (CueDigitalMedia, 2016). This was in addition to the exclusive and selective reach the company
Entertainment is the most addicting form of media that people enjoy viewing on their free time. Some people find entertainment to be either good or bad, depending on what the individual believes to be appropriate to watch. Most people derive amusement, fun, pleasure, and relaxation from the movies and TV shows we see in our daily lives. Whether it is a movie trailer we watch or an advertisement on TV or the way the companies market the material, the material overall can be encapsulating and attracting toward consumers. In most cases, the materials we watch can leave us feeling a certain way throughout the course of the day. As technology increases, the need for consumers increases from the wide majority of the publicity materials that are being
The media industries have a suggestive and coercive power on society, embodied within the artifacts, images, and brands we consume. As these industries diversify, so do the products and the avenues in which they are offered. Synergy allows corporations the power to maximize advertising through a variety of cross-market promotional mechanisms, proliferating their products or logos exponentially. Initially, this essay requires an explanation of the use of synergy and cross-market advertising. Subsequently, I will illustrate how television shows such as Nickelodeon’s SpongeBob
There are different ways on which brands can reach their customers and connect with them. Online Screen channels are becoming of main interest for brands to advertise in. From this, Youtube has become one of the main platforms on which brands decide to promote their content, not only because it is cost–effective, but because it can achieve a high impression by reaching a large audience. Different campaigns such as Volvo’s “The Epic Split”and Carrie’s Telekinetic café prank, prove the efficiency of such platform, and how different brands can take advantage of this to achieve viral marketing, such in the case of Bud Light’s Super Bowl “Up for whatever” campaign. The way in which the business approaches the consumer by taking advantage of
TVI is “the era of channel scarcity, the mass audience, and the three-network hegemony” (Pearson [Jenner, 2]). TVII is “ the era of channel/network expansion, quality television, and network branding strategies” (Pearson [Jenner, 2]). TVIII is “the era of proliferating digital distribution platforms, further audience fragmentation, and…a shift from second-order to first-order commodity relations” (Pearson [Jenner, 2]). While these distinctions are made, they are not necessarily set in stone. Hence the introduction of TVIV. Netflix “draws into question the previous notions of multi-platform as television, due to its independence from more traditional modes…” (Jenner, 3). Michael Curtin argues that there is an alternative means of understanding the current television trend, that of matrix media. “The matrix era is characterized by interactive exchanges, multiple sites of productivity and diverse modes of interpretation and use” (Curtin [Jenner, 4]). The entrance of Netflix as both a television producing and streaming system has led to the argument for TVIV, which “can be understood as an era of matrix media where viewing patterns, branding strategies, industrial structures, the way different media forms interact with each other or the various ways content is made available shift completely away from the television set” (Jenner, 4). Netflix does fit into TVIII’s guidelines in many ways, but its format is different from the existing
The Company conducts “Get in touch with us” campaign on a social platform, where it promotes the brand and features of the products. The company also has a separate website ‘www. Audimedia.tv.com’ to establish media
According to Renee Fricks, vice president of human resources at Imperial Capital, “Your social media profile can be more revealing that your resume” (Cohen, 10). Social media has become a normal use of technology of an average college student. From Facebook and Twitter, there is a means of connecting students on diverse planes via the Internet. This allows employers to search any potential job candidate’s social media to investigate user’s posts to determine if they fit their position and hold themselves with high moral regard. If students do not monitor what they post, potential employers may be turned away because of inappropriate pictures, conversations, or other behaviors. Learning about proper social media uses can prevent qualified candidates from losing job opportunities.
Since the first text message was sent in 1992 digital communication has affected our lives in both positive and negative ways. It has changed the way we run our lives, making us more efficient, more effective human beings. However many people claim that digital communication has had a purely negative impact on our civilisation. They believe the only product from digital communication is laziness. It is widely believed that the current generation is more lethargic then any other that came before it, this is apparently caused by digital communication. We have become lazier in two ways with our actions and our language. Both of these have apparently been caused by digital communication, because we no longer have to leave the house as we can
Over the past week I have been keeping track of my media use. I discovered I lead a pretty repetitive technological lifestyle. Weekday mornings I start my media consumption via my alarm clock on my cell phone. Why not use the regular alarm clock? Because with a cell phone I do not have to get up and out of bed in the morning- the snooze button is even closer to my barely awake fingertips. After hitting the snooze button at least once I make a point to check out Facebook because we all know everyone is constantly updating at 5:45 every morning.
In today’s world it is a requirement to be digitally literate in order to be able to function in a capacity that enables one to be more successful whether it is at home, school, at our jobs or even looking for a job. Over the last few decades our environment has evolved into a digital environment. Being or becoming digitally literate is essential in being successful in this digital environment. Almost everything we do today requires some sort of digital knowledge or literacy. From surfing the internet to searching for a job to being able to perform our jobs, we are required to have some sort of digital
Throughout my childhood, I’ve always wanted to tell a story from my perspective. I was born with introverted tendencies, and I still have a hard time articulating to people my thoughts. But creating short films has always been an effective medium to express my true self to the audience around me. Most importantly, creating short stories helps me to understand who I am. I would like to be considered for the IFDM program because I believe I was born to tell a story, and I would like the experience of others to help shape my influence.
The BBC Sherlock is a great example of the concept of tie-in media, a product which is based on the other media property such as a film, a game or a book. Tie-in products and cross promotion is used nowadays to keep the audiences` interest and attachmment to the particular product (Eastman 245-246). Due to the variety of different media and wide choice on the market, it is very important to broadcast a product in different kind of media channels involving various marketing strategies. For instance, BBC Online created several tie-in websites devoted to the TV series, where the company posts news about the project and where fans are able to discuss their favourite episodes and make predictions about the next
Imagine a world where geographic separation does not inhibit the social or economic mobility of people. A place where cement roads are obsolete and unnecessary and the information super highway is the only road you need to know how to navigate. Information technology becomes the glue and nails that binds our (global) society together. Development becomes a matter of installing fiber-optic wiring, cellular towers and satellite launching. World Bank projects change from road building to wire laying. Now imagine a world where there is no electricity, telephones, computers, roads or other mediums of transportation other than legs and feet. Communication exists on a face-to-face level and nothing more. An individuals’
Over the last decades, it is generally realized that the educational technology has developed dramatically. Electronic media has benefitted the system of education in an enormous way. Electronic media is the media which uses electronics or electromechanical energy for the audience to access the content. Video recording, audio recording, multimedia presentations, CD-ROM and online content are all forms of electronic media and any equipment used in electronic communication process such as radio, television, desktop computers, laptops, electronic whiteboards, and electronic textbooks is also considered as electronic media. Education has become far more convenient as internet and social
More recently than in years past, digital technology and social media have grown to become a part of our everyday lives. The recent rise in those who own smartphones allows this everyday use of digital technology and social networking to be easier than ever before. At any time and any place, we have the ability to “socialize” with nearly anyone—even celebrities who have no idea most of us even exist. The continuous consumption of digital media has altered once personal face-to-face communication to just that, digital. More and more people seem to be living in what Sonia Maasik and Jack Solomon call “The Cloud”. “The Cloud” is a seemingly alternate universe of which communication is altered from personal to digital. This universe has led to debates over whether or not these online communities are real or whether social media is actually social. Various digital media sources also encourage users to create individual identities, of which may or may not actually be real. It seems as though our reliance on digital technology and social media have allowed the determination of certain aspects of our lives. Although social media allows us to connect with nearly anyone at any time, Americans have taken advantage of its use, and their attention has been drawn away from real life interactions to digital ones. The ramifications of such influences reflect the hidden insecurities of Americans and, ironically, emphasize our inclination to boast about ourselves by allowing others to see the
usually go for a snack when they come on and the small print can be