“The Long Crush” is an essay about the game of disc golf. The writer started the essay by pointing out the differences between the games of disc golf, Frisbee golf, and ultimate Frisbee. He writes about how a Frisbee is only capable of doing small amounts of damage when a golf disc could, in his opinion, kill someone. The writer then talks about how the game can be played anywhere at any time. After talking about what conditions he plays in, and how well he can throw the disc, he then talks about how, in comparison to other sports, disc golf is easier to understand and is not as expensive. The writer then gets in depth about how the game brings out a “geekish” side of him that causes him to buy several related items for his profession.
In the past few years, we can notice a certain type of story regarding gaming culture which reduces to the idea that computer game aren’t actually a complete waste of time. This story points to
In Jeffrey Schranks’ short story, “Sport and the American Dream”, he is trying to show us that the sport America watches and plays, portrays America’s character as a nation. Since America goes from baseball to football we it shows us that we are becoming more violent. his comparisons of sports and war is says best how America changes as a country over the years. Back when baseball was Americas’ pastime to being a totally football country. When we were a baseball country, Americans were happier, not many cared about wars or violence just the enjoyment they got from watching the games with friends or family at the ballpark. It didn’t matter that the sport wasn’t moving at a fast pace or so competitive. Football is the
What made this article unique and different was that it was a sport article written as a story. A typical sport article would just talk about what happened in the game and the highlights of the game. Grantland Rice, however, managed to paint a story in the reader’s head by using Rhetoric Devices such as similes and metaphors. An example of that was when Rice talked about the weather. A typical sport article would only talk about the weather if it had an effect on the game. Rice, however, described the weather so his audience would have an image of the game and how it was and felt.
“Rejected by Rose,” screamed, TNT broadcaster, Kevin Harlan. Derrick Rose’s block on Rajon Rondo’s shot was the play that forced game 7 and kept the Bull’s season alive. The 2009 first round series between the Chicago Bulls and the reigning NBA champions, Boston Celtics was the best playoff series I ever watched. What does Rose’s late-game heroics have to do with anything? The excitement of the sport of basketball. My paper will be about my favorite sport to watch and play I will also mention about my favorite sport to participate in ancillary. Afterward, I will relate my favorite sport to Michael Mandelbaum’s The Meaning of Sports and offer my opinion on the book.
Using persuasive writing, Wright begins to influence his audience that game play is a beneficial source of entertainment not a wasteful one. Playing video games increases creatively, self esteem and improve problem solving skills of the players. Video games are becoming test runs that appear or feel close to the real thing. Where you can control everything with added effects like magic or future technology. Games have the potential to exceed almost all other forms of entertainment media. They tell stories, play music, challenge us, allow us to instantly communicate and interact with others. Encourage us to create things, connect us to new communities, and let us play with people across the world. Unlike most other forms of media, games are inherently tangible. According to Wright young children spend their days in imaginary worlds, substituting toys and make believe into the real world that they are just beginning to explore and understand. Wright states that games are the result of imagination and that they consist of rules and goals. Generation of teenagers has grown up with different set of games. Teenagers use the scientific method rather than reading the manual first. Games today maybe a person’s only place to express a high-level of creativity and growth. Older generations have a lot of criticisms for games, the games can help a person learn to think on his or her own.
The movie “Happy Gilmore” is about a hard-working hockey player who becomes a professional golfer after realizing his talents in golf and in order to earn money to buy back his grandmother’s house that had been repossessed by the IRS. “Happy Gilmore“ although a comedic movie, can be analyzed and related to specific psychological concepts. “Happy Gilmore” exemplifies the frustration- aggression principle as Happy misses his shots, Shooter McGavin demonstrates a narcissistic personality disorder throughout the movie, and finally, Happy exhibits social facilitation as he performs better in the presence and support of a cheering crowd.
This shows the wide verity of this game which adds more to the reason why this game is magnificent. You might ask how this information applies to his thesis: “Why video games matter?” All of this information provides logical facts that interest gamers around the world. The game provides a traditional narrative that allows for an experience framed in terms of wandering and lonesomeness, a purpose that is needed.
The field shows how much more athletic Finny is than Gene which makes Gene jealous. Finny makes a game called blitzball and excels at the game and this makes Gene somewhat jealous. Gene notices how much better Finny is at sports than everyone else, and says,”Right From the start, it was clear that no one had ever been better adapted to a sport than Finny was to blitzball. (Knowles, page 40)” This brings a jealousy to Gene and he wants to be great at something that Finny is not so good at, so he begins to really focus on school. The field is important because it changes the relationship of Finny and Gene. Now Gene sees their friendship as a competition and thinks every little thing Finny does, is another one of his, “tricks”. Another example that shows Gene’s thinking is on spark notes. “Thus, Gene initially asserts that Finny resents him for his academic success. (Spark notes)” This statements made on spark notes shows how Gene always saw there friendship as a competition which all began from a game in a
Paragraph 5 = From a structural-functionalist perspective, you realize that by the game of basketball, you can build friendships easily just by having something in common like loving the game. You also notice how job opportunities can be given by playing the sport or becoming a trainer in the game and help the athletics stay in shape. By having more job opportunities, it expands the economy. From a young age, basketball can not only help you academically, but help you get into colleges.
Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games.
Mandelbaum dedicates a complete chapter for each of the three sports. In each chapter he explains the history, rules and culture as references to demonstrate the importance of each sport to the past as well as the message they give to their fans. By analyzing the period time and the history of each game, he correlates even that help us demonstrate the importance each game had in their corresponding period. As well as the idea of merit, in where everyone is equal. By showing us how people became attractive to a particular sport, Mandelbaum’s ideas were becoming clearer. People will be attractive to a sport when they find something
Though their writings show similarity in the negativity that surround these sports, their essays differ for the feelings the writers feel now. Bowling refuses to watch hockey, whereas, Zimmerman still has a passion for the sport. For Bowling the sport has been ruined by the violence, the marketing, and the ways it has changed from a sport to business. He says, “ When I was a boy, the boards, ice, and score clock were free of advertising; goals and assists meant more than salaries; and players and teams had distinct character” (Bowling,215). For Bowling, he was still looking for the same sport that he watched growing up, what he sees today, he does not recognize. According to him young boys are being sexually abused by coaches, players are badly hurting others and people like Don Cherry are exploiting others for a good laugh. He sees violence everywhere in the sport now, not the good, old, pure sportsmanship he saw growing up. He also says, “Why should I follow a sport whose foundation in this country is made of blood and beer and an empty rhetoric around outdated and destructive notions of patriotism and manhood” (Bowling, 215). He loves the sport but cannot support what has become of it. Zimmerman shares the love for soccer as other Africans, he says, “my heart will break too, if Ghana fails to win the Africa Cup” (Zimmerman, 346). He wishes for the best, for both the country and the sport. He doesn’t want them to build an identity around
The author sets the stage of his article by talking about the upcoming Super Bowl. He uses distinct adjectives to create imagery that in turn sets the mood for the rest of the writing. Keating goes on to describe how America is the only country to play football and tells that only the best two teams out of thirty-two play in this Super Bowl for the title of “world champion” (1). Football is described as played on a ninety-one meter field involving “two large teams of large men wearing large amounts of protective padding ...while their opponents attempt to knock them to the ground with maximum force” (Keating 1). While the actual playing time is only about eleven minutes, the game usually lasts as long as three hours. It is usually taken up by many advertising commercials and replays. The author explains that the players begin playing at an early age and work their way up. Women are only seen as cheerleaders and dancers in this masculine dominated sport. In his conclusion, Keating demonstrates how businesses get involved by spending millions of dollars in their hopes to show their latest brands.
Graff suggests that knowledge goes beyond the academic learning and it continues in everyday life. As a child he had to find a happy median between brain and interest, as Graft described he felt “the need to prove that I was smart and the fear of a beating if I proved it too well”. Graft believed that only academic knowledge can be a hinderance to the social life and continue to argue that sports is the best topic to be interested in. Graft found himself in arguments about player statistic and record, which helped him develop analysis skills, summaries about the games, generalization and other intellectual operations. After understanding what those conversation helped him with , Graft soon establish the idea that the sports world was more compelling than school because it was more “intellectual than school” not less. The idea of sports being more intellectual began to surface through his mind. Graff explained to the readers to take interesting
In the second paragraph he mentions that the high school sports dominate the students culture and also that the high school system is based on the extent to which varsity team wins a game or loses a game. He also mentions that high school administrators and teachers are coaches for the sport and for them being coaches does not help the student to focus on education. Nevertheless, it will be a bad influence on students to not get work done and have an unacceptable excuse. Leon also mentions that at the age of sixteen, they should be prepared to take things seriously and to start to develop the motive and desire that will help them in their adulthood. The students needs to be prepared to enter a dangerous room that their peers are not there nor their parents to guide them through and to focus on sports is not going to help them. When a student is not prepared for the future and focus on sports when entering that dangerous room he will notice his is not a game of the following: basketball, football, soccer, baseball, softball, volleyball, etc. However, he is entering a game of