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The On The Go Software Project

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I would like to work on the On-The-Go Software project because today, everyone is on their phones doing something like playing games, reading books or magazines, and many more. In this case, it gives a start-up company a chance to see what mobile games and apps people use all the time. This project is essential for a company that wants to make a game or app because it shows what game or app people are playing and how much they are playing it. It also shows how much each game or app makes and what keeps them addicted to it. A Fortune.com article listed the top five apps and games downloads and revenue. The top games by downloads are Candy Crush Saga, Fruit Ninja, Angry Birds, Subway Surfers, and Despicable Me. Top game by revenue are …show more content…

There are 47.25 million unique U.S. visitors to the Facebook app on iOS, 72.25 million unique visitors to the Google Play app on Android, and an average of 230 minutes spent monthly on Facebook users in the U.S. There is also multiple graphs about what kind of revenue these mobile apps make that is astounding to me. One graph shows the percentage of revenue from the actual payment of the app. In 2011 85.6% of the total revenue was from the payment of the app itself, 82.8% in 2012, 75.9% in 2013, 69.5% in 2014, 59.5% in 2015, 47.5% projected in 2016, and 37.8% projected in 2017. This shows that as the years go on, these apps will be making more and more money from the advertisements and in-game purchases. Another graph shows the worldwide mobile app revenue. In 2011, the worldwide revenue was 8.32 billion, 18.56 billion in 2012, 26.68 billion in 2013, 34.99 billion in 2014, 45.37 billion in 2015, 58.21 billion in 2016, and 76.52 billion in 2017. All of these numbers indicate that the mobile app industry id getting bigger and bigger each year. Mobile games are addicting. On gamesradar.com, it explains why they are so addicting. They say one of the easiest reasons mobile games are so popular is because they’re easily accessible. Everyone has a smartphone nowadays, so anyone from your grandma to your little cousin can download a game on his or her iPhone and start gaming right away. Adults, who don’t consider themselves gamers, are drawn in by the addictive nature

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