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Essay about The Rise of E-Sports in Korea

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1.1 Introduction to E-sports
With the rise of esports since the 1990s, multiplayer gaming has become more and more popular in South Korea. Almost half of South Korea’s 50 million population plays online games, and it has now become a part of their lifestyle. One thing that has a major contribution in the rise of Esports in South Korea is the career opportunities that the esports is now providing. The recent League of Legends tournament in Staples Center, Los Angeles gave $ 1 million dollars to the winner SK T1 Telecom, a South Korean gaming team that is also a part of the SK Telecom wireless communication operator (Gamepedia). Another way of earning for these professional gamers is through streams and sponsorships provided by big gaming …show more content…

PC bangs act as a social outlet where they can relax and entertain themselves with a bit of online sport while socializing with their friends as Seung Hyun Kong mentioned in his interview, PC bangs are like social gaming paradise for these gamers because this is the only time they get to socialize with their friends as the school takes up most of the time (Add the weekend part if possible). Many of these teenagers see gaming as a professional sport that they might want to choose as their career path. That being said, South Korean teenagers are also major victims of internet and video gaming addiction, leading into some serious troubles and in some cases even death. As reported in the Escapist Magazine, a Korean teen of age 19 died after continuous 12 hour sessions of gaming without break (Escapist Magazine). The whole nation is concerned about the health of the gamers, causing the government to act and pass a rules and laws like no smoking rule in PC bangs (Kotaku). Addiction is an issue that just isn’t about the health problems but these teenagers are also losing focus on their studies and aren’t spending much time with their families causing troubles in relationship with their families.

2. IT System
With the introduction to Network computers and connections, there has been a rise in real time interaction of information. Real time interaction of information is basically sending a person or a group a piece of information that

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