a. Determine a 90 % confidence interval for the population proportion of American youths who have a video game player in their bedrooms. b. Repeat part a for the proportion who have a computer in their bedrooms. c. Determine the margin-of-error (half-width) for each of these confidence intervals. The margin-of-error for the 90 % CI for the population proportion of American youths who have a video game player in their bedroom is The margin-of-error for the 90 % CI for the population proportion of American youths who have a computer in their bedroom is

Glencoe Algebra 1, Student Edition, 9780079039897, 0079039898, 2018
18th Edition
ISBN:9780079039897
Author:Carter
Publisher:Carter
Chapter10: Statistics
Section10.6: Summarizing Categorical Data
Problem 42PFA
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The Kaiser Family Foundation comissioned an extensive survey in 2004 that investigated the degree to which American youth from ages 8 - 18 have access to various forms of media. They
distributed written questionnaires to a random sample of 2032 youths in this age range. Among the 2032 youths who were sampled, 49 % reported having a video game player and
31 % reported having a computer in their bedroom.
Round your answers to three decimal places, if required.
a. Determine a
90 %
confidence interval for the population proportion of American youths who have a video game player in their bedrooms.
b. Repeat part a for the proportion who have a computer in their bedrooms.
c. Determine the margin-of-error (half-width) for each of these confidence intervals.
The margin-of-error for the 90 % CI for the population proportion of American youths who have a video game player in their bedroom is
The margin-of-error for the 90 %0 CI for the population proportion of American youths who have a computer in their bedroom is
Transcribed Image Text:The Kaiser Family Foundation comissioned an extensive survey in 2004 that investigated the degree to which American youth from ages 8 - 18 have access to various forms of media. They distributed written questionnaires to a random sample of 2032 youths in this age range. Among the 2032 youths who were sampled, 49 % reported having a video game player and 31 % reported having a computer in their bedroom. Round your answers to three decimal places, if required. a. Determine a 90 % confidence interval for the population proportion of American youths who have a video game player in their bedrooms. b. Repeat part a for the proportion who have a computer in their bedrooms. c. Determine the margin-of-error (half-width) for each of these confidence intervals. The margin-of-error for the 90 % CI for the population proportion of American youths who have a video game player in their bedroom is The margin-of-error for the 90 %0 CI for the population proportion of American youths who have a computer in their bedroom is
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