C Language Title : Tennis Game
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Title : Tennis Game
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- A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…IN JAVA Alice and Bob are playing a board game with a deck of nine cards. For each digit between 1 to 9, there is one card with that digit on it. Alice and Bob each draw two cards after shuffling the cards, and see the digits on their own cards without revealing the digits to each other. Then Alice gives her two cards to Bob. Bob sees the digits on Alice’s cards and lays all the four cards on the table in increasing order by the digits. Cards are laid facing down. Bob tells Alice the positions of her two cards. The goal of Alice is to guess the digits on Bob’s two cards. Can Alice uniquely determine these two digits and guess them correctly? Input The input has two integers p,q (1≤p<q≤9) on the first line, giving the digits on Alice’s cards. The next line has a string containing two ‘A’s and two ‘B’s, giving the positions of Alice’s and Bob’s cards on the table. It is guaranteed that Bob correctly sorts the cards and gives the correct positions of Alice’s cards. Output If Alice can…
- Write a program that plays the tic-tac-toe game. Two players take turns clicking an available cell in a grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical,or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells in the grid have been filled with tokens and neither player has achieved a win. Figure 12.17 shows the representative sample runs of the example. Assume that all the cells are initially empty, and that the first player takes the X token and the second player the O token. To mark a cell, the player points the mouse to the cell and clicks it. If the cell is empty, the token (X or O) is displayed. If the cell is already filled, the player’s action is ignored.Define a custom class named Cell that extends Label for displaying a token and for responding to the button-click event. The class contains a data field token with three possible values—' ', X, and…Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…
- Python tic tac toe. Tic tac toe is a very popular game. Only two players can play at a time. Game Rules Traditionally the first player plays with "X". So you can decide who wants to go with "X" and who wants to go with "O". Only one player can play at a time. If any of the players have filled a square then the other player and the same player cannot override that square. There are only two conditions that may match will be a draw or may win. The player that succeeds in placing three respective marks (X or O) in a horizontal, vertical, or diagonal row wins the game. Winning condition Whoever places three respective marks (X or O) horizontally, vertically, or diagonally will be the winner. Submit your code and screenshots of your code in action. Hints : Have a function that draws the board Have a function that checks position if empty or not Have a function that checks player or won or not expected output:Let's begin with a lesson in roulette. Roulette is a casino game that involves spinning a ball on a wheel that is marked with numbered squares that are red, black, or green. Half of the numbers 1–36 are colored red and half are black and the numbers 0 and 00 are green. Each number occurs only once on the wheel. We can make many different types of bets, but two of the most common are to bet on a single number (1–36) or to bet on a color (either red or black). These will be the two bets we will consider in this project. After all players place their bets on the table, the wheel is spun and the ball tossed onto the wheel. The pocket in which the ball lands on the wheel determines the winning number and color. The ball can land on only one color and number at a time. We begin by placing a bet on a number between 1 and 36. This bet pays 36 to 1 in most casinos, which means we will be paid $36 for each $1 we bet on the winning number. If we lose, we simply lose whatever amount of money we…Let's begin with a lesson in roulette. Roulette is a casino game that involves spinning a ball on a wheel that is marked with numbered squares that are red, black, or green. Half of the numbers 1–36 are colored red and half are black and the numbers 0 and 00 are green. Each number occurs only once on the wheel. We can make many different types of bets, but two of the most common are to bet on a single number (1–36) or to bet on a color (either red or black). These will be the two bets we will consider in this project. After all players place their bets on the table, the wheel is spun and the ball tossed onto the wheel. The pocket in which the ball lands on the wheel determines the winning number and color. The ball can land on only one color and number at a time. We begin by placing a bet on a number between 1 and 36. This bet pays 36 to 1 in most casinos, which means we will be paid $36 for each $1 we bet on the winning number. If we lose, we simply lose whatever amount of money we…
- Blackout Math is a math puzzle in which you are given an incorrect arithmetic equation. The goal of the puzzle is to remove two of the digits and/or operators in the equation so that the resulting equation is correct. For example, given the equation 6 - 5 = 15 ^ 4/2 we can remove the digit 5 and the / operator from the right-hand side in order to obtain the correct equality 6 - 5 = 1 ^ 42. Both sides of the equation now equal to 1. Observe how removing an operator between two numbers (4 and 2) causes the digits of the numbers to be concatenated (42). Here is a more complicated example: 288 / 24 x 6 = 18 x 13 x 8 We can remove digits and operators from either side of the equals sign (either both from one side, or one on each side). In this case, we can remove the 2 from the number 24 on the left-hand side and the 1 from the number 13 on the right-hand side to obtain the correct equality 288 / 4 x 6 = 18 x 3 x 8 Both sides of the equation now equal to 432. Here is another puzzle for you…Blackout Math is a math puzzle in which you are given an incorrect arithmetic equation. The goal of the puzzle is to remove two of the digits and/or operators in the equation so that the resulting equation is correct. For example, given the equation 6 - 5 = 15 ^ 4/2we can remove the digit 5 and the / operator from the right-hand side in order to obtain the correct equality 6 - 5 = 1 ^ 42. Both sides of the equation now equal to 1. Observe how removing an operator between two numbers (4 and 2) causes the digits of the numbers to be concatenated (42). Here is a more complicated example: 288 / 24 x 6 = 18 x 13 x 8 We can remove digits and operators from either side of the equals sign (either both from one side, or one on each side). In this case, we can remove the 2 from the number 24 on the left-hand side and the 1 from the number 13 on the right-hand side to obtain the correct equality 288 / 4 x 6 = 18 x 3 x 8 Both sides of the equation now equal to 432. Here is another puzzle for you…Question 2.1 Given a positive integer, N, the ’3N+1’ sequence starting from N is defined as follows: If N is an even number, then divide N by twoto get a new value for N If N is an odd number, then multiply N by 3 and add 1to get a new value for N. Continue to generate numbers in thisway until N becomes equal to 1 For example, starting from N = 3 the complete ’3N+1’ sequence would be: 3, 10, 5, 16, 8, 4, 2, 1 Write code to ask the user to enter a positive integer (N)in the main()function. Write a function sequence() that receives the integer value N and display the ‘3N+1’ sequence starting from the integer value that was received (entered by the user). The function must also count and return the numbers that the sequence consists of. Thereturned value must be displayed from the main() function. Question 2.2 Write a function createPassword()with no return value to randomly select 8 capital letters from the alphabet. The function receives the address of the first characters of the…