Create two classes: Rectangle and Cuboid. Cuboid is a child class for rectangle Rectangle - length: double - width: double + Rectangle() +Rectangle(int length, int width) //Accessor and Mutator methods + calculateArea(): double +calculatePerimeter(): double + tostring(): String Cuboid - height: double + Cuboid() +Rectangle(int length, int width, int height) //Accessor and Mutator methods + calculateArea(): double +calculatePerimeter(): double + tostring(): String
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- Given the Solid class, extend it with: Pyramid Cylinder RectangularPrism Sphere Make sure to create the constructor and override the volume and surfaceArea methods. Also extend RectangularPrism with Cube. HINT: You can look up formulas for how to compute the volume and surface area of a certain type of shape online. ========================================== public class SolidTester{public static void main(String[] args){String name;double volume;double surfaceArea; // Pyramid constructor should take name, length, width, height// in that orderPyramid pyramid = new Pyramid("My pyramid", 1, 3, 5);name = pyramid.getName();volume = round(pyramid.volume(), 2);surfaceArea = round(pyramid.surfaceArea(), 2);System.out.println("Pyramid '" + name + "' has volume: " + volume +" and surface area: " + surfaceArea + "."); // Sphere constructor should take name then radiusSphere sphere = new Sphere("My sphere", 4);name = sphere.getName();volume = round(sphere.volume(), 2);surfaceArea =…Add the following constructor to your Rectangle class: public Rectangle(Point p, int width, int height) Construct a new Rectangle whose top-left corner is specified by the given Point and with the given width and height.*Create a rectangle class using all methods given below.* *Use Java* Class Rectangle will have the following instance variables: •x –a double that represents the x coordinate of the lower left vertex of the rectangle •y –a double that represents the y coordinate of the lower left vertex of the rectangle •width –a double that represents the width of the rectangle •height–a double that represents the height of the rectangle •color –a String that represents the color of the rectangle •filled –a boolean variable that is true if the rectangle is filled, and false if it is not Rectangle constructor: The constructor should be: Rectangle (double x, double y, double height, double width, String color, boolean filled) Parameters are, in order,the x and y coordinates of the lower left corner, the height, the width, and the color of the rectangle. The constructor should check that these values represent a valid rectangle. If they do, then it should initialize the rectangle to these values.…
- Answer the prompt with given main method: Code: import java.awt.*; public class TestRandomWalker { public static final int STEPS = 500; public static void main(String[] args) { RandomWalker walker = new RandomWalker(); // instantiate Walker object DrawingPanel panel = new DrawingPanel(500, 500); Graphics g = panel.getGraphics(); // advanced features -- center and zoom in the image panel.getGraphics().translate(250, 250); panel.getGraphics().scale(4, 4); // make the walker walk, and draw its movement int prevX = walker.getX(); // initialize Walker display int prevY = walker.getY(); for (int i = 1; i <= STEPS; i++) { g.setColor(Color.BLACK); g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display walker.move();…This is for pygame Ball Class: The Ball class inherits from Drawable and it will draw a circle at its current location. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable ClassWrite a class that represents a player in a game. The player should have a name, password,experience points, an inventory array of four strings, and a location x,y. Your class shouldhave mutator and accessor methods for all variables. For example: setName(), getName(). Itshould have a suitable display method. Mutators and accessors should be public but allvariables should be private. To implement get inventory, use string * getInv(); Use the scoperesolution operator to implement larger methods such as display(). Use in class methods forshorter methods such as setName(), getName(). (in C++)Example:void setName(string name){this->name = name;}string *getInv();...string* player::getInv(){return inventory;}Note that in the above method setName “this->” is required for disambiguation. If writtenvoid setName(string n){name = n;}“this->” is not required.Write a test program that creates three players and displays them.Example Output:This program generates three player objects and…
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