In an attempt to document the percentage of teenagers in the United States who play video games for more than 4 hours per day, the group Concerned Citizens for Teenage Welfare surveyed 2,000 teenagers randomly selected from across the United States. It was discovered that 33% of teenagers surveyed play video games for more than 4 hours per day. Concerned Citizens for Teenage Welfare released a statement saying: "If you are the parent of the 33% of teenagers in America who play video games for more than 4 hours per day, you should consider engaging your teen in at least one other activity per day." What does the Concerned Citizens for Teenage Welfare statement represent? a It represents the random sample. b It represents the population parameter. c It represents the sample statistic. d It represents an inference about teenagers in the United States.
In an attempt to document the percentage of teenagers in the United States who play video games for more than 4 hours per day, the group Concerned Citizens for Teenage Welfare surveyed 2,000 teenagers randomly selected from across the United States. It was discovered that 33% of teenagers surveyed play video games for more than 4 hours per day. Concerned Citizens for Teenage Welfare released a statement saying: "If you are the parent of the 33% of teenagers in America who play video games for more than 4 hours per day, you should consider engaging your teen in at least one other activity per day." What does the Concerned Citizens for Teenage Welfare statement represent? a It represents the random sample. b It represents the population parameter. c It represents the sample statistic. d It represents an inference about teenagers in the United States.
Holt Mcdougal Larson Pre-algebra: Student Edition 2012
1st Edition
ISBN:9780547587776
Author:HOLT MCDOUGAL
Publisher:HOLT MCDOUGAL
Chapter11: Data Analysis And Probability
Section: Chapter Questions
Problem 8CR
Related questions
Topic Video
Question
In an attempt to document the percentage of teenagers in the United States who play video games for more than 4 hours per day, the group Concerned Citizens for Teenage Welfare surveyed 2,000 teenagers randomly selected from across the United States. It was discovered that 33% of teenagers surveyed play video games for more than 4 hours per day. Concerned Citizens for Teenage Welfare released a statement saying: "If you are the parent of the 33% of teenagers in America who play video games for more than 4 hours per day, you should consider engaging your teen in at least one other activity per day."
What does the Concerned Citizens for Teenage Welfare statement represent?
a |
It represents the random sample.
|
b |
It represents the population parameter.
|
c |
It represents the sample statistic.
|
d |
It represents an inference about teenagers in the United States.
|
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 2 steps
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, statistics and related others by exploring similar questions and additional content below.Recommended textbooks for you
Holt Mcdougal Larson Pre-algebra: Student Edition…
Algebra
ISBN:
9780547587776
Author:
HOLT MCDOUGAL
Publisher:
HOLT MCDOUGAL
Glencoe Algebra 1, Student Edition, 9780079039897…
Algebra
ISBN:
9780079039897
Author:
Carter
Publisher:
McGraw Hill
College Algebra (MindTap Course List)
Algebra
ISBN:
9781305652231
Author:
R. David Gustafson, Jeff Hughes
Publisher:
Cengage Learning
Holt Mcdougal Larson Pre-algebra: Student Edition…
Algebra
ISBN:
9780547587776
Author:
HOLT MCDOUGAL
Publisher:
HOLT MCDOUGAL
Glencoe Algebra 1, Student Edition, 9780079039897…
Algebra
ISBN:
9780079039897
Author:
Carter
Publisher:
McGraw Hill
College Algebra (MindTap Course List)
Algebra
ISBN:
9781305652231
Author:
R. David Gustafson, Jeff Hughes
Publisher:
Cengage Learning