In this program, you will create a cube object and display its volume. Create a class Cube that includes private data members length (int), width (int), height (int), and color (string). Create a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions:

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 2CP
icon
Related questions
Question

Using C++ 

In this program, you will create a cube object and display its volume. Create a class Cube that
includes private data members length (int), width (int), height (int), and color (string).
Create a constructor for the class that receives the length, width, height, and color. The
constructor should set the attributes with the values provided. Your class should also have
public member functions:
• Accessor methods getLength, getWidth, getHeight, and getColor returning the
appropriate attribute of the cube.
• Mutator methods setLength, setWidth, setHeight, and setColor that allow the attributes
of the cube to be changed.
• A calculateVolume method that will return the volume of the cube (volume = length*width
height).
Create a main program that utilizes the Cube class
1. Prompt the user for the length, width, height, and color of a cube
2. Validate the information
3. After Information from the user has been validated, create an object for the Cube.
4. Using the Accessor Methods, display the cube's information (length, width, height, color,
and volume).
5. Allow the user to change/set the length, width, height, and color. Validate any input before
calling the appropriate functions.
6. Display the cube's attributes after the cube has been changed using the appropriate
methods.
Be sure to include in your program:
1. An appropriate header comment and annotation,
2. Input validation of any values provided by the user.
Transcribed Image Text:In this program, you will create a cube object and display its volume. Create a class Cube that includes private data members length (int), width (int), height (int), and color (string). Create a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions: • Accessor methods getLength, getWidth, getHeight, and getColor returning the appropriate attribute of the cube. • Mutator methods setLength, setWidth, setHeight, and setColor that allow the attributes of the cube to be changed. • A calculateVolume method that will return the volume of the cube (volume = length*width height). Create a main program that utilizes the Cube class 1. Prompt the user for the length, width, height, and color of a cube 2. Validate the information 3. After Information from the user has been validated, create an object for the Cube. 4. Using the Accessor Methods, display the cube's information (length, width, height, color, and volume). 5. Allow the user to change/set the length, width, height, and color. Validate any input before calling the appropriate functions. 6. Display the cube's attributes after the cube has been changed using the appropriate methods. Be sure to include in your program: 1. An appropriate header comment and annotation, 2. Input validation of any values provided by the user.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 2 images

Blurred answer
Knowledge Booster
Fundamentals of Boolean Algebra and Digital Logics
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Microsoft Visual C#
Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
Programming Logic & Design Comprehensive
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage
Programming with Microsoft Visual Basic 2017
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:
9781337102124
Author:
Diane Zak
Publisher:
Cengage Learning