Pet Class Design a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
- Pet Class
Design a class named Pet, which should have the following fields:- name: The name field holds the name of a pet.
- type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".
- age: The age field holds the pet’s age.
- The Pet class should also have the following methods:
- setName: The setName method stores a value in the name
- setType: The setType method stores a value in the type
- setAge: The setAge method stores a value in the age
- getName: The getName method returns the value of the name
- getType: The getType method returns the value of the type
- getAge: The getAge method returns the value of the age
- Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen.
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- Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…Class Student This class represents a single student __init__(self, id: int, fist_name: str, last_name: str, town:str): """ This creates a student object with the specified ID first and last name and home town. This constructor should also create data structure for holding the students grades for all of there assignments. Additionally it should create a variable that holds the student's energy level which will be a number between 0 and 1. The student start out with 1 (100%) energy. :param id: The student's identifiaction number :param fist_name: The student's first name :param last_name: The student's last name :param town: The student's home town """ get_id(self)->int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_first_name(self) -> str: """ Returns the first name of the student. :return: The student's first name """ set_first_name(self, name:str):…RetailItem ClassWrite a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item #1 Jacket 12 59.95 Item #2 Designer Jeans 40 34.95 Item #3 Shirt 20 24.95
- (Invoice Class) Create a class called Invoice that a hardware store might use to representan invoice for an item sold at the store. An Invoice should include four data members—a part number (type string), a part description (type string), a quantity of the item being purchased (typeint) and a price per item (type int). Your class should have a constructor that initializes the fourdata members. A constructor that receives multiple arguments is defined with the form:ClassName( TypeName1 parameterName1, TypeName2 parameterName2, ... )Provide a set and a get function for each data member. In addition, provide a member functionnamed getInvoiceAmount that calculates the invoice amount (i.e., multiplies the quantity by theprice per item), then returns the amount as an int value. If the quantity is not positive, it should beset to 0. If the price per item is not positive, it should be set to 0. Write a test program that demonstrates class Invoice’s capabilities2. Car Class Write a class named car that has the following fields: ▪ yearModel. The year Model field is an int that holds the car's year model. ▪ make. The make field is a String object that holds the make of the car, such as "Ford", "Chevrolet", "Honda", etc. ▪ speed. The speed field is an int that holds the car's current speed. In addition, the class should have the following methods. ■ Constructor. The constructor should accept the car's year model and make as arguments. These values should be assigned to the object's year Model and make fields. The constructor should also assign 0 to the speed field.Car ClassWrite a class named Car that has the following fields:• yearModel. The yearModel field is an int that holds the car’s year model.• make. The make field references a String object that holds the make of the car.• speed. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods.• Constructor. The constructor should accept the car’s year model and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field.• Accessors. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and speed fields.• accelerate. The accelerate method should add 5 to the speed field each time it is called.• brake. The brake method should subtract 5 from the speed field each time it is called.Demonstrate the class in a program that creates a Car object, and then calls the accelerate method five…
- Month Class Exceptions Write a class named Month. The class should have an int field named monthNumber that holds the number of the month. For example, Janauary would be 1, February would be 2, and so forth. In addition, provide the following methods: A no-arg constructor that sets the monthNumber field to 1. A constructor that accepts the number of the month as an argument. It should set the monthNumber value to the value passed as the argument. If a value less than 1 or greater than 12 is passed, the constructor should throw an InvalidMonthNumberException. A constructor that accepts the name of the month, such as “January” or “February”, as an argument. It should set the monthNumber field to the correct corresponding value. If an invalid name is passed, the constructor should throw an InvalidMonthNameException. A setMonthNumber method that accepts an int argument, which is assigned to the monthNumber field. If a value less than 1 or greater than 12 is passed, throw an…Circle ClassWrite a Circle class that has the following fields:• radius: a double• PI: a final double initialized with the value 3.14159The class should have the following methods:• Constructor. Accepts the radius of the circle as an argument.• Constructor. A no-arg constructor that sets the radius field to 0.0.• setRadius. A mutator method for the radius field.• getRadius. An accessor method for the radius field.• area. Returns the area of the circle, which is calculated asarea = PI * radius * radius• diameter. Returns the diameter of the circle, which is calculated asdiameter = radius * 2• circumference. Returns the circumference of the circle, which is calculated ascircumference = 2 * PI * radiusWrite a program that demonstrates the Circle class by asking the user for the circle’s radius, creating a Circle object, and then reporting the circle’s area, diameter, and circumference.Problem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…
- Class Student __init__(self, id: int, fist_name: str, last_name: str, town:str): """ This creates a student object with the specified ID first and last name and home town. This constructor should also create data structure for holding the students grades for all of there assignments. Additionally it should create a variable that holds the student's energy level which will be a number between 0 and 1. :param id: The student's identifiaction number :param fist_name: The student's first name :param last_name: The student's last name :param town: The student's home town """ get_id(self)->int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_first_name(self) -> str: """ Returns the first name of the student. :return: The student's first name """ set_first_name(self, name:str): """ Changes the student first name to the specified value of the name parameter. :param name: The value that the first name of the student will equal. """…7)Circle Class Write a Circle class that has the following fields: radius: a double PI:a final double initialized with the value 3.14159 The class should have the following methods: Constructor. Accepts the radius of the circles as an argument. Constructor. A no-arg constructor that sets the radius field to 0.0. setRadius. A mutator method for the radius field. getRadius.An accessor method for the radius field. area. Returns the area of the circle, which is calculated as area. Returns the area of the circles, which is calculated as area= PI * radius * radius diameter. Returns the diameter of the cirlce, which is calculated as diameter = radius * 2 circumference. Returns the circumference of the circle, which is calculated as circumference = 2 * PI * radius Write a program that demonstrates the Circle class by asking the user for the circles's radius, creating a Circle object, and then reporting the cirlce's area, diameter, and circumference.Design a class named Pet, which should have the following fields: • name. The name field holds the name of a pet. • animal. The animal field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”. • age. The age field holds the pet’s age. The Pet class should also have the following methods: • setName. The setName method stores a value in the name field. • setAnimal. The setAnimal method stores a value in the animal field. • setAge. The setAge method stores a value in the age field. • getName. The getName method returns the value of the name field. • getAnimal. The getAnimal method returns the value of the animal field. • getAge. The getAge method returns the value of the age field. Write the Java code for the Pet class and demonstrate it.