Python 3  import random from breezypythongui import EasyFrame class GuessingGame(EasyFrame):     """Plays a guessing game with the user."""     def __init__(self):         """Sets up the window,widgets, and data."""         EasyFrame.__init__(self, title = "Guessing Game")         # self.lowerBound         # self.upperBound         # self.count         self.myNumber = (self.lowerBound + self.upperBound) // 2         guess = "Is the number " + str(self.myNumber) + "?"         self.myLabel = self.addLabel(text = guess,                                        row = 0, column = 0,                                        sticky = "NSEW",                                        columnspan = 4)         self.small = self.addButton(text = "Too small", row = 1,                                     column = 0, command = self.goLarge)         self.large = self.addButton(text = "Too large", row = 1,                                         column = 1,                                         command = self.goSmall)         self.correct = self.addButton(text = "Correct", row = 1,                                         column = 2,                                         command = self.goCorrect)         self.newButton = self.addButton(text = "New game", row = 1,                                         column = 3,                                         command = self.newGame)     def goLarge(self):         """Guess was too small, so move guess to the right of the number."""         # Write code here              def goSmall(self):         """Guess was too large, so move guess to the left of the number."""         # Write code here     def goCorrect(self):         """Guess was too correct, so announce and wait."""         # Write code here     def newGame(self):         """Resets the GUI to its original state."""         # Write code here def main():     """Instantiate and pop up the window."""     GuessingGame().mainloop() if __name__ == "__main__":     try:         while True:             main()     except KeyboardInterrupt:         print("\nProgram closed.")

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter8: Advanced Data Handling Concepts
Section: Chapter Questions
Problem 3GZ
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Python 3 

import random
from breezypythongui import EasyFrame

class GuessingGame(EasyFrame):
    """Plays a guessing game with the user."""

    def __init__(self):
        """Sets up the window,widgets, and data."""
        EasyFrame.__init__(self, title = "Guessing Game")
        # self.lowerBound
        # self.upperBound
        # self.count
        self.myNumber = (self.lowerBound + self.upperBound) // 2
        guess = "Is the number " + str(self.myNumber) + "?"
        self.myLabel = self.addLabel(text = guess,
                                       row = 0, column = 0,
                                       sticky = "NSEW",
                                       columnspan = 4)
        self.small = self.addButton(text = "Too small", row = 1,
                                    column = 0, command = self.goLarge)
        self.large = self.addButton(text = "Too large", row = 1,
                                        column = 1,
                                        command = self.goSmall)
        self.correct = self.addButton(text = "Correct", row = 1,
                                        column = 2,
                                        command = self.goCorrect)
        self.newButton = self.addButton(text = "New game", row = 1,
                                        column = 3,
                                        command = self.newGame)

    def goLarge(self):
        """Guess was too small, so move guess to the right of the number."""
        # Write code here
        
    def goSmall(self):
        """Guess was too large, so move guess to the left of the number."""
        # Write code here

    def goCorrect(self):
        """Guess was too correct, so announce and wait."""
        # Write code here


    def newGame(self):
        """Resets the GUI to its original state."""
        # Write code here

def main():
    """Instantiate and pop up the window."""
    GuessingGame().mainloop()

if __name__ == "__main__":
    try:
        while True:
            main()
    except KeyboardInterrupt:
        print("\nProgram closed.")


Write a GUI-based program that plays a guess-the-number game in which the roles of the
computer and the user are the reverse of what they are in the Case Study of this chapter. In this
version of the game, the computer guesses a number between 1 (lowerBound) and 100
(upperBound) and the user provides the responses.
• The window should display the computer's guesses with a label.
The user enters a hint in response, by selecting one of a set of command buttons labeled Too
small, Too large, and Correct.
• When the game is over, you should disable these buttons and wait for the user to click New
game, as before.
Be sure to use the field names provided in the comments in your starter code.
An example of the program is shown below:
Guessing Game
Is the number 50?
Too small
Too large
Correct
New game
Transcribed Image Text:Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses. • The window should display the computer's guesses with a label. The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct. • When the game is over, you should disable these buttons and wait for the user to click New game, as before. Be sure to use the field names provided in the comments in your starter code. An example of the program is shown below: Guessing Game Is the number 50? Too small Too large Correct New game
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