You use _________ the window to set the characteristics that control an object’sappearance and behavior. a. Properties b. Object c. Designer d. Characteristics
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You use _________ the window to set the characteristics that control an object’s
appearance and behavior.
a. Properties
b. Object
c. Designer
d. Characteristics
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- Java Questions. ////for each line of code, I need comments. Also, I need just with a class called Main. Not allowed using any file class and private void initComponents and any private classes. /////ATTENTION:/// For GUI questions, you cannot use GuiBUilders. Develop a GUI application to manage product files. For each product following information is kept: Product id (integer and unique) Product name Product price (double and positive) The application will be evaluated based upon the following criteria: GUI Design.class PriceChecker():# Constructor def __init__(self):self.levelsList = [] # Properties # A property is defined like a method, but you use it in your # code like a variable (no parentheses need to followed it when used in your code)# Refer: https://www.youtube.com/watch?v=jCzT9XFZ5bw# Refer BP411 slides: Week 2 - Chapter 10 - Slides about Encapsulation and properties @propertydef levelsList(self):return self.__levelsList@levelsList.setterdef levelsList(self, newValue):self.__levelsList = newValue # Class Methods# ============= # Method: Sort and Display the levelsListdef displayList(self):print(chr(27) + "[2J") # Clear the screenprint("Price Levels In The List")print("========================")# Sort the list in reverse order...# Print the items in the list (Based on the above sort, numbers should appear from large to small.)... # Display the menu and get user input about what methods to execute nextdef displayMenu(self):min = 0max = 3errorMsg = "Please enter a valid option between " +…class PriceChecker():# Constructor def __init__(self):self.levelsList = []# Properties # A property is defined like a method, but you use it in your # code like a variable (no parentheses need to followed it when used in your code)# Refer: https://www.youtube.com/watch?v=jCzT9XFZ5bw# Refer BP411 slides: Week 2 - Chapter 10 - Slides about Encapsulation and properties @propertydef levelsList(self):return self.__levelsList@levelsList.setterdef levelsList(self, newValue):self.__levelsList = newValue # Class Methods# =============# Method: Sort and Display the levelsListdef displayList(self):print(chr(27) + "[2J") # Clear the screenprint("Price Levels In The List")print("========================")# Sort the list in reverse order...# Print the items in the list (Based on the above sort, numbers should appear from large to small.)...# Display the menu and get user input about what methods to execute nextdef displayMenu(self):min = 0max = 3errorMsg = "Please enter a valid option between " +…
- in C# i need to Create an application named TestSoccerPlayer that instantiates and displays a SoccerPlayer object. The SoccerPlayer class contains the following properties: Name - The player’s name ( a string) JerseyNum - The player's jersey number (an integer) Goals - Number of goals scored (an integer) Assists - Number of assists (an integer) my errors are Unit Test Incomplete Set and get the Name property Build Status Build Failed Build Output Compilation failed: 1 error(s), 0 warnings NtTestd94a3da4.cs(12,37): error CS1729: The type `SoccerPlayer' does not contain a constructor that takes `0' arguments TestSoccerPlayer.cs(22,12): (Location of the symbol related to previous error) Test Contents [TestFixture] public class SoccerPlayerClassTest { [Test] public void SoccerPlayerTest() { SoccerPlayer mySoccerPlayer = new SoccerPlayer(); mySoccerPlayer.Name = "Lionel"; mySoccerPlayer.JerseyNum = 9; mySoccerPlayer.Goals = 8; mySoccerPlayer.Assists = 35;…Create an application class named LetterDemo that instantiates objects of two classes named Letter and CertifiedLetter and that demonstrates all their methods. The classes are used by a company to keep track of letters they mail to clients. The Letter class includes auto-implemented properties for the name of the recipient and the date mailed. Also, include a ToString() method that overrides the Object classs ToString() method and returns a string that contains the name of the class (using CetType and the Letters data field values. Create a child class named CertifiedLetter that includes an auto-implemented property that holds a tracking number for the letter.Please do not give solution in image format thanku I'mwriting code for an assignment that I'll post below. I was hoping for some help with creating my driver for the new lockable Account Class. Assignment Question: Design a Java interface called Lockable that includes the following methods: setKey, lock, unlock, and locked. The setKey, lock, and unlock methods take an integer parameter that represent the key. The setKey method establishes the key. The lock and unlock methods lock and unlock the object, but only if the key passed in is correct. The locked method returns a boolean that indicates whether or not the object is locked. A Lockable object represents an object whose regular methods (Note: you need to modify these methods) will perform the tasks only if the object is unlocked. If the object is locked, then the methods will not perform the requested task (e.g., if the task is to "deposit" to an Account object, no deposit will be done. The method will simply return the current…
- Question 6 sm.True or False, BindingContext between two objects can be two-way. In that if either object's value changes, it effects the other object. An object can be a control (view) or class object. Question 6 options: True False Full explain this question and text typing work only We should answer our question within 2 hours takes more time then we will reduce Rating Dont ignore this linePlease finish code with the "..." class PriceChecker():# Constructordef __init__(self):self.levelsList = []# Properties# A property is defined like a method, but you use it in your# code like a variable (no parentheses need to followed it when used in your code)# Refer: https://www.youtube.com/watch?v=jCzT9XFZ5bw# Refer BP411 slides: Week 2 - Chapter 10 - Slides about Encapsulation and properties@propertydef levelsList(self):return self.__levelsList@levelsList.setterdef levelsList(self, newValue):self.__levelsList = newValue# Class Methods# =============# Method: Sort and Display the levelsListdef displayList(self):print(chr(27) + "[2J") # Clear the screenprint("Price Levels In The List")print("========================")# Sort the list in reverse orderself.levelsList.sort(reverse=True)# Print the items in the list (Based on the above sort, numbers should appear from large to small.)for item in self.levelsList:print(item, end=(" "))# Display the menu and get user input about what…Q1 / Which of the following windows is the central to the development of Visual Basic applications? * 1-Project window 2-Form window 3-Properties window 4-All of the above Q2 / In ……………… window we can write code * 1-Immediate window 2-Locals window 3-Code editor window 4-None of these Q3 / In visual basic ______ is the extension to represent project file. * 1-frm 2-vbp 3-cls 4-vb
- First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects).Then create a new Java application called "ECommerceApp" (without the quotation marks) whose main method follows the pseudocode below, and whose other methods are as specified below.Print the banner messageGet the products catalog StringGet the product order from the user and check if it exists in the products catalog StringIf the product existsGet the product priceCompute the product taxCompute the total saleOutput the total saleElseOutput "The product was not found."Your program must include the following methods:A method called bannerPrinter that takes no parameter and has no return value. bannerPrinter outputs a greeting to the command line as shown below. [CASE 1] ******************************************====== Welcome to my eCommerce app! ======******************************************(print a blank line after the banner)A method called productsBuilder…THIS NEEDS TO BE A .NET MAUI APPLICATION WITH CODE WRITTEN IN C#! DO NOT GIVE ME CODE FOR A WINDOWS FORM APPLICATION!!! It also needs to have an error message that will display. I have provided 2 screenshots for better understanding. Also there are some additional requirements for font size and bolding and italicizing the text Assignment Objectives 1. Practice writing programs using C#. 2. Practice writing object-oriented code in C#. 3. Practice designing GUI forms using MAUI in C#. 4. Practice developing functionality for MAUI Controls (GUI Elements) in C#. Tools Used 1. Installation of C# IDE/compiler. 2. Access to Screenshotting Software (if screenshots are required to complete assignment; Windows Snipping Tool Recommended) 3. Word Processing Document to Create Analysis Report (if analysis questions are asked; Microsoft Office Strongly Recommended) Instructions Lenny’s Car Wash company has reached out to you to design a basic interface for their car wash machines. The company…Create a new “GoodJob” project. Run Visual Studio and select C# Windows Application. When you first start a C# project you must name your Project. You cannot name your project after you create it. You must name git when you first begin. So, call this first project “GoodJob”. Now you should see an empty GUI window show up. This GUI window is called the Designer Window. Your Toolbox should be to the left and your properties window should be to the right of this Designer window. If you need help getting started with Visual Studio, (Study chap. 1 of your textbook / PP slides), plus the Yutube links, it shows you how to start a new Project and start adding components. We are going to add 3 components to this Project. A Label and 2 Buttons. The Label should say “Hello World” and the Buttons should say “GoodJob” and “Exit”. The Label should be near the top in the center and the Buttons should be near the bottom in the center. Make sure to give these components names by using the…