Video Games Essay

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    Violent Video Games

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    playing video games. Research shows that about 38% of preadolescent and 41% of adolescent males use video games on a given day compared with only 16% of preadolescent and 7% of adolescent females (Calvert et. Al. 129). They would spend about 13 hours a week playing video games and around 89% of those games include violence and blood. In Jia-Kun Zheng article, “Priming Effect of Computer Game Violence on Children’s Aggression Levels,” Zheng mainly focuses on how violent and non-violent games effect

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    Video Games and Obesity

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    October 22, 2007 Video Games and Obesity In just two decades, the prevalence of obesity doubled for U.S. children ages 6 to 11, and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem, especially for kids. One major factor to the problem of children becoming obese is, video games. Video games have advanced dramatically over the years. From hitting a ball back

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    People are interested in the potential for video game addiction in children and young people. In the article “Addiction to Video Gaming Is a Problem,” reporter Jennifer Seter Wagner highlights the growing concerns among parents and mental health professionals about the potentially addictive qualities of computer and video games. She cites an Iowa State University study that indicates that 8.5 percent of teen gamers can be considered addicted. The viewpoint also cautions parents to be aware of a number

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    Violent Video Games

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    Over the past years violent video games have become very popular in American culture, especially first-person shooting games. These first-person shooting games are mostly used by the military to help recruit soldiers. Some people may think that it is ethical for the military to use video games as a recruitment tool. However, on the other hand other people believe that it is ethical for the military to use video games as a recruitment tool. I believe that it is not ethical for the military to use

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    Math and Video Games

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    possibly beleaguer people to spend a global 3 billion hours on it (Mcgonigal, 2010)? Video games! Video games make about 103 billion dollars worldwide. This money is used to make even better games with more programming. However, it takes many types of math to create the games. Mathematics takes up a big part of creating the video games so many people love and play all the time. The math that is used to make these games can be ranged from a large array. These include basic geometry, vector geometry,

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    Most kids today play video games to entertain themselves and it’s their hobby. Today kids and even young adults play games like Grand Theft Auto V (GTA V), Call of Duty, and Fallout 4. All three of these games were one of the top games of their respective year of release. What do they all have in common? They depict violence in a way that its becoming more realistic every year they’re sequels are released. But what’s up with people blaming video games for mass shootings and other heinous

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    1313 5 May 2014 Sexism Sells: The Male Dominated Video Game Industry Only 4% of video game titles released in the past 10 years feature a playable female character as the leading role, and there are even fewer female protagonists on the list of the top grossing video games (ESA). This trend of male dominated storylines is evident in other forms of media as well: movies and television shows tend to be centered around men, but video games show the least diversity in protagonists and often have

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    From the inception of Pong to the latest chapter of the video game series Assassin’s Creed, virtual gaming has been scorned and shunned as a detriment to society. Older generations speculate that incessant gaming in young children insinuates violence, antipathy, lack of creative initiative, and develops an unhealthy isolation from the real world. However, in recent years, these postulates have been put to the test; a number of scientists have conducted experimentation in order to discover whether

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    term “video games” is mentioned, the mental image many may picture is most likely one of a teenage boy behind a television screen or monitor, engaging in an action packed animation that contains no benefit but of pleasure. For many years the idea of computerized gaming has been twisted and misunderstood for something it truly isn’t. The subject of discussion when the topic is usually brought about is typically about how video games are damaging our society and how the influence of some games have

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    Rafiq Stanton 11/16/2017 Composition I Video Games Can Educate Video Games can educate the youth and change their young minds. Some of the first video games ever made like Pac Man, Mario Bros.,Sonic the Hedgehog and Street Fighter never helped someone learn their ABC’s and 123’s which caused video games to develop a bad name like it’s “rotting kids’ brains” or distract them from more important studies but over

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