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    With customers paying about $20.77 billion dollars on video games, hardware, and accessories only in 2012, the video game industry has been converted to a mass medium commonly relished by a varied viewers. 58 per cent of Americans play video games and the typical game player is 30 years old and has been playing for over 13 years (Mibba creative writings, 2013) The demographics of video game culture have evolved following the 1980s and 90s, when video games were perceived as something of interest

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    Fifty nine percent of Americans play video games (VGVN). In the book Ender’s Game video games is crucial as the entire story is based on Ender’s video games, and how videogames are connected to the real world. Orson Scott Card creator of Ender’s Game was born in Richland, WA on august 24, 1951 . Ender’s Game main theme (Games) is a big part of life in today’s society, consumers spent $21.53 billion on video games, hardware and accessories in 2013 (IGN). Video games had gain popularity around

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    Video Game Violence Violence in video games has been a hot topic ever since the beginnings of the industry. From depictions of a polygonal frog being run over in Frogger, to stealing cars in a realistic environment a la Grand Theft Auto, this topic has sparked serious debate. The traditional liberal stance is that the government should forcefully regulate the video game industry. The conservative stance is that the industry does a good job of rating itself, and that government should not get

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    The essays are related because Graff proposes the argument of academic work can be channeled through personal interests. Peacocke 's essay provides an example of Graff 's argument because she provides a remarkable piece of literature talking about the pros and cons of her favorite show "Family Guy." I really enjoyed how Peacocke used examples from very comical moments in Family Guy like the Business instructional video in the 1950s that had some sexism on how to treat women in the workplace. She

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    Alex Ingles Dr. Liane Ritchey Sillet AWR 201 - A 6/12/2016 Thesis: Storytelling in games gives the gamers the opportunity to be involved in the game, experience the characters, stimulate feelings like fear and excitement and let the player know they make situations happen and the choices they make affect the outcome as well as motivate them to continue on. Background: After reading parts of The Storytelling Animal, it was clear that storytelling is in everything. As an avid videogame player it

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    Explosions, gunfire, blood, and gore. These are common elements found in some of the most successful video games today; but just how do these bright flashes of color and loud explosions of noise really affect us? Many believe that too many hours in front of the screen will hurt your eyes or turn you into a ‘brainless zombie’. These same people will have you believe that video games are unhealthy for you, both physically and mentally. However these are lies fed to us by ignorant people who have not

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    Competitive Gaming Should Be Consider a Sport Video games have been around for many years and so has competitive gaming. The first video game was created around 1970 and was Pong. Pong required one or two players to play. The players would play next to each other and the game required both players to move the courser to the ball and knock in to the other player’s side. Pong was the first competitive video game because you could play with another person. The video game industry now is a very big

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    Introduction 1.8 Billion, 1.8 Billion gamers in the world! That is more than the population of India or China. The gaming industry has attracted over a billion customers and has made around hundreds of billions dollars so far. So therefore i am going to persuade you that video games are incredibly beneficial. Some of the most valuable and necessary skills, video games give us include: Social advantages, Mental Advantages and Skills that will secure jobs. I am doing this because i am sick and tired

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    Microtransactions in Gaming I. INTRODUCTION What Are Microtransactions? In the gaming marketing agency over the past few years, many of the video game publishers have been pushing for higher revenues and returns from their investments in games. This has been proven to be the norm from smaller, free-to-play titles, all the way to the largest game developers on the market. For many developers, this means more advertisement promotion of their games on the internet and on television or to try and improve

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    Important info video games: During the 70’s, if you wanted to play a good video game you had to leave your house and go to the arcade. The games were very basic. Also you didn’t have to spend much money to play games unless you wanted to buy a console which cost around $100. Many people thought video games wouldn’t be popular but it did. Impact of video games: The first video game, Pong caused a lot of competition between companies. Many companies started to copy Pong and sell their own versions

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