Atari

Sort By:
Page 4 of 50 - About 500 essays
  • Good Essays

    In the year 2016, the video game industry hit an important milestone. As seen in this 2015-2019 analysis, the industry hit a market value of over $100,000,000,000: (“THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%”). Just like today, 1983 was looking great for the future of video games. However, unlike today, 1983 did not go great for the video game industry, it went awfully. In 1983, the video game industry crashed and has not fully recovered to the value of the market

    • 1344 Words
    • 6 Pages
    Good Essays
  • Good Essays

    For this Media Product Analysis paper, I will be reviewing “The Walking Dead: The Game” from Telltale Games. “The Walking Dead: Season One” has a total of five episodes which were released digitally one episode at a time every two months from April 2012 to November 2012. Each game takes approximately two hours of gameplay. The Walking Dead universe does not use the term zombies, but “walkers” instead. The premise of the game revolves around the main character Lee Everett and a little girl named

    • 1937 Words
    • 8 Pages
    Good Essays
  • Better Essays

    Persuasion in Games and Industry Negotiated Response – Where the participant accepts or rejects part of a work/material/product. Persuasion, the act of persuading an individual or a group of individuals i.e. to cause them to do something through reasoning or argument. The act of persuasion is used every day from people of different ages, in varied situations and professions. In fact, a small-scale/indie studio itself or a marketing division of a large studio uses the science of persuasion to improve

    • 1969 Words
    • 8 Pages
    Better Essays
  • Decent Essays

    The Dominance game “None of it will come as a surprise to anyone who’s remotely familiar with video games. For decades, players have been rewarded with flesh, sex and innuendo for progress in games spanning the original “Metroid” to the most recent “Grand Theft Auto.”” (Beres) The stereotype “gamer” used to be a nerdy, white, young male, in fact that image has been changing over the past couple years. Females nowadays are starting to play video games more and more but the video game industry

    • 1184 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    Pokemon Contemporary Art

    • 1244 Words
    • 5 Pages

    Contemporary Art: The 20 years of Pokemon Video games created an innovative new electronic art form since the early years of the 1950's. Video gaming has even made an impressive mark in world history in the early 1970's to the 1980's with arcades and a generation of home consoles. With almost 40 years of gaming, within half of those years, a Japanese gaming series known as Pokemon has made an global impact rather than just Japanese culture. Everyone, even those who aren't so much into the game,

    • 1244 Words
    • 5 Pages
    Decent Essays
  • Decent Essays

    Do you like to play video games? The world of video games is mainly represented by males. Some people in this industry are trying to push more representation of the females who play these games. Many people are supporting this and pushing the change but some are opposed to it. Gaming design is influenced by preexisting sexist ideas. Through the history of video games women have always been represented poorly. The main characters of video games tend to be white males and they do deserve

    • 872 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Mid-Term Project Review of Subject Extreme Gaming (EG) Inc. is a company that manufactures games consoles, and one of its latest product is X-station, designed to have more gaming power than those of competitors in the gaming industry. EG Inc. pursues a differentiation strategy, addressing the broad market at a high price. With the new product X-station, EG Inc. revamped its MIS infrastructure to reduce cost, improves efficiency, and have better customer relationship management through business intelligence

    • 1646 Words
    • 7 Pages
    Decent Essays
  • Decent Essays

    Bead Game Essay

    • 512 Words
    • 3 Pages

    Bead Game by Ishu Patel was created in 1977. Bead Game is a stop motion animated film that was created by arranging single beads into shapes lines, mammals, and mythological creatures. Further into the film the creatures absorb and devour one another, creating other figures and creatures from the remaining beads. These beads end up evolving into scenes of modern human warfare. In the beginning of the film Patel begins with on simple white bead and continues to add other beads and color- making his

    • 512 Words
    • 3 Pages
    Decent Essays
  • Decent Essays

    When searching for unique technology or business processes, the first thought that came to mind was Minecraft. Obviously many people in America have played, or at least heard of Minecraft. Seeing as how this was around the time of 2011, the gaming industry was becoming huge. It was hard to release a successful and original game to the public. Games like Call of Duty and Halo were popular around this time, so to create a game that became an instant hit was extraordinary. But why exactly did Minecraft

    • 370 Words
    • 2 Pages
    Decent Essays
  • Decent Essays

    The video game industry has grown vastly throughout the years. There are many game genres to choose from and each of them are distinctive from the others. This year’s most popular genre, battle royale, has massively taken over other gaming categories. Standing on top of the list, Fornite, has reached over millions of players globally. This genre has captivated the public’s attention and ever since its release, many players have slowly turned Fortnite into a part of their daily life. For those who

    • 754 Words
    • 4 Pages
    Decent Essays