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    Video games, the love and hate of so many generations. For these pixelated and sometimes overrated interactive works of technology that has almost taken over our society. But, there is more put into these works of violence and adventure. The creation is to be appreciated with who does this, spending so much time and effort on making them the sensation they are today. The advancement they have made from the 1960’s to now, changing from generation as a seen on social media when those pictures are seen

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    industry. The first ever woman game programmer and designer was Carol Shaw. She is best known for working with Activision but before she ever was involved with them she became the first female to program and design a video game, 3D Tic-Tac-Toe for the Atari 2600 (Cohen, 6). In addition to Shaw being the first female video game programmer we have Dona Bailey who in 1980 became the first woman to design an arcade game. As a matter of fact the majority of the gaming community has played this game at least

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    Video Games For Good Essay

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    Gaming for Good Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that

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    Nowadays, many people often wish they had the ability to leave the real world and create an entirely different life somewhere new. In Ready Player One by Ernest Cline, James Donovan Halliday has created a way for people to do just that. A dystopian novel that's filled with references to movies, videogames, and 80's pop culture. The author follows a poor, orphaned, teenager who goes by Wade Watts in the real world but Parzival inside the OASIS. Samantha Cook, Helen Harris, Akihide Karatsu, and Toshiro

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    Thesis: The rise of the video game has had many negative effects on children. INTRODUCTION Attention-getter: Whenever I look out from my window at home, nothing but memories come back to me. The house three doors down was the unsuspecting target of the foul balls we would hit when we use to play home run derby. Or my basketball hoop which held many world championships between me being the bulls and my friends being that year’s runner up. In the park across the street, I ended up blackmailing

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    This year, in 2014, video game will turn 44 years old. The industry that started with a 1D computer space game has now turned into a multi-million dollar business. Over the years, video games have played a huge role and have undeniably become an integral part of our life and culture. But as the gaps of reality and gaming experience dwindle, this raises a question of whether video games, like films and music, could really be used as a valuable medium for educational purposes or is it really just the

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    Persuade Essay Imagine it is 1990 and you just heard one of your friends got the new Super Mario World video game. It’s after school and your friend invites you over to play this new game with him. When you both sit down to play you become engulfed in the new colors, structures, and features of this new game. The only thing you can think about is the graphics being far better than any game you own at home. Nowadays, the graphics of video games are of much higher quality than in the 1990’s

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    Growing up as a gamer, I have experienced many new things in the video game industry. I’ve been playing video games since the Sega-genisis that I started playing when I was three years old. I’ve been gaming almost my whole life, I have watched new console been introduced, seen video games go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer can now play in your own living room. But, even though we have amazing

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    Engl 135 Final Draft Essay

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    Technology and its Effect on Social Isolation DeVry University Technology has an impact on almost everyone’s lives these days. People communicate with Facebook and text messages other than calling people on the phone or actually going to visit that person. This is becoming a problem, because the more involved with technology we are the less we are involved with socialization. Imagine a world where all we have is computers everywhere and they do everything for us

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    The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry’s

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