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    Son or Daughter, It’s February 1st, 2016 and the weather outside seems like it’s already summer with a nice 70 degrees and slight wind, although tomorrow we are supposed to get some snow. That’s pretty normal for Oklahoma weather. The world is pretty different than it was when I was a kid, now everybody seems to have cell phones and smartphones. Seems like nobody can go anywhere without their phones now, it’s an essential thing for everyday life. I had a flip phone when I was in 7th grade for emergencies

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    Participatory Culture –

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    Participatory Culture – Case Study- The Reporting on China’s High-Speed Train Crash 2011 Hui Liu University of Nicosia In partial fulfillment of the requirements for Comm – 532 New Media: Aesthetics, Interactivity and Representation Instructor’s Name: Costas Constandinides Fall 2011 Table of Contents 1 Introduction…………………………………………...….3 2 Literature Review………………………………………...3 3 Case Study - The Reporting on China’s high-speed Train crash 2011……………………………………

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    Focal Interest

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    Finding your thing: cultural resources + mediational processes in introduction to focal interest Introduction “The reason why I’m interested in gaming and StarCraft specifically, was mostly because of my brother. I was extremely lucky as a kid to have a family that was interested in gaming and that considered it a decent pastime. I know a lot of families don’t consider it that way. So, my brother was a gamer and his influence spurred me” (Alex, 15, Florida). In his interview, Alex explains that

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    Need for Speed

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    Installments First Generation This was when Need for Speed started out as a franchise that revolved around driving exotics in scenic locations. The Need for Speed (1994) Main article: The Need for Speed The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS. Subsequent releases for the PC run

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    Marketing mix and service quality effect on customer satisfaction and loyalty of Toyota cars 1) Mustawa Djuhaefah, 2) Basri Modding, 3) Muh. Jobhaar Bima, 4) Ilham Labbase 1) Senior Management on PT. Hadji Kalla 2,3,4) Faculty of Economics, Muslim University of Indonesia Abstract This study aims to test and empirical analysis the marketing mix and service quality effect on customer satisfaction and customer loyalty, research was conducted in 26 branches in Sulawesi a population of about 16

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