Super Mario Sunshine

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    Video games in Hollywood

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    Super Mario Bros, Doom, BloodRayne, and Mortal Kombat. These are all great, classic, or memorable video games in their own right, but their silver screen counterparts? Not so much. Why though? Why is it that video games can not translate into the same box office success that has been experienced by comic books and novels since the early 2000s? I have identified four crucial reasons why video games will never see the same commercial success as other mediums have: video games are not respected as an

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    Cover Art Research

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    games had no representational images or art they were moving blocks and simulations during the 1950s and 1960s. This all changed during the arcade era in the 1970s, with the creation of arcade games and the rise of the early Nintendo. Games such as Mario, Atari, Duck hunt, Mike

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    I call them eras. Each era is very important because they shaped the videogames we know and love today. The Beginning Era So, what was the very first videogame ever created? Do you think you know? Most people guess Pong, The Atari, Nintendo’s Super Mario Bros., Pac-Man, but all of them are wrong. Can you guess the Father

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    If you ask a person in any environment if video games in general provide something beneficial for the player, they will answer there isn’t any. If anything, they will comment video games encourage negative outcomes, such as obesity, aggressiveness, antisocial behavior and in extreme cases, addiction (Bavelier, "Brain training: Games to do you good", 2013). Besides the fact that there is no correlational proof that video games encourage violent behavior, psychologists have proved that some good does

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    Preference Assessment

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    4 |4 | | | | | | Reinforcer Heirarchy 1 – 5 minutes of iPad 2 – 5 minutes of computer 3 – M & M’s 4 – Drawing 5 – Chips Ahoy 6 – Mario Kart Wii Toy / Goldfish crackers I presented pairs of items to Brandon throughout the

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    Descriptive Essay Oma

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    was still amazing. She was loved by many people expectually by me. She was always remembered by everyone. I remember everyday I would go to her house and she would always be standing there waiting for me. She would always play super Mario kart. We would always play Mario kart and watch movies together. Our favorite thing to do was go ride in my papa's truck to Safeway and listen to Sugarland. That was her favorite country band, she always loved country and Sean Kingston. Not only we would go to

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    My Best Friend

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    the whole world is my cousin Lindsey McNeely. She is my best friend because she is super nice, kind, helpful, and funny. Lindsey always helps me if I need it. She is also very helpful when we play volleyball. Because we are both on “A” team and we both play the same position. So she helps me if I am confused about where I am supposed to be or what I am supposed to do. When I am with Lindsey we like to play “Super Mario Bros”. We also like to ride Lindsey’s golf cart when we are at Lindsey’s house. Lindsey

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    This brings me to my real question: what is localization? Is it a synonym for translation? Is it something more? Or is it something else entirely? A simple Google search of “translation vs. localization” reveals a variety of responses, but most of them focus on the distinction between literal and dynamic equivalence translations, broadly assigning “translation” to the former, and “localization” the latter. A statement by a translation company claims, “Translation is the word-for-word rendering of

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    to talk about Mario from Super Mario Brothers. As Peter Abelard the French philosopher said, “By doubting we are led to question, by questioning we arrive at the truth.” Today, I doubt Mario. Try to think of a word which describes Mario. Most of you, if not all, may think of the word “hero”. But no, behind that mustache is a truly evil man. In doing research for this topic, I’ve gone through screens of Mario’s video games, and as I continue to do my research, I’ve discovered that Mario isn’t that simple

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    (Trying to) Make a Memorable Mario I’m well over 20 hours into Super Mario Maker and I have to admit, most of that’s making Mario levels, not so much playing them. Maybe that’s good since it’s Mario maker, not player, but I’m getting ahead of myself. The game begins like the old Mario Bros. for Nintendo, but with no enemies and a sudden cliff. You’re told the level’s unfinished and you’re asked to complete the level for your tutorial. Silhouettes of where to place enemies and blocks are strewn about

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