phy2020_Force and Motion Assignment

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University of South Florida, Tampa *

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2053

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Physics

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Apr 3, 2024

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docx

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Force and Motion Assignment Complete the following exercises and answer the questions using the Force and Motion PhET simulation. PART A. TUG OF WAR The sim should open in the Net Force tab. If it does not, click the tab to activate Tug of War. In this sim, a wagon (W) can be pulled by the players of two teams. Both Blue Team and Red Team have four players, one adult (A), a teenager (T), and two children (C). The adult is the largest player, the children are the smallest players.   1. Even Steven. If you arrange identical teams in the Tug of War, you’ll get a tie. The net force is zero. The following are examples of identical teams: A---W---A (Adult vs. Adult) C-T---W---C-T A-T-C-C---W---C-C-T-A a. Describe three distinct ways to arrange the teams so that you get a tie even though the teams have different numbers of players. These are non-identical, balanced teams. (To show distinct arrangements, don’t simply switch players on each side. For example, A-C---W---T and T---W--- A-C are not distinct. (Nor do they produce a tie.) i. A-W ----- C-T ii. T—W---C-C iii. A—W--A   2. The Electric Slide. a. Arrange an unbalanced tug of war by placing only one player on the rope. One team will have an active player; the other team will be completely unmanned. Click the on-screen Go button, wait two full seconds, the click the on-screen Pause button. At this point, the wagon was moving and the one-player team was winning.
b. While the action remains paused, add player(s) to the other team so that the two teams are balanced (the net force is zero). i. Prediction. While the action remains paused, predict what will happen when the sim is unpaused and action resumes with the newly balanced teams. I predict it will go back to the middle and then be even. ii. Observation. Now unpause the sim and record your observation of what happens.   The player that was first before on the rope continued to pull and then won even though the player on the other side was pulling equal weight. iii. Explain. Use the Law of Inertia to explain why this happens.  The law of inertia is a propety in all matter that resist change in motion. Due to this fact the force of the first player was greater than the second who joined the game at a later time.   PART B: MOTION Click the Motion tab to select the Motion activities. 1. PhET Girl a. In the on-screen control panel, the Force checkbox should already be selected. Click the Speed checkbox to activate the speedometer. Set the PhET Girl on the skateboard. Use maximum Applied Force to get her up to speed as rapidly as possible. i. What happens when she reaches maximum speed? (Discuss the pusher, the motion of the girl, and the grayed-out—unavailable—section of the Applied Force control.) She continues at max speed without stopping or slowing down. The pusher falls behind and after she reaches max speed she doe not gain any more speed. ii. Now apply a maximum force in the opposite direction until the pusher falls again. What happens during this push? Is this what you expected? During this push it takes about 10 seconds to slow down. I expected this because it took more time to work up to this certain speed.
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