P 302 Lect 10 Games Theory
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Poli 302 Games Theory
:
Lecture 10
: Strategic Form games, Mixed Game Strategy, Extensive Form, Bayesian
Updating.
_Explanation
:
_Outcomes are typically the result of strategic interactions: the
intersection
of the actions of two
or more actors. Rational choice theory uses
games theory
to represent strategic interactions.
_
Simplification
: these are not realistic assumptions, but they help simplify reality, and are
therefore interesting.
_
Strategic Form Prisoner’s Dilemma (PD)
game
. This is an example of a cooperation games
and it is intended to demonstrate just how difficult cooperation can be. This representation is
called the
strategic form
of the game. Players A/B:
Cooperate
or
Defect
. Focus on the
payoffs
at the
strategy
intersection
(numbers: years in jail: lower the number the better).
_We will look first at the
strategic form
: 2 by 2 table; Player A+B; payoffs.
_Player A’s choices.
_Player B’s choices.
_
Nash equilibrium
: stability achieved when both players no longer have an incentive to change
their choice.
_
Solving
strategic form games: identifying the Nash Equilibrium (NE):
_Determine:
Dominant strategy
:
eliminating the dominated strategies
.
_Player A: Dominant strategy.
_Player B: Dominant strategy.
_Nash Equilibrium at intersection.
_When does
PD occur
in international relations:
_Situations where the benefits of cooperation are high and the benefits of a sucker are low.
_Although
two states could be better off
cooperating, because they are afraid of being
exploited, they forego the benefits of cooperation.
_
In security
, this is typified by arms racing, where mutual disarmament is a collectively and
individually better outcome, the insecurity created by the inability to make promises leads both
states to pursue expensive and dangerous armament.
_
Stag Hunt
: This is from
Rousseau
. You have a party of hunters, in this case, two. If they
cooperate, they can catch a large stag. If they don’t cooperate, they will not be able to catch the
stag. The dilemma occurs when one hunter sees a rabbit. If that hunter chases the rabbit, he eats
less than if he caught the stag, and the other hunters eat nothing.
_The
preference
here is to cooperate to capture a
stag>rabbit>nothing
.
_Simulates situations in which sub-optimal outcomes are made more likely by the
fear of
abandonment
.
_
Chicken
: Image from the 1950s: a car towards each other down a street as a test of courage.
The one that drives strait and does not swerve away is seen as more courageous. Look at the
game: four outcomes.
_
Preferences ordering
:
hero>wimp>chicken>dead
.
_Chicken Game: simulates situations in which the cost of mutual defection is catastrophic, but
exploitation pays highly. Typical of brinkmanship crises such as the Cuban Missile Crisis.
1
_There is no dominant strategy in a game with cycling strategies, so it cannot be solved using a
pure game strategy. To solve a game with cycling requires a
Mixed Game Strategies
:
Mixed Game Strategy Solution
:
_When a game has no dominant strategies, and there is no equilibrium from Best-Response
Analysis, and there is no equilibrium from the Minimax Method, a Mixed Game Strategy
solution will always exist. It consists of a probabilistic strategy in which the player plays
different strategies with a certain probability.
_The logic of mixed games strategy is to choose a combination of strategies that neutralizes the
opponent’s ability to exploit the differences in their payoffs. If a player receives higher payoffs
from one choice over another, then the opponent will offer that choice less frequently.
Essentially, the mixed game strategy is neutralizing the opponent’s ability to exploit the
differences in payoffs by making them indifferent between their different strategies, and this is
achieved by making available the lower payoff cells more often than the higher payoff cells to
the opponent. There are theorems that demonstrate that, amazingly, mixed game strategies work
in both zero-sum and non-zero-sum payoff structures.
_The
outcome
is that each player will do better playing their probabilistic strategies irrespective
of what the other player does. If both players follow their
optimal probabilistic mixed game
strategies
, then the probabilistic intersection is the mixed game strategy
Nash Equilibrium
.
Obviously a given player will do best if they have a spy that can find out what strategy the
opponent will play, but in the absence of a spy, the mixed game strategy provides the best
possible payoff for the player that makes use of it, and any player that deviates from the
probabilistic strategy will receive less payoffs than if they have abided by the mixed game
strategy.
Preference: 3>0
Player B
∂
21
(2/3)
∂
22
(1/3)
Negot
Attack
Ally
Surrender
Negotiate
Plyr A
∂
11
(2/3)
Attack
∂
12
(1/3)
Alliance
Surrender
Eliminate dominated strategies (fwd and withdraw eliminated for both).
2
1
2
2
1
3
0
0
3
1
2
2
1
1
2
0
3
1
2
1
2
3
0
0
3
3
0
3
0
3
0
0
0
Player B
Attack
Ally
Player A
Attack
Alliance
For Player B
:
1. Player A right (∂
21
,∂
22
) = ∂
21
+ 2∂
22
(horizontal of Player’s A’s values)
Player A left (∂
21
,∂
22
) = 2∂
21
+ 0∂
22
(horizontal of Player’s A’s values)
2. ∂
22
= 1- ∂
21
3. ∂
21
+ 2∂
22
= 2∂
21
+ 0∂
22
► ∂
21
+ 2(1-∂
21
) = 2∂
21
+ 0∂
22
► ∂
21
+ 2 - 2∂
21
= 2∂
21
► 2 = 3∂
21
► 2/3 = ∂
21
; ∂
22
= 1- ∂
21
; ∂
22
= 1/3
For Player A
:
1. Player B right (∂
11
,∂
12
) = 1∂
11
+ 3∂
12
(vertical of Player’s B’s values)
Player B left (∂
11
,∂
12
) = 2∂
11
+ ∂
12
(vertical of Player’s B’s values)
2. ∂
12
= 1- ∂
11
3. ∂
11
+ 3∂
12
= 2∂
11
+ ∂
12
► ∂
11
+ 3(1-∂
11
) = 2∂
11
+ 1-∂
11
► ∂
11
+ 3 - 3∂
11
= ∂
11
+ 1
► 3 - 2∂
11
= ∂
11
+ 1
► 2 = 3∂
11
► 2/3 = ∂
11
; ∂
12
= 1- ∂
11
; ∂
12
= 1/3
Verification
For Player B: 2/3 + 2(1/3) = 2(2/3)
For Player A: 2/3 + 3(1/3) = 2(2/3) + 1/3
3
2
1
1
2
1
2
3
0
Mixed Game Strategy Equations – Blank
:
Preference: 3>0
Player B
∂
21
∂
22
CC
AA
BB
DD
CC
Pl A
∂
11
BB
∂
12
AA
DD
Eliminate dominated strategies (CC and DD eliminated for both).
For Player B
:
1. Player A BB (∂
21
,∂
22
) = a∂
21
+ b∂
22
(horizontal)
Player A AA (∂
21
,∂
22
) = c∂
21
+ d∂
22
(horizontal)
2. ∂
22
= 1- ∂
21
3. a∂
21
+ b∂
22
= c∂
21
+ d∂
22
► a∂
21
+ b(1-∂
21
) = c∂
21
+ d(1-∂
21
)
For Player A
:
1. Player B BB (∂
11
,∂
12
) = e∂
11
+ g∂
12
(vertical)
Player B AA (∂
11
,∂
12
) = f∂
11
+ h∂
12
(vertical)
2. ∂
12
= 1- ∂
11
3. e∂
11
+ g∂
12
= f∂
11
+ h∂
12
► e∂
11
+ g(1-∂
11
) = f∂
11
+ h(1-∂
11
)
_Iteration
: the effect of repeated play of the game:
_If players received benefits, then as they peer into the future (termed the
shadow of the future
),
they see benefits to cooperation (accumulating across time), and are therefore more likely to
cooperate. Repeated plays of the PD results in mutual cooperation.
_
However
: If the PD games has a definite end, then cooperation may not be the result. To
determine the Nash Equilibrium, solve the very last PD game. The NE for PD is mutual
defection. Then, given that the last game has resulted in joint defection, there is no shadow of the
future or anticipated benefits of cooperation, the second to last game also has a NE of joint
defection. This NE of defection is extended to the third to last game, fourth to last game, etc.,
until the very first game, which will also result in defection.
_
2 Level Games
:
4
x
x
x
x
x
x
x
x
x
x
e
a
f
b
x
x
x
x
g
c
h
d
x
x
x
x
x
x
x
x
x
x
_For state leaders, inter-state negotiations are most often made more complicated because leaders
are playing two games at once: a
Prisoner’s Dilemma
game against the opposing state, and a
Chicken
game against their own domestic political opponents. As both leaders are facing the
same complexity, they are in effect three games played simultaneously, termed Two-Level
Games.
_A
surprising finding
is that the weaker a leader is with respect to their own domestic
opponents, the stronger is their negotiating position in international negotiations, since they can
threaten the opponent state to soften their position lest they be overthrown and no negotiated
agreement results.
_James Fearon, “Domestic Political Audiences and the Escalation of International
Disputes,”
The American Political Science Review
, Vol. 88, No. 3 (Sep., 1994), pp. 577-592
:
_
Audience costs
are political losses of popularity politicians suffer when they break a promise
they made to a public.
_In a crisis, such as a brinkmanship chicken game, audience costs may push politicians to avoid
compromises with an adversary.
_Leaders may use audience costs to signal commitment to other states.
_
Example
: China often permits popular demonstrations when engaged in territorial disputes
with Japan.
_H.E. Goemans,
War and Punishment
(Princeton: Princeton UP, 2000)
.
(1). Democratic leaders are more vulnerable to a loss of power when they lose conflicts or suffer
audience costs, but the costs of losing power are never lethal.
(2).
(a) Leaders of more repressive states are less likely to suffer consequences than moderately
repressive states, and so are less affected by domestic costs.
(b). However, very and moderately repressive states that lose both suffer greater consequences
on power exit.
(3). Mixed Regimes that are losing wars increase their war demands as part of a gamble for
resurrection.
Bayes’ Theorem versus Human Intuition
:
1% of people will get cancer.
99% of people will not get cancer.
A test has a 90% chance of detecting cancer when it is there.
10% of cancers are missed by the test.
5% of the tests detect cancer when it is not there (95% correctly return a negative result when
there is no cancer).
What is your chance of having cancer?
Cancer
Not Cancer
Test Positive
90%
5%
Test Negative
10%
95%
5
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