Actionable Recommendation: Communication
My recommendation for this issue is the whole group sitting down like they were, but each member discusses and makes their points of the idea. Each person gives their input on introducing online gaming and how it will affect the market? How can we fund the project? What are our goals? What is the market like for online gaming? Would it be smarter to just outsource the whole project? Can we train our staff to run the project? After taking a long serious look at online gaming as a group instead of passing it off to one person, they should make a decision and forward.
Issue Week 2: Poor Delegation
Warren, Nick’s boss, has proven by our observation over the past two weeks his ineptitude to
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A serious drawback for running projects in this operating environment is that they often must be layered, or applied on top of the ongoing duties of members of functional groups” (Pinto, 2013). This is another area of concern when considering delegation; what areas of responsibility may be compromised by other tasks and primary duties required of the people you expect to deliver finished tasks being taken away to perform their duties outside of the project/program implementation?
Issue Week 2: Faulty Project Management
From the outset of deciding that CanGo will invest in the online gaming platform and community, there is little to no direction. The mandate from executive leadership is too simply to create this online gaming platform to be launched on a specified date.
Actionable Recommendation: Faulty Project Management
The first area of concern is market research and understanding through the verifiable fact that there is money to be made, backed up with statistics and proving that there is money to be made and that CanGo has the capability to deliver unique differentiation. Then as a team led by Nick they should set SMART goals that are specific, measurable, attainable, realistic, and time-oriented. Nick then should prioritize a plan of action and milestones and input this information into Microsoft
more than the team members about the project at hand and must delegate and oversee employees' job
Delegation is widely acknowledged to be an essential element of effective management (Yukl, G. 1994). Delegation is basically a process of assigning responsibility, sharing authority, and producing accountability in organizations. It is a managerial instrument that allows managers to nurture subordinates to capitalize the subordinate’s potential and ability to meet organizational goals and objectives. As a form of employee involvement in decision-making, delegation describes a category of leader behavior that entails assignment of new responsibilities to subordinates and additional authority to carry them out (Yukl, G. 1998). Managers usually find it easier to speak about delegation of
Delegation can save money and time, help in building skills, and motivate people. Poor delegation, on the other hand, might cause frustration and confusion to all the involved parties.
The Grad Consultants have spent the last two weeks observing CanGo and their business practices to help them determine the weaknesses within their organization. We will use our knowledge and experience to provide suggestions for improvement that will have a positive impact not only on CanGo’s bottom line but also on the morale of all those who are employed by the organizations. Elizabeth (Liz), who is the owner of CanGo, first conceived the idea of the company in 2006. Since then, the company has grown exponentially. According to the company’s intranet “Liz’s experience and
The CanGo Company had experienced many obstacles and conflicts during the development of the proposed online gaming services. It is imperative for CanGo to review or to identify any problems that could threaten the company’s future goal. First of all, All team management of the company need to have a clear vision about the company’s long term planning, and analyze very carefully what audience would be targeted for the online gaming services. Also CanGo needs to perform a reliable analysis about their financial status, and making sure that they have the equipment is fully functional and available necessary before they start on new online gaming project. CanGo should also consider that each staff is fully aware about the CanGo’s mission, and this would be a positive way for the company to successfully achieve its goal.
The Innovative A’s Consulting Group is glad to run our analysis on your company’s operational process. Your company has done tremendous progress and indeed it is a recommendable success as it started out small and grew to be one of the leading businesses in the industry. In our analysis over the past two weeks, we observed that, if planned well, CanGo has a promising future ahead. Our team came up with certain issues being faced by your company, which we assume, if not resolved, can cause a problem in the long run for CanGo to be more successful. Your company has been lucky over the past few years, but in our evaluation, we concluded that CanGo’s future needs a great deal of strategic planning. By carefully
Knowledge, skill, and independent decision making. The purpose of delegation was put into perspective when Corazzini et al.
Online gaming is very competitive. Because there are so many company 's already establish, CanGo has to offer a product that is very attractive in price.
My recommendation for CanGo would to be research the online gaming to see if they are ready to compete with the best. Rethink their vision of the online gaming
Up to this point, CanGo has managed to excel and establish a foothold in the online entertainment industry. In fact, CanGo has recently been recognized by the Hudson Valley Professional Business Association, affirming the fact that CanGo is a company on the rise rather than a small, independent start-up with no expectations. Unfortunately, CanGo has not embraced the concept of strategic planning, which lies out and determines the direction a company plans to take over the next several years. According to John E. Lawlor of Practical Decisions, strategic planning is important from both a macro perspective and a micro perspective. On a macro level, for instance, business (especially ecommerce) is conducted in the global marketplace. Aided by the Internet and rapid improvements in technology, more and more individuals from all over the world have access to the products and services provided by today’s businesses. From a micro point of view, meanwhile, strategic planning will inject a needed sense of purpose and direction to CanGo. With strategic planning, each individual in the organization –from the CEO to the most recent new staff member – will know what products you sell or services you provide, who your target customers are, and how you plan to compete for their attention (Lawlor, 2005). Strategic planning would also clearly define a set of realistic short-term and long-term goals for the company while communicating those goals clearly too each individual member of the
Up to this point, CanGo has managed to excel and establish a foothold in the online entertainment industry. In fact, CanGo has recently been recognized by the Hudson Valley Professional Business Association, affirming the fact that CanGo is a company on the rise rather than a small, independent start-up with no expectations. Unfortunately, CanGo has not embraced the concept of strategic planning, which lays out and determines the direction a company plans to take over the next several years. According to John E. Lawlor of Practical Decisions, strategic planning is important from both a macro perspective and a micro perspective. On a macro level, for instance, business (especially ecommerce) is conducted in the global marketplace. Aided by the Internet and rapid improvements in technology, more and more individuals from all over the world have access to the products and services provided by today’s businesses. From a micro point of view, meanwhile, strategic planning will inject a needed sense of purpose and direction to CanGo. With strategic planning, each individual in the organization –from the CEO to the most recent new staff member – will know what products you sell or services you provide, who your target customers are, and how you plan to compete for their attention (Lawlor, 2005). Strategic planning would also clearly define a set of realistic short-term and long-term goals for the company while communicating those goals clearly to each individual member of the
CanGo has turn out to be one of the quickest growing on line small commercial enterprise corporations. They specialise in video games, books, music and are considering their next circulate to be online gaming. they have categorized themselves as “the patron”. with the aid of doing this it lets in them to hold the question “what do we want” within the forefront of the minds all at the same time as focusing on understand the patron’s want and desires. The CanGo body of workers is strongly devoted and committed to the furthering of the corporation. CanGo has already installed itself as a multi-million dollar market.
This paper will attempt to show what skills are necessary for effective delegation, and how the managers of the author 's organization uses delegation in his or her management responsibilities. The paper will also attempt to show how delegation could be used more effectively within the four functions of management in that same organization. Through delegation managers combine task responsibilities and the authority needed to carry out tasks in the organization. The author will also discuss some advantages of delegation as well as the issue of poor delegation.
CanGo has the ability to compete with their competitors in any facet of the industry. There are high profit margins in the e-commerce industry. There is an increase in demand in the online gaming industry. There are no major barriers to entry and the future growth potential is limitless.
Multiplier Online Games (MOG) are one kind of real-time applications. These are developed using either centralized architecture (Client-Server Architecture) also known as traditional architecture or using distributed architecture (Peer to Peer Architecture). Some games are developed using a combination of these two architectures known as Mirrored Server Architecture (Hsu, Ling, Li, & Kuo, 2003). In general, games are two types. One is role based playing games where players role is fixed. Other is real time strategy based games where player’s actions dynamic. The Quake, Galaxy Star Wars, EVE, Warcraft are some examples of multiplayer online games (Merabti & Rhalibi, 2004). For entertainment purpose and for a virtual experience, people are showing greater interest in MOG. In recent years, organizations started to using distributed architecture or Peer to Peer (P-P) architecture for developing MOG due to its robustness, scalability, and flexibility. The well-known traditional client-server architecture has limited scalability and robustness and it requires the high cost to maintain servers when online players are massive (Merabti & Rhalibi, 2004).