3.4.4 Testing & Issues Encountered Though great care was taken to test assets and scripts as they were added to ensure correct functionality, some issues still emerged. A significant problem was a major visual glitch, which made objects in the horizon disappear when in the user’s direct line of sight (Fig. 25). Initially this error was thought to be caused by the rendering layer of the alpha maps, however it was later discovered that, due to the size of the environment, the horizon fell behind the camera’s clipping plane. Increasing this setting resolved the issue. Figure 25. Disappearing horizon assets. A second issue involving the script that detected player input and performed functions accordingly was also discovered. This error caused the player’s response to the first question they encountered to be automatically applied to all other questions in the scene. This meant that after the first question was answered the user would either …show more content…
Some features for the ‘could’ section of the project’s MoSCoW prioritisation technique (Fig. 9) were cut from the prototype version. This includes a visual guidance mechanic such as a mini-map, which would have directed players towards billboard locations, however, the use of floating markers was deemed suitable enough to indicate their locations. Audio facts were removed as there was a worry that these would distract the user as they attempted to read the billboards, and possibly increase the application’s completion time above that of the 10-15 minutes intended. Animations were not added to the application as these were considered a purely aesthetic feature which would not significantly add to the application’s core functionality. The time which would have been used on integrating animations was instead spent on refining the scripts and quiz mechanics, an arguably more essential element of the
Each platform will require a certain number of questions to be answered correctly before the player can advance to the one above. On the flipside, if the player answers a too many questions wrong, the platform will collapse and the character will go back down to the previous one.
details that were related to colors and animation, for instance, the use of graphics, the colorful bubbles and the statistics. The font was relatively small; the vivid colors like yellow, red and blue were great because they captured the attention. The animation also held the attention and interest of the audience. It is great to witness how everything changed through the years.
Cydome provides unique solution that directed to enterprises in order to help them secure their source code and data. As part of their strategy, they publish reports and numbers that shows the growing phenomena of data loss and breach. I think that the problem that they are trying to solve is increasing worldwide and relevant today more than ever.
In any case, on higher trouble evenings you never had an opportunity to examine the cameras. The animatronics took on at you so rapidly that whatever you could do was quickly check your prompt surroundings and would like to
Based on the history given you seem to have developed urinary tract infection following cystoscopy.
In This report I will discuss the development of the website I created for the event organisation business “Xcelents.” I will include descriptions of the many different applications I used to help with my development which includes photo editing softwares and also an application which allowed me to design the site. I will be including the steps I have taken as to ensure my website has a professional look and feel. Within the contents of my report I will discuss why i chose a certain navigation layout for my site and also provide a map as to direct the reader around the site. Towards the end of my report I will include a list of the file types i used and also their size, I will discuss why I used each file format and the
The survey plans to eventually map the entire sky in enormous detail, such as measuring the distances to over a million galaxies and quasars, and also calculating the positions and absolute brightness millions upon millions of celestial objects.
when you have a bland, uninteresting sky – don’t let it dominate your shot and place the horizon within the higher third of your shot (but you’ll
Ron Gilbert, a game designer and the “driving force behind the SCUMM engine, Humongous Entertainment, and Cavedog”, has throughout his career shown a wish for creativity, yearned for storytelling and has always done whatever he could to develop the game he wanted to create (Murdey, 2006). In the field of game design, one of the greatest problems that a designer must solve is finding a way to bring the game he has developed in his mind to his desired audience. This problem is twofold, requiring both capital input and the invention of better software. In Ron’s quest to solve these problems and develop the game he wanted, he’s gone through major publishers, created his own companies, utilized crowdfunding campaigns, and developed in-house engines
In the beginning video games such as Spacewar! (1962) started with little to no graphics displayed on small black and white oscilloscope screens. As technology in video games improves so does our ability to display larger more detailed graphics and images, leading to beautiful hand drawn and animated games such as Dark Stalkers (Capcom 1994) and Lori and the blind forest (Moon Studios 2015). Along with this improvement in technology and graphics, the search for more immersive experiences has also grown whether it be the NES Power Glove (1989), Battle Tech centres (1990) or the HTC VIVE (2016) the game industry wants to take the immersion that one step further. But how important is realistic visual representation to the flow of a game? Csikszentmihalyi believed that there are eight elements of flow within video games; a task that can be completed, the ability to concentrate, clear goals, immediate feedback, a sense of control, player skill matching challenge, self concern disappears, sense of time being altered. The aesthetics within video games don 't seem to effect any of the elements Csikszentmihalyi has given us and yet we strive for bigger and better graphical experiences to increase the realism of our gameplay.
The game portfolio of Yggdrasil is not huge, as you would expect from a company that has only been on the market for less than 3 years. But the games we’ve tried so far are quite impressive.
The pace of technological change has been proceeding exponentially for the past 70 years. The evolution of the interactive entertainment industry has rapidly improved throughout this time. The gaming industry has been a passion of mine for as long as I can remember. I feel privileged growing up with such rapidly advancing technology around me. As industry is such a passion of mine, it is exciting looking into the endless possibilities within the field, and the ever advancing technology. Throughout the last 70 years, there have been many major milestone changes in the interactive entertainment industry, that been pivotal for many areas of technology. Many of these advancements are what have drawn me to this industry, and drives my passion
Animation legend Walt Disney once said, “Animation offers a medium of storytelling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.” This quote rings especially true with Disney-Pixar’s Up. Pete Docter, the director of Up, is able to use multiple tactics to display human emotions throughout the film including music and silence, lighting and colors, and 3-D filming. The efficacy of these tactics will be further analyzed to see if their use yields value to the production as a whole.
In this the respondent is presented with two objects at a time and asked to select one object.
Guided by the functionalist theory, this report attempts to explore the feasible strategies and practical methods of the localization in video games, by conducting a case study on the localization of the video game Grandpa. It is hopeful that this report shall help with the actual translation on video games and inspire further researches referring to the field.