Technology has become an educational tool in schools and at home in the past ten years. There are a variety of educational websites out there to support students from a young age as young as three and up the age of college students. Web sites could be used in a classroom under the supervision of a teacher or at home under the monitoring of a parent. Web sites at a young age could help teach a child an essential skill and let them practice it that skill in an interactive way. Web sites in the younger grades can contribute to making learning fun and interactive while teaching them how to use the computer or an iPad properly. However, it is important for a teacher or parent to review a website first to make sure the content is appropriate for …show more content…
However, most of the time children will be sitting at a desk or at the computer playing the game, so it doesn’t involve a lot of movement. When you first go on the website, it shows you bubbles with each grade level on it. Then, within the grade, they organize the games in five categories. The five categories are letters, numbers, holiday, strategy, and skills. All the games within these five categories seem to have a direct relationship with the curriculum content while making learning fun. Also, all the games give the students an opportunity to engage in a higher level of thinking and offer multiple games for the same topic to allow children to pick which game is more comfortable for them to use. Also, ABCya.com could be easily accessed by a teacher or students through the utilization of a computer, iPad, tablet, or even cell phone, which is more accessible to them. ABCya.com also allows the teacher to create a class on the website and the teacher could monitor what the class is learning and playing and keep track of the students’ progress over a time period. Also, a teacher could use this website as a whole class on the SMART Board or allow the students to work independently on a laptop or iPad, or even break the students up into groups to work together to build teamwork skills. However, there are some cons to this website. It is mostly aimed for students to work independently and it could be difficult to use in groups or as a
LearnRite.com offers e-commerce service for children's edutainment products and services. The word edutainment is used to describe software that combines educational and entertainment components. Valuable product information and detailed editorial comments are combined with a wide selection of products for purchase to help families make their children's edutainment decisions. A team of leading educators and journalists provide editorial comments on the products sold by the firm. LearnRite targets highly educated, convenience-oriented, and value-conscious families with children under the age of twelve, estimated to be about 35 percent of Internet users.
Teachers must take time to evaluate and choose software in light of principles of development and learning and must carefully observe children using the software to identify both opportunities and problems and make appropriate adaptations. Choosing appropriate software is similar to choosing appropriate books for the classroom -- teachers constantly make judgments about what is age appropriate, individually appropriate, and culturally appropriate. Teachers should look for ways to use computers to support the development and learning that occur in other parts of the classroom and the development and learning that happen with computers in complement with activities off the computer. Good teaching practices must always be the guiding goal when selecting and using new technologies. Children get interested because they can make things happen with computers. Developmentally appropriate software engages children in creative play, mastery learning, problem solving, and conversation. The children control the pacing and the action. They can repeat a process or activity as often as they like and experiment with
Funbrain, a free website designed for elementary school children, offers educational games, online books such as the Diary of a Wimpy Kid, and comics that develop skills in math, reading and literacy. For example, the “Mad Libs” games are designed to help children learn about nouns, verbs and adjectives by choosing one of the many words that are flying around the screen. Thus, this approach to learning has the ability to teach them new skills while making it fun for them in the process. Since I see myself as a technophile, I would love to integrate technology in my future classrooms. Therefore, I would use Funbrain at the end of unit or lesson as a tool to help students build on what they have learned in class and also to acquire new skills in reading, math, and problem solving. In addition, the website can also be used to introduce young students to the Internet and teach them how to manipulate the mouse and keyboard. As a result, this develops their computer literacy.
Most students get distracted while using interactive websites and computers in school. In most classrooms, you will find teachers using databases like Kahoot and YouTube to assist students in processing the information. What teachers fail to recognize during these activities are the multiple distracting factors that cause students to lose focus on the material being taught. For example, Kahoot is a website that allows students to compete against each other based on a specific topic and is used as a review, but kids often get caught up in the competition and end up guessing information. In addition, the software plays a tune and keeps a timer during the time frame a child has, to answer the question. Some kids may get affected by these components and don’t benefit from the “review” so, teachers are wasting time making activities that aren’t effective learning tools. Hence it must be remembered that all students have different learning styles and that websites cannot replace the direct influence of a teacher communicating with their students.
Over time, many have questioned the role of technology in education and instructional teaching because technology in education is a developing field that many researchers are yet to venture into. Since its advent, technology has greatly transformed human life because it has widened the focus within which man operates because of making his efforts easier and attainable. Introducing technology in the education sector has been viewed as a move towards progress because it has greatly transformed a sector that was initially viewed as being conservative. Currently, educational institutions are outdoing each other in matters technology because each wants to be considered progressive. Moreover, with the advent of the digital era, it is expected that educational institutions should be on the forefront in the implementation of technology because most of these institutions provide the hubs that act as the research centers. In addition, university professors and other stakeholders are usually at the center of these innovations, and thus a failure of an uptake of technology in these institutions is a mockery of the view that educational centers are technology hubs (Collins & Halverson, 2009). With this in mind, this paper is aimed at exploring education and instructional technology in the future.
Regarding education, today, most children rely on web-based interactive forums that make learning fun and easier to understand. There are various applications that are available for the use by children, which offer the much-needed assistance. Not only do the children identify with such application, but they also understand concepts that would be harder to understand if they were taught without these applications. For instance, Animal Pants, Funbrain, Kids ABC Latters, and Play 123 are educational applications that comprise of learning and play content that are suitable for kids. These applications depend on the internet to run. In addition, some of them have interactive forums where kids can challenge each other online. All these features make the kids’ learning process enjoyable, easy, and effective (Dower 2015).
Technology has revolutionized the human experience by changing the way one learns. Technology can best be defined as a tool that supports and promotes human learning. This can be seen through the usage of calculators, tablets (example: iPad), Smart Boards, video cameras, and, of course, the computer. These are all innovations that can have a profound impact on classroom learning. Although there are some schools that have a strict policy that technology should be removed from the modern day classroom, other schools believe that integrating technology into the classroom helps prepare our students for the elaborate world they will face going forward. Throughout this essay, I will be focusing on the technology policy and how it has a positive
The education system around the world has progressed and changed in a plentiful amount of ways, and the concept of knowledge and learning has changed in modern day. For example, certain schools around the globe are moving on to implementing technology in classrooms because it provides many benefits and statistical research that states how students are improving their academic readiness because of the instant access to information, a greater engagement and interactive process in learning, and the personalization that instructors can do towards the educational experience that students receive. The benefits of technology in class can be rather debatable, for there are people who think it's a distraction, but it certainly seems to be beneficial according to the increase of passing percentages in schools.
John Dewey, a leader for the progressive movement in education in the United States once said, “If we teach today as we taught yesterday, we rob our children of tomorrow.”
As said before many schools are using technology in their education plans. Most test are taken online, studying for these test are online and are either homework or classwork assignments for children. Many children are intrigued and interested by technology and it is an easy way to keep children interested with all the animations and rewarding things. My sister is in the 2nd grade and they use a website called Iready and this prepares them for those standardized test and for homework. She actually enjoys it. Every time they
Technology is becoming a bigger part of education daily. Technology has improved the education system dramatically. The traditional forms of communication such as sending letters or phone calls are not as effective as using technology to communicate. Fortunately, technology has paved the path to greater communication between teachers, parents, students and the global community. This paper will highlight four different technology tools that would be beneficial in enhancing communication between teachers, parents, students and the global community.
Is technology use in the classroom beneficial or harmful to a student’s ability to learn and prepare for the future? Many, if not all, high schools have converted to the use of technology as the focus of teaching and learning. Although technology can be very beneficial for teaching and learning in the classroom, there are several weaknesses of technology use that must be addressed. Before schools encompass technology into their curriculum, administration should evaluate the way the internet processes information, overwhelms students with information, and hinders their ability to write and create.
Children today are impacted by technology; some people believe that technology can be beneficial in a child’s life and others are strictly against it. Though, everyone is accustomed to their own beliefs when it comes to raising a child, and how they want their child to be educated. The main argument is should children or adults be involved with technology, and if so how much technology should they encounter within the day? There is a wide variety of educational and non-educational resources that technology offers to teachers, parents, and students, in moderation these resources can be beneficial to people educationally and socially.
A classroom website can be a valuable tool within a classroom. Having a classroom website provides students with literacy, history, science, and math skill practice. It also increases their opportunities to read, write and exchange ideas with others, and extended learning experiences across the curriculum. Classroom website is engaging and allows more interaction among teachers, parents, and students. A classroom website acts as a portal for learning and enhancing skills (Holcomb, L.B., Castek, J.M., & Johnson, P.R.; 2007). I will use a classroom website in my classroom and curriculum to provide educational website links, assignments, lessons, announcements, a discussion board, and a link for grades. Parents and students will be able to go on and get needed information to help them with questions and concerns regarding academics. Interactive
Teachers are expected to use the internet to perform his or her job duties. Thus, curriculums are now design to enforce students’ ability to access technology inside classrooms. Educators and scholars benefit from usage of technology in numerous of methods. Unlike the earlier centuries we live in a digital world. Undoubtedly, primary schools are one of the most effective institutions for an individual in the process of acquiring and developing basic int ernet and computer skills (Bahar, et al., 2009). In addition, internet usage promotes fun and engaging learning opportunities, while instructing stimulating tasks for students. Entree to the internet in the classroom targets various levels of multiple intelligence and learning styles. For instance, the internet in classroom can be a helpful tool for English Language Learners by assisting