Funbrain, a free website designed for elementary school children, offers educational games, online books such as the Diary of a Wimpy Kid, and comics that develop skills in math, reading and literacy. For example, the “Mad Libs” games are designed to help children learn about nouns, verbs and adjectives by choosing one of the many words that are flying around the screen. Thus, this approach to learning has the ability to teach them new skills while making it fun for them in the process. Since I see myself as a technophile, I would love to integrate technology in my future classrooms. Therefore, I would use Funbrain at the end of unit or lesson as a tool to help students build on what they have learned in class and also to acquire new skills in reading, math, and problem solving. In addition, the website can also be used to introduce young students to the Internet and teach them how to manipulate the mouse and keyboard. As a result, this develops their computer literacy.
Misty has incorporated many types of technology into her 6th grade classroom. Her students use Edmodo and Google Apps daily to collaborate and create projects. Misty continually teaches and reminds her students how to be digital citizens that respect others and cite sources when used. She also uses a plethora of websites that students can access from home or school to practice skills. Misty knows how to advance student achievement by maximizing technology as a formative assessment tool so she knows where each of her students are in their learning and what skills need to be retaught.
In the novel To Kill a Mockingbird many of the key themes of the story was Mob mentality, Racial profiling and Courage, all of the events that happened in the novel taught Scout and Jem a lesson, or demonstrate to them how the real world actually works. Many of the events that played out in the book, unfortunately still happens today. The primary reason why we learn history is to not repeat the same mistakes and I can’t say we learn much, we progress yes indeed, but declined in many different ways. What I infer is that America is lacking in is a leader not a dictator for instance, we need a Martin Luther King or a Malcolm X, the courage is lacking in that department, but there is also the fear factor, the thought of, ” Am I
In class on Thursday October 1st, Ken Louis came to visit our class, Principles of Investigation, presenting over crime scene investigation. He has worked with the sheriff’s office doing crime scene investigation for the past eighteen years. While he introduced himself to the class he touched over his past history and how he got to where he is now and really accredited himself.
Funbrain.com is for grades Kindergarten -8th and is a kidSAFE Coppa Certified, which means that it is a safe environment for students to surf through. Students will not find inappropriate information from this site. The hands on games and puzzles make learning Math and Reading fun. Some of the games not only teach students educational skills they also teach hand eye coordination and critical thinking skills. Such as arcade type games where the use of more than one key to play the game which call for coordination and Sudoku teaches critical thinking skills. Students will be learning by discovery. By exploring this site students will be learning as they discover and play the different games (Ng, 2014). This site is a free site and would benefit free time in the classroom. It does not appear to be something that would be suitable for classroom instruction, although there are books that can be read together as a class. The links are up to date and in working condition and are easy to navigate. The site appears to be reliable and available where ever there is internet. This is over all a good
To begin with, I asked him why he would want to use technology in learning. He eagerly answered, “it’s fun.” He later stated that he loves to play games and learn at the same time and that using technology was more exciting, interesting and more vivid than learning using books, expo-boards, and paper.
Technology can be found in every classroom of schools today and continues to grow as the field of technology continues to advance. School age children today know more about technology than most middle-aged adults because they have been exposed to it from such an early age. We live in the technology age and it’s clear that technology is here to stay and has permeated every area of our lives including home, work and leisure. Because of this, educators and school staff have been tech-savvy and must continue to keep up with the technological advances in order to present as competent to the student body. Technology has impacted the way our students learn and has provided avenues of learning to disabled students that they didn’t have in the past and has provided teaching staff with a multitude of resources and diversity in class activities to aid in teaching (Pearson, 2010). Without a doubt, technology will continue to impact our educational system as new technologies emerge and our country competes to keep up with a new globalized economy. Schools will implement these technologies into the
The stakeholders are the individuals may be the learners, health care providers, and policy makers of the institution or the hospital for identification of the need, and development of curriculum for educational aspect to enhance the standard of care. Inter-professional team members are important in continuation of patient care in any health care settings to implement patient safety, thereby positive outcome is achieved. The evidence -based practices are demonstrated and practiced in sim lab and directed to care of real life events. The popularity of in-situ simlab training is the valid educational strategy needs periodical assessment and evaluation for further improvement. The education process in both situation whether in simlab or in the clinics - real life critical events are observed for implication of expectational competencies. The competencies of such procedure is programmed by the stakeholders time to time with some changes.
With developments in technology growing exponentially, teachers must show students how to think critically and problem solve, using factual information as a primary resource. By mastering these skills, students become prepared for their college and careers, which will most likely involve some form of technology that has not yet been invented. This will influence many of the decisions I make as a teacher. Instead of assigning a reading passage and then comprehension questions to answer after, I can encourage students to discuss what they read and make connections to their own lives, research a topic for different perspectives or deeper details, or give students opportunities to present what they know to their peers and me in creative ways.
After a few months of searching and deliberating, the sixth grade English Language Arts teachers in the Little Lake City School District (LLCSD), decided to implement the EngageNY curriculum. EngageNY was created in 2011 and is currently maintained by the New York State Education Department after the state adoption of Common Core State Standards (CCSS). EngageNY encompasses both English language arts and math curriculum for pre-kindergarten to twelfth grade. The curriculum design is based on research that addresses the six language arts instructional shifts: Balance Informational/ literary text, build knowledge in the disciplines, staircase of complexity, text-based answers, writing from sources, and academic vocabulary; by aligning content,
Education has found its way into the loop of technology. Teachers are using ipads and laptops during class time to help conduct experiments, or share a presentation. This is allowing the students to gain instant access to the information they are seeking. Students also receive the opportunity to complete their homework online and print off their assignments instead of just using paper and pencil. Another pro for Technology in Education, there are countless sources out there which help enhance learning. In one research conducted, they compared the performance of teaching kids how to read a clock. One group was coached by an online app, another was shown by a toy clock, and the last group was trained by a drawing example. The results revealed that the children that were taught by the toy and app exceeded the paper drawing group (Galetzka).
For as long as I can remember, I’ve always wanted to do something significant make an impact in the world. Wanting to make an enormous impact on the world, change lives make a difference. As a child, I felt, everything seemed easy, the world was at my disposal that I could achieve and be anything. Unfortunately the reality was not as simple as I imagined.
Technology is everywhere, it is involved in almost every part of our culture. It affects how we live, work, play, and most importantly learn. With technology being such a fundamental part of our lives and growing each day, it only makes sense that schools incorporate technology in the classrooms. Even though many people support the use of technology in schools, there are those that have concerns about the effectiveness of technology and whether or not it undermines education to solely prepare students for the workforce. Despite the concerns, technology is being integrated with classroom lessons daily, and proving how beneficial it is for student success.
There is a growing trend in the use of technology in the classroom. As a teacher, I am always looking for ways to use manipulatives in my lessons to increase meaning and authenticity for students. I would love to keep my students engaged, motivated and interactive in the classroom and still be able to get through the content each day. In order to achieve this, I need to have an arsenal of tools to draw from. That is why I agree with (Tataroglu & Erduran, 2010) as stated in the International Electronic Journal of Elementary Education (IEJEE) that “The use of technologies like IWBs in the classroom can provide teachers and students convenience and variety. “
Education is one of the most important professions in the working world. Technology has done many things for us in today’s society especially for education and schools. Technology in the school system has impacted the students and teachers in many positive ways, including virtual field trips, testing tips, teacher resources, class web sites, and lesson plans. With computer use in our schools, we have access to many different sources and various types of learning.
Across the U.S., technology used in education has been increasing exponentially. Every learning institution ranging from elementary school to college have incorporated technology into their teachings. Online textbooks, quizzes, notes, and classes are all examples of how education has been utilizing technology. While technology has a place in education, not everything in education needs to involve technology.