I observed a science unit lesson in the classroom that is reinforced by the use of technology. For example, students started a science unit with the life cycle of a butterfly. In technology class, students were instructed to explore the life cycle of animals by using the Portaportal, which is a web based bookmarking utility that teachers use to bookmark key websites and books students can read online. They were also allowed to watch videos on learn360 about the life cycle a butterfly. Upon returning to the class, students habitually use this prior knowledge to reconnect to the teacher’s lesson. Students also use i-Ready, an engaging online assessment and instruction program for math and reading and myON, an online literacy program that reinvents the ways in which students and teachers interact with text by providing an instant access to a library of more than 10,000 enhanced digital books with multimedia supports, and reading tools. Both i-Ready and myON engage students in a fun and interactive online learning. The programs reinforce early reading skills and enable children to experience exponential literacy growth.
There are many benefits of technology in the classroom starting with kindergarten. These four benefits would be it enriches basic skills, provides motivation, broadens children’s horizons, and prepares them for the workforce. As this is not as much of a problem for younger children as it is older, technology is still a force that continually helps. Technology in classrooms can accelerate the basic skills of kids. Technology can make children more interested in what they are learning and then they will learn it faster. Technology is a lot more stimulating and interactive for children. The interactiveness is was really helps children and anyone learn the best (Hatch, 5). In Andelic’s article, The Impact of Information Technologies on Preschool Child Development, it says “As the old Chinese proverb says: “What I hear I forget, what I see I remember, what I do I understand,”(Andelic, 262). This statement is very true and something all teachers should go by. When someone does something, that is how they learn and the thing they will remember the most. Doing and being interactive is the real way to learn something to its full extent. Technology is also very motivational for children. For children, technology is viewed more as a fun thing because of the stimulation it provides. This can really motivate children to want to learn more because they truly enjoy it and have fun while learning. Interactive games are very motivational because the gratification of winning and advancing to
Education in classrooms are getting a different twist these days. In order to get kids more engaged at learning, teachers are trying to figure out ways to get then interested. With a handful of technology available that can distract kids from learning, teachers are using that same technology as a tool for learning.
Teachers need to understand that making kids memorize material will not develop the skills necessary for them in the future workforce. A computer science faculty and a graduate student at the University of Georgia, Karen Aguar, has created a website called SAIL, which integrates the different subjects across the UGA campus. The website is designed to track your progress, watch pre-made videos on the topics, do exercises on based on your interest. Partaking in this new research, I have realized that the future of technology-driven education is improving and it is created to adapt to student’s interest. As Marc Prensky stated, “Technology would be introduced from the start as a “thinking extender” through tools like simulation that show students the consequences of their actions in a variety of contexts and circumstances.”
Technology of the past 20 years has become a focal point of teaching and learning. As a teacher, it is my job to facilitate the learning for an individual by creating an environment that not only conducive for learning, but also places the child in a position to discover and learn them for themselves. Technology has given teachers to opportunity to take learning beyond the classroom, and has begun to reshape their role in the learning process.
Interactive educational games, websites, participation clickers, laptops, tablets, and more have all been used to engage students and incorporate technology into the classroom. But technology has also made it
Misty has incorporated many types of technology into her 6th grade classroom. Her students use Edmodo and Google Apps daily to collaborate and create projects. Misty continually teaches and reminds her students how to be digital citizens that respect others and cite sources when used. She also uses a plethora of websites that students can access from home or school to practice skills. Misty knows how to advance student achievement by maximizing technology as a formative assessment tool so she knows where each of her students are in their learning and what skills need to be retaught.
Technology can be found in every classroom of schools today and continues to grow as the field of technology continues to advance. School age children today know more about technology than most middle-aged adults because they have been exposed to it from such an early age. We live in the technology age and it’s clear that technology is here to stay and has permeated every area of our lives including home, work and leisure. Because of this, educators and school staff have been tech-savvy and must continue to keep up with the technological advances in order to present as competent to the student body. Technology has impacted the way our students learn and has provided avenues of learning to disabled students that they didn’t have in the past and has provided teaching staff with a multitude of resources and diversity in class activities to aid in teaching (Pearson, 2010). Without a doubt, technology will continue to impact our educational system as new technologies emerge and our country competes to keep up with a new globalized economy. Schools will implement these technologies into the
To begin with, I asked him why he would want to use technology in learning. He eagerly answered, “it’s fun.” He later stated that he loves to play games and learn at the same time and that using technology was more exciting, interesting and more vivid than learning using books, expo-boards, and paper.
Students are routinely connected with technology participating in social media and games where they acquire and apply their knowledge collaboratively. Their time is being spent more in social networking sites, multimedia, and virtual environments that are highly engaging and many times encourages creative thinking and problem solving.
From my very first observation I could tell that technology played a huge role in Ms. Felder-Way’s classroom. She found ways to integrate technology into almost every lesson. All of the students were assigned Chromebooks which were purchased by the district. In the classroom there was a SMART Board, two desktop
Learners can now gain knowledge online on crucial business skills that can apply digital knowledge to make money. As an illustration, learners can gain programming skills and develop computer programs that resolve various work challenges. Presentation of classroom lessons in a child-friendly form enables the digital age to change the delivery of education to children. However, teachers must balance between play addiction and intellectual enhancement through computer usage. The application of technology in creating interesting lesson time can enable teachers to provide successful classroom experiences for children. The best way to increase the value of digital technology must involve the reduction of play and the improvement of quality life outside the school. Turning games into learning experiences could also offer a solution to the loss of learning attention experienced in uncontrolled usage of digital
The stakeholders are the individuals may be the learners, health care providers, and policy makers of the institution or the hospital for identification of the need, and development of curriculum for educational aspect to enhance the standard of care. Inter-professional team members are important in continuation of patient care in any health care settings to implement patient safety, thereby positive outcome is achieved. The evidence -based practices are demonstrated and practiced in sim lab and directed to care of real life events. The popularity of in-situ simlab training is the valid educational strategy needs periodical assessment and evaluation for further improvement. The education process in both situation whether in simlab or in the clinics - real life critical events are observed for implication of expectational competencies. The competencies of such procedure is programmed by the stakeholders time to time with some changes.
There is a growing trend in the use of technology in the classroom. As a teacher, I am always looking for ways to use manipulatives in my lessons to increase meaning and authenticity for students. I would love to keep my students engaged, motivated and interactive in the classroom and still be able to get through the content each day. In order to achieve this, I need to have an arsenal of tools to draw from. That is why I agree with (Tataroglu & Erduran, 2010) as stated in the International Electronic Journal of Elementary Education (IEJEE) that “The use of technologies like IWBs in the classroom can provide teachers and students convenience and variety. “
Education is one of the most important professions in the working world. Technology has done many things for us in today’s society especially for education and schools. Technology in the school system has impacted the students and teachers in many positive ways, including virtual field trips, testing tips, teacher resources, class web sites, and lesson plans. With computer use in our schools, we have access to many different sources and various types of learning.