Orson Scott Card's Ender's Game is one of the most celebrated books in the twenty-first century. It is also one of the few books to receive the Hugo and the Nebula award. Ender’s Game is about a young mastermind named Ender, who has been given the responsibilty to command the IF fleet to end the war with the formic. Throughout the book many of the kids have been put under extreme amounts of pressure. The adults have stated many times that they could not bear this pressure. If the adult who is bestowing pressure, can not bear it him self, what is the effect on the child. A lot of this abuse and a pressure is hidden or justified by Orson Scott Card. Ender’s Game with closer examination is a story of the abuse, brainwashing, and premature development in the Battle School.This essay will examine the effect of taking children away from their homes at such a young age, and methods used in the Battle School that better prepare the children for their future.
In the world Ender lives in, many of the brightest minds are taken away from earth to be trained at the Battle School. This allows the IF the power to brainwash the students who attend the Battle School. The IF can teach them whatever they want and the children will comply, simply because they are children. This also helps the IF to create the perfect soldier. One that will obey commands with no question. Though this is usually immoral and against normal ethics, Card justifies this by basically saying “ a man has go to do what
Childhood innocence contains curiosity, imagination and a frail mind that has yet to experience the real world. A young boy, Ender Wiggin, goes through many things a child his age normally wouldn’t experience. As he grows up in Battle and Command School, his humanity slowly strips away due to being isolated and pressured to be the commander that the International Fleet needs. Though everyone benefit from the end result, things they did to win the war should not be excused.
In the book Ender’s Game by Orson Scott Card, it starts with ender in school and being made fun of. After he beats up a bully, he goes home to deal with his brother Peter who also bullies him because Ender is a better specimen than Peter was. But what no one expected was that a representative from the military came to invite Ender to Battle School up in space. Ender accepted and went to live up in Battle School for years to come. At first, Ender was hated for being such a talented student at the age of six but was soon respected after he was able to beat all the other armies with just a bunch of little kids. Ender became the best soldier at Battle School and was moved up to Command School where he would learn to command
Young kids can be easily affected by their surroundings. They learn from the roles of their teachers and their fellow students and peers. This is clearly demonstrated in Ender’s Game, a science fiction novel written by Orson Scott Card. It shows how Ender Wiggin, a very young boy, is put into a position of leadership and what he learns through this experience, Through a computer game, Ender learns that he is a very clever killer. Through his experience as commander, Ender learns that being strict will help him be a better leader and win games. Finally, his experience with Shen and Bernard teaches Ender that having humor will easily allow him to make friends. Overall, Ender’s experience in Battle School teaches him many things about
In Ender's game a boy named Ender Wiggin is sent to battle school at a very young age to learn how to become a commander in the military. Throughout the entire book the government seems to control everything. This reflects Orson Scott Card's communistic political views. The government controls how many kids’ families can have, and the government begins conditioning children to become military leaders at a very young age. Another underlying theme in this book is the idea of perfection.
Viktor E. Frankl (who is he) once said “When we are no longer able to change a situation - we are challenged to change ourselves.” This quote suggests that sometimes things are out of one’s hands, and you must change your perspective to make a positive outcome of the situation. In Orson Scott Card's “Ender's Game”, the violent and manipulative environment that surrounds Ender leads him to become a cynical and jaded character. This demonstrates that children should be protected from such environments to preserve their innocence.
Ender has been made an easy target because he is an outcast. His character is a smart boy who is constantly being bullied for something that can't be controlled by him. “No, no, I don't want your help. I can do it on my own, you little bastard, you little third” (Card 2). Ender is described from his brother Peter not important. That Ender is just a third kid and nothing else is important. Peter calls Ender a bastard only because Ender is smarter than Peter and Peter wants to be the smart perfect child.
This quote proves how unfair the officials were to the children in Battle School. They were “chosen” for the program when they were too young to properly decide whether they wanted to take part in it or not. This shows how the officials used deception throughout the lives of the children, including during Ender’s final assessment. Doing this was unjust and ruined the childhood of the kids as they were taken from their normal lives. Additionally, as Ender states in the following quote, the adults attempted to control Ender so often that he eventually lost his determination to defeat the buggers.
The “Autobiography of Harkhuf” is a primary source from the collection of readings, Ancient Egyptian Literature A Book of Readings, by Miriam Lichtheim. Essentially it is the obituary of an Old Kingdom official, Harkhuf, who lived during Egypt’s Sixth Dynasty (Lichtheim). The obituary was found carved onto the facade of a tomb in Aswan, with fifty-eight lines inscribed to describe the Harkhuf’s milestones. Harkhuf was an Elephantine native who was appointed governor of the Southern area of Upper Egypt. Appointed by King Merenre, he was in charge of overseeing caravans and trade relations, particularly between Egypt and Nubia. The passage vividly describes four expeditions that Harkhuf had made. The first was from Memphis to the Second Nile Cataract region. This lengthy journey took approximately seven months to complete. The following journey went smoothly, but the third journey consisted of obstacles. This was because, during this journey his route was restricted due to a war between the nation and a Libyan tribe. Harkhuf’s duty was to keep the trade route open and operating. Thus he utilized his knowledge and expertise to negotiate with the warring chief to let him complete his mission. Ultimately, Harkhuf succeeded and was able to return to Egypt, escorted by armed men for protection, with 300 donkeys, incense, ebony, ivory, animal skins, etc.. Harkhuf’s later endeavors pleased succeeding kings, such as Pepi
1- As humans, we have certain morals that guides our lives. Our parents and society that surrounds us guides us to believe in rules and proper actions but in Ender's Game, these moral codes of our idea of humanity are challenged and questioned. Card's use of a utopian world in his science fiction novel sometimes do not obey the concepts that individuals today in the United States are raised to stay true to. This can be seen in the novel as Ender is a Third and is not as welcome in his family as Peter and Valentine by society and putting others down to feel better about themselves. In addition, Ender was placed within his family by the government in order to grow with a family, but when old enough, train and become a military genius for all of Earth's wars.
The element of foreshadowing is used prominently and consistently throughout the course of Ender’s Game to induce the suspense and intensity of the novel. The author achieves to capture the reader’s interest in the novel by providing brief insights into the imminent future’s possible doom or catastrophe in a unique fashion. This is done consistently, strengthening the reader’s desire to prolong reading rather proportionally, as at the beginning of each chapter in the novel, Orson Scott Card provides a brief insight, in the perspective of the Battle School directors, to convey a perception of how they react and plan for Ender’s actions. This is displayed in the text as the author writes, “He can never come to believe that anybody will ever help
Ender’s game by Orson Scott Card is a science fiction novel that takes place in the future and involves a kid named Ender, the protagonist of the story. He is sent to battle school to defeat the buggers (the enemies) with many other kids who are put through lots of challenges. The government has picked Ender who is 6 years old and is a third child, his older siblings were not selected by the government because his sister, Valentine, is too kind and compassionate while his older brother,Peter, is ruthless and hot-tempered. Ender is both a monster and a hero because he’s half Peter and half Valentine.
eg: “Yet the taste of the age, demanding whatever was elaborate in compositions of this kind, did not fail to extend its influence over our stern progenitors, who had cast behind them so many fashions which it might seem harder to dispense with.”
Ender’s Game by Orson Scott Card is about a boy named Ender Wiggin. When he is 6 years old he is taken from his home to go train in a place called Battle School to fight aliens, or “buggers”. He learns to command an army and plays games to train for the battle against the buggers. When the game is over, Ender learns it isn’t a game at all and they have won the war against the buggers. Two themes in this books are “Life isn’t always going to be fair”, and “Make the best of what you have.” These two themes are in the book because Ender has to deal with having a horrible army to train and the teachers aren’t fair to Ender at all.
“You won’t fail, Ender. Not this early in the course. You’ve had some tight ones, but you’ve always won. You don’t know what your limits are yet, but if you’ve reached them already you’re a good deal feebler than I thought.” (Card 286). Ender’s Game is a dystopian novel by Orson Scott Card that follows the training and thoughts of the protagonist, Ender, ultimately ending with the destruction of an alien race, the buggers. Ender’s militaristic and desperate society forces him to unwillingly commit genocide to an extent where Ender’s withering and empathetic mind begins to question the consequences of his actions.
The novel Ender’s Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied, and isolated, which creates many themes and messages. In this novel Ender’s Game the main theme is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo.