Record Of Praxis Experience: - Introduction: It is my belief that no matter how arduous a problem there always exists a solution to that problem and it is the essence of great engineering design to keep on striving for more efficient and effective solution no matter how great the present design may be as there is no limit on the number of ways current engineering design can be improved. Throughout this RoPE is a reflection of my numerous engineering design endeavors and how each experience contributed to my current definition of engineering design. Artifact 1: Teardowns Product Teardowns: Taking apart commercial products to evaluate quality of design decisions We dismantled two objects in studio: a Mixer, and a Portable Heater. The …show more content…
Our design brief was about developing a product, which would promote autonomous play outdoors, a key factor in a child’s social, emotional and physical. It layed out parameters for the design of a product to assuage parental fears and encourage outdoor play. I played a major part in the iterative process and the stages of brainstorming involving diverging and finally the selection of the product alongside my teammates. This experience enhanced my ability to examine any situation and reframe it by concentrating on the problem from the viewpoint of the major stake holders, which is a vital step in the engineering design process. Reframing can be deployed as a means to restrain designers or guide them to focus on particular attributes by providing them with criteria and constraints. Artifact 3: CDR-Music Stand Conceptual Design Project: Implementation of Footrest to stabilize portable music stands This was a principle deliverable in our design course, Praxis I. We were required to reframe a design brief presented to us by a different team On the reframe, we assessed the key stakeholders ' (orchestra and musicians) needs. We went through several stages divergence and convergence after finally converging to a final
Where there an issues to overcome during the design process? (How was the overall result reached?)
This short documentary reinforces the idea that fantastic solutions can be produced under very difficult constraints when the designers have a
The boundaries and scope of design have broaden massively and the limits blur amongst the different endeavours and practices.
The core concept behind ‘Design Thinking’ revolves around attaining a goal rather than simply fixing a problem at hand. Since focusing on an objective already helps address any unmet needs, goal-oriented solutions lay the groundwork for other improvements including future ‘Design Thinking’ solutions. As such, solutions of this nature need to be socially fluid, tangible in nature, and broadminded in approach.
Engineering can be used to overcome all the problems involved in a project as long as all the surrounding conditions are clearly identified. In this
I want to dedicate this paragraph to how much I actually enjoyed design thinking for this project and this project only. I know I was kind of a “negative nelly” about the whole process, but it really helped me this time. From the very beginning it helped keep a clear focus on what the goal of the project was and who our consumers would be. The empathy part opened my eyes and was able to relate to those who are stuck on crutches. I had to deal with them the whole day, and
When I made my first visit to practicum site, I tried to consider observing developmentally appropriate practice. First of all, I observed physical conditions of the classroom and the garden. The class and the garden are connected by windows that this helps children to make a connection between inside and outside world (Gonzales-Mena, 2001). When the classroom allows children being more integrated with the outside world, in my opinion, they find more things that they can improve their developments more intellectually. Also, this physical condition makes easy some activities. For example, in my observing class, every morning a child shows what weather is today via looking outdoor from the windows. I think that it is more pleasure looking from
Constructability Reviews: Fostering communication between the designers and the sailors was listed as a potential problem area given that “sailors can get the feeling that designers are too far removed from the problem.” However, in the same token, the sailors also felt that they could contribute more than previous experiences. This is an important issue that probably requires more monitoring than corrective action.
Inefficient storytelling: Surveys are mainly useful when scope is needed and context is unnecessary, but design requires the opposite. To properly design a product one needs a thorough understanding of the client, it’s needs and desires, something that can only be gained through in depth discussion.
Sometimes there are people that do not graduate or go to school to become a teacher but later on decide they want to teach. So in order for them to become teachers they have certain requirements that they have to have. Some of the requirements that they need to have is, one they have to have a relevant degree and/or a 2.5 GPA. They also have to have one the following a 24 semester hour of coursework in core area, or five years of experience considered relevant by the employing LEA. Also when wanting to get into a certain field like Special Education or just something like Elementary teaching you have to pass certain test to get the licences. For example the majority of the time you have to pass a Praxis II, For Elementary Education you would
Design Problem: Explain why the design project solves or addresses a current need or problem. Use unbiased market information, facts, or statistics gathered from reputable sources to justify why there is a need for the design and
As educators, we regularly take an action and considering the impact of the action. Then we analysing the results of the action by reflecting upon it and critically evaluate our professional knowledge and the effectiveness of our teaching. Further, we are altering and revising conceptions and planning following reflection. Finally, we are implementing these plans in further actions. In this process, teachers work collaboratively with other members of the profession and engage in discussion of contemporary issues and research to improve professional practice. Many educators are involved with praxis but it often isn’t part of their vocabulary. Without knowing the concept (inquiry as praxis),
We are all part of an interlinking system, a system that needs balance with humanity and nature at the forefront. As Designers it is important that we take self interest out of design and instead collaborate within our physical environment and make sure that from the get go, our designs should work around a collaborative system that has a wide breadth of professional fields and influence from existing infrastructures found within our world. Victor Papernak writes “eighty percent of the environmental impact of the products,services, infastructures around us is determined at the design stage.” I have chosen to explore collaborations within the natural world, our industrial ecology and social design as examples of how important working together with other professionals and the environment we live in are for the bigger picture. In Victor Papernak’s book Design for the real world, Papernak uses an anecdote to stress the importance of collaboration for successful design.
From the literature, it can be seen that participatory design method is a common guideline for involving older people into design process [15, 18, 19, 24, 25]. Prompting can be a major benefit of participatory design. In Lindsay et al’s study, they used a video to prompt older people to talk about what the possible product could be in user requirement collection phase [25]. In the video, they did not give the specific feature of the possible product, and they did not give a biased point of view during the discussion [25]. In another study conducted by Lindsay et al., they used an iPod nano to prompt older people with dementia to discuss about “futuristic aesthetic” [24]. As mentioned in Chapter 2.2, older people
This being the case it is important for the engineer to consider the application to which the design will be used as well as how and to what extent it will be handled. In the instance that risks and dangers are present they must immediately be brought to the attention of the consumer, and if effected as a whole, the public.