When was the last time you played a game? Not for exercise or as part of an office team-building day, it is just for fun. Play is nature training for our life. Everyone is among the sea of eager faces to play. When we talk about play, the first thing we will think that the right of play is only a child does. Play may allow the children to use their creativity while developing their imagination, physical and emotional strength. Play is easy to recognise in children and animals such as chase. But what does it looks like in adults? How we play is "as unique to an individual as a fingerprint". Play could be simply goofing off with friends, sharing jokes with a co-worker, building a snowman in the yard, playing fetch with pets, a game of charades at a party, or going for a bike ride with your friend with no destination in mind. You can play on your own or with a pet, but for greater benefits, play should involve at least one other person and away from the sensory-overload of electronic gadgets.
I know what you are thinking: play is at the very bottom of you ever expanding your to do list.
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First and foremost, play helps us handle stress. It gives us a chance to develop a range of emotional responses to life’s downbeat moments. In this materialistic world, everybody is busy chasing the luxury and fancy life. Therefore, it creates a high pressure world insidiously. Thus, stress is an inevitable part of life. That is why play also important for adult too. They need to relieve their stress through play game. Play such as simply goofing off with friends, sharing jokes with a co-worker or playing fetch with a dog. As we know, laughter is a powerful antidote to stress and pain. Nobody can deny that play is fun. In addition, fun can trigger the release of endorphins, which are the body’s natural feel-good chemicals. Endorphins promote an overall sense of well-being and can even temporarily relieve
The relationship between play and learning seems obvious to many child professionals and parents, and yet there are still lack of understanding surrounding the importance of children's play. Some people believe that children need to "work" not play, and that playing serves no useful purpose in a learning and development environment. This is surprising considering that play, with its high levels of motivation and potential enjoyment empowers children (as well as people
“Play is a process that is freely chosen, personally directed and intrinsically motivated. Children and young people determine and control the content and intent of their play by following their instincts, ideas and interests in their own way and for their own reasons. The child chooses when and how to play and this is seen as a biological drive, essential to health and well-being.”
To children, play is just fun. However, playtime is as important to their development as food and good care. Playtime helps children be creative, learn problem-solving skills and learn self-control. Good, hardy play, which includes running and yelling, is not only fun, but helps children to be physically and mentally healthy.
Cerangolu (2010) found that video games could enhance the therapeutic experience. They could help facilitate the therapeutic relationship as young people may be more willing to relate to a therapist that is ready to engage and understand their normal way of playing. Also sitting side by side rather than at the conventional “ten to two” setting also may make the young person relax. How the game is played can also reveal the young person cognitive style.
Play is such a vital process through which children learn and develop.Play gives children the opportunity to learn, develop and experiment outside the constraints of real life. Through play children gain skills, knowledge and experiences and they get prepared to stand up as a human being and a member of society. But only by playing children do not reach up to that level. At some point of time the adult intervention is required to get the right direction of play.
Play is essential to every part of children’s lives and is important to their development. It provides the children with different ways of doing things children will want to explore and learn new things.
“c(or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Says Jane Mcgonigal, an American game designer and Author. Kids and Adults of all ages enjoy and play video games because they can be helpful in many different ways. For example, they can teach life lessons, motivate children to read, and help train the brain so it can think fast and strong.
Play is central to the development of children, enabling them to make sense of their world as they learn through exploration and experimentation. Susan Isaacs said ‘play is indeed the child’s work and the means whereby he grows and develops’. (Isaacs,1929) Play can support a child’s social, emotional and behavioural development through the following:
Play time can reduce anxiety and enhance the mood of everyone. You can use the time to reinforce training and teach new tricks and games.
165 and Wood & Attfield's 1996, p.76.) It encourages children to develop the ability to control their actions and emotions and adjust them to the recognized social norm and in addition to that, play helps children to prepare themselves to become an active member of a culture and their own family by interacting with the people closest to them, such as parents and other family members (Vygotsky, as cited in Brennan, 2012, p.162.) As a result of this, their social and emotional development is advanced from an early stage.
People tend to think that play and game is considered as similar types of leisure. Gaming is sometimes expensive and resources are required; there are rules, structures and even involvement relies on the selected strategy. However playing is free to practice, safe, without any rules of commitment and no equipment needed. According to some Educational theorist, gaming is behaviorist, whereas playing is constructivist. But what is the relationship between play and game? This essay’s aim is to clarify the understanding of this relationship, by basing some example on the angry birds game. At first a definition of play will be discussed, secondly a definition of game will be analyzed, thirdly the concept of immersion and interactivity will be pointed out and finally the relationship between play and game will be identify.
When you think of play you don’t really think about or realize how important it really is in a child’s life. It consists of five elements, and these elements are the make-up and the meaning of play. The first element is that it is pleasurable and enjoyable. This means it must be fun! In order for it to be considered play, there must be a fun and enjoyable element to it. Play also has no extrinsic goal which means it is engaged for
Play is the foundation stone of children’s healthy and productive lives (Oliver & Klugman, 2002) and is also a significant means of child’s learning and development (Zigler, Singer & Bishop-
Play Education is the most important activity in the lives of children. Play is the foundation of learning for young children. For children play, is how they begin to understand and process their world? The best part for children is that play is fun and this keeps them always wanting more because they enjoy participating in it. Play education is for children up until age 12. And different ages are broken down into groups. Giving the child time and some few basic toys can provide them with a variety of valuable learning opportunities. It is important to let children explore and learn how to play, if the child can’t seem to figure it out then a person can guide them. Play Education is simple and very effective; this is an individual
In order to understand play and how it may benefit young children we must first be able to define it, however this creates the initial issue. This is due to the fact that the concept of play is disreputably difficult to define (Burghardt 2011). Although despite this we are able to split the concept of play into four various aspects, as described by Linda Rose Krasnor and Debra J. Pepler (1980), positive affect, flexibility, intrinsic movement and nonliterality.