A A Aav AaB AaBbCcDd AaBbCcDd AaBbCc AABBCCD x A A- 1 Normal 1 No Spac... Heading 2 Heading 1 Title Styles Paragraph ont 4. Using the Prelude to Programming book, complete Programming Challenge 2 on page 253. Save your file as LASTNAME_FIRSTNAME_M04HW2. (worth 10 points) Chapter Review and Exerci Programming Challenges r each of the following Programming Challenges, use the modular approach and udocode to design a suitable program to sollve it. Where appropriate, use defensive ogramming techniques. Input a number entered by the user and display "Positive" if it is greater than zero, "Negative" if it is less than zero, and "Zero" if it is equal to zero. 2. Develop a menu-driven program that inputs two numbers and, at the user's option, finds their sum, difference, product, or quotient. 2. Input a number (X) and create a program that allows the user to select find- ing the area (Area) of one of the following: • The area of a square with side X, Area = X * X %3D • The area of a circle with radius X, Area = 3.14 * XA2 %3D • The area of an equilateral triangle with side X, Area = Sqrt(3)/4 * X %3D Note: Because X represents a dimension, we require that X > 0. Be sure to

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter8: Advanced Data Handling Concepts
Section: Chapter Questions
Problem 1FTB
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Question
A A Aav
AaB
AaBbCcDd AaBbCcDd AaBbCc AABBCCD
x A A-
1 Normal
1 No Spac...
Heading 2
Heading 1
Title
Styles
Paragraph
ont
4. Using the Prelude to Programming book, complete Programming Challenge 2 on
page 253. Save your file as LASTNAME_FIRSTNAME_M04HW2. (worth 10 points)
Transcribed Image Text:A A Aav AaB AaBbCcDd AaBbCcDd AaBbCc AABBCCD x A A- 1 Normal 1 No Spac... Heading 2 Heading 1 Title Styles Paragraph ont 4. Using the Prelude to Programming book, complete Programming Challenge 2 on page 253. Save your file as LASTNAME_FIRSTNAME_M04HW2. (worth 10 points)
Chapter Review and Exerci
Programming Challenges
r each of the following Programming Challenges, use the modular approach and
udocode to design a suitable program to sollve it. Where appropriate, use defensive
ogramming techniques.
Input a number entered by the user and display "Positive" if it is greater
than zero, "Negative" if it is less than zero, and "Zero" if it is equal to zero.
2. Develop a menu-driven program that inputs two numbers and, at the user's
option, finds their sum, difference, product, or quotient.
2. Input a number (X) and create a program that allows the user to select find-
ing the area (Area) of one of the following:
• The area of a square with side X, Area = X * X
%3D
• The area of a circle with radius X, Area = 3.14 * XA2
%3D
• The area of an equilateral triangle with side X, Area = Sqrt(3)/4 * X
%3D
Note: Because X represents a dimension, we require that X > 0. Be sure to
Transcribed Image Text:Chapter Review and Exerci Programming Challenges r each of the following Programming Challenges, use the modular approach and udocode to design a suitable program to sollve it. Where appropriate, use defensive ogramming techniques. Input a number entered by the user and display "Positive" if it is greater than zero, "Negative" if it is less than zero, and "Zero" if it is equal to zero. 2. Develop a menu-driven program that inputs two numbers and, at the user's option, finds their sum, difference, product, or quotient. 2. Input a number (X) and create a program that allows the user to select find- ing the area (Area) of one of the following: • The area of a square with side X, Area = X * X %3D • The area of a circle with radius X, Area = 3.14 * XA2 %3D • The area of an equilateral triangle with side X, Area = Sqrt(3)/4 * X %3D Note: Because X represents a dimension, we require that X > 0. Be sure to
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