Create a class named “Employee” having first name, last name, id and salary as attribute.
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Q: olve with java ? : Create a class named “Employee” having first name, last name, id and salary as…
A: 1- This assignment requires, create the employee class, setter, getter method, one more method as…
Create a class named “Employee” having first name, last name, id and salary as attribute. There should be a behavior to set the values of all attributes. Also, there should be behaviors to get the value of full name, salary, annual salary and id. There is another method to raise salary which take percentage as input to increase the salary amount.
Create two employees (Fizal Haider) (Rahat Khan) who have Rs 10,000/- salary. Show their full name and their salaries. Then increase the salary of first employee (Fizal Haider) by 10%, then show the current salary and annual salary of both employees.
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- Write a class RangeInput that allows users to enter a value within a range of values that is provided in the constructor. An example would be a temperature control switch in a car that allows inputs between 60 and 80 degrees Fahrenheit. The input control has “up” and “down” buttons. Provide up and down methods to change the current value. The initial value is the midpoint between the limits. As with the preceding exercises, use Math.min and Math.max to limit the value. Write a sample program that simulates clicks on controls for the passenger and driver seats. PLEASE USE THE TEMPLATES PROVIDED AND ENSURE THAT IT WORKS WITH THE TEST CLASSWrite a class RangeInput that allows users to enter a value within a range of values that is provided in the constructor. An example would be a temperature control switch in a car that allows inputs between 60 and 80 degrees Fahrenheit. The input control has “up” and “down” buttons. Provide up and down methods to change the current value. The initial value is the midpoint between the limits. As with the preceding exercises, use Math.min and Math.max to limit the value. Write a sample program that simulates clicks on controls for the passenger and driver seats. Please ensure that it works with the test class provided.Implement a class Car with the following properties. A car has a certain fuel efficiency(measured in miles/gallon or liters/km—pick one) and a certain amount of fuel in the gastank. The efficiency is specified in the constructor, and the initial fuel level is 0.Supply a method drive that simulates driving the car for a certain distance, reducing theamount of gasoline in the fuel tank. Also supply methods getGasInTank, returning thecurrent amount of gasoline in the fuel tank, and addGas, to add gasoline to the fuel tank.Sample usage:Car myHybrid = new Car(50); // 50 miles per gallonmyHybrid.addGas(20); // Tank 20 gallonsmyHybrid.drive(100); // Drive 100 milesdouble gasLeft = myHybrid.getGasInTank(); // Get gas remaining in tankYou may assume that the drive method is never called with a distance that consumes morethan the available gas. Supply a CarTester class that tests all methods.
- Create three more classes that inherit from Crew. Unless noted otherwise, each of these classes has the same instance variables as Crew, so don’t override the __init__ method. Engineer(Crew): The only method that should be overridden in the Engineer class is the repair method. repair(self, ship) takes in self and a Starship object, and represents an attempt by the Engineer to repair a section of the ship. If the engineer’s current location is damaged (that is, ship.damaged for the location is True), then the value for that key should be changed to False, and a message should print out of the form: <Name> fixed the damage to <Location>. If the engineer’s current location is NOT damaged, then instead the method should print a message of the form: <Location> isn’t damaged. Captain(Crew): The only method that should be overridden in the Captain class is the fire_lasers method. This method represents an attempt by the captain to fire lasers…Create three more classes that inherit from Crew. Unless noted otherwise, each of these classes has the same instance variables as Crew, so don’t override the __init__ method. Engineer(Crew): The only method that should be overridden in the Engineer class is the repair method. repair(self, ship) takes in self and a Starship object, and represents an attempt by the Engineer to repair a section of the ship. If the engineer’s current location is damaged (that is, ship.damaged for the location is True), then the value for that key should be changed to False, and a message should print out of the form: <Name> fixed the damage to <Location>. If the engineer’s current location is NOT damaged, then instead the method should print a message of the form: <Location> isn’t damaged. Captain(Crew): The only method that should be overridden in the Captain class is the fire_lasers method. This method represents an attempt by the captain to fire lasers at…Write a full class that represents a Phone, described by a name, price, and then whether the phone comes enabled with Bluetooth. The default value is that most phones come enabled. Include instance data, one or more constructors, getters and setters, a toString, and an equals method. Required validation for the variables Implement the Comparable interface. Order phones based on name and then price. Show make the driver in a different class to test the methods using user-input
- Write a compareTo method that compares two Song objects based on the artist, and title within artist. For example, given the following Songobjects: "Glass Animals""Heat Waves" "Elton John, Dua Lipa""Cold Heart" "Adele""Easy on Me" "Doja Cat""Kiss Me More" "Adele""My Little Love" They will be put in the following order: "Adele""Easy on Me" "Adele""My Little Love" "Doja Cat""Kiss Me More" "Elton John, Dua Lipa""Cold Heart" "Glass Animals""Heat Waves" In which class does the compareTo method belong?Write a resource class that has the deposit, withdrawal, and print balance methods. Next, implement this resource class into a driver class that asks the user to input the amount of money that they want to deposit, the amount of money that they want to withdraw, and print out the balance.Write a ThreeWayLamp class that models the behavior of a lamp that uses a three-way bulb.These bulbs have actually four possible states: off, low light, medium light, and high light. Each tim the switch is activated, the bulb goes to the next state (from high, the next state is off, from off to low etc). The ThreeWayLamp class has a single method called switch() which takes a single int parameter indicating how many times the switch is activated. (you need to throw an exception if its negative). The switch() method should simply print out a message indicating the state of the bulb after it has changed Only in c++ language
- Write a ThreeWayLamp class that models the behavior of a lamp that uses a three-way bulb. These bulbs have actually four possible states: off, low light, medium light, and high light. Each tim the switch is activated, the bulb goes to the next state (from high, the next state is off, from off to low etc). The ThreeWayLamp class has a single method called switch() which takes a single int parameter indicating how many times the switch is activated. (you need to throw an exception if its negative). The switch() method should simply print out a message indicating the state of the bulb after it has changed.Complete the class LeprechaunGold to model a stash of gold coins at the end of the rainbow. There is a maximum capacity to the number of gold coins a leprechaun can store at any given time (the pot they store them in can only hold so many). The pot also holds a current amount. What does the LeprechaunGold object need to remember? Those are the instance variables. Provide a constructor that takes the maximum capacity as a parameter. The constructor initializes the instance variables (two of them). Provide methods public int getCapacity() - gets the maximum capacity public int getAmount() - gets the number of coins in the pot public void donate(int coins) - simulates making a donation public void save(int coins) - simulates adding more coins to the potImagine a tollbooth at a bridge. Cars passing by the booth are expected to pay a 50 cent toll. Mostly they do, but sometimes a car goes by without paying. The tollbooth keeps track of the number of cars that have gone by, and of the total amount of money collected. Model this tollbooth with a class called tollBooth. The two data items are a type unsigned int to hold the total number of cars, and a type double to hold the total amount of money collected. A constructor initializes both of these to 0. A member function called payingCar() increments the car total and adds 0.50 to the cash total. Another function, called nopayCar(), increments the car total but adds nothing to the cash total. Finally, a member function called display() displays the two totals. Make appropriate member functions const. Include a program to test this class. This program should allow the user to push one key to count a paying car, and another to count a nonpaying car. Pushing the [Escape] key should cause the…