Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below.
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The output should be a text file with the final position and the facing direction (no GUI required)
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- in the image below the Red "X" denotes the horse has fallen While the Race class is almost complete, it still contains some errors that need attention: import java.util.concurrent.TimeUnit;import java.lang.Math; /** * A three-horse race, each horse running in its own lane * for a given distance * * @author McFarewell * @version 1.0 */public class Race { private int raceLength; private Horse lane1Horse; private Horse lane2Horse; private Horse lane3Horse; public Race(int distance) { raceLength = distance; lane1Horse = null; lane2Horse = null; lane3Horse = null; } public void addHorse(Horse theHorse, int laneNumber) { if (laneNumber == 1) { lane1Horse = theHorse; } else if (laneNumber == 2) { lane2Horse = theHorse; } else if (laneNumber == 3) { lane3Horse = theHorse; } else { System.out.println("Cannot add horse to lane " + laneNumber + " because there is no such…Implement the Board class. Make sure to read through those comments so that you know what is required. package p1; // You need a random number generator in order to make random moves. Use rand below private static final Random rand = new Random(); private byte[][] board; /** * Construct a puzzle board by beginning with a solved board and then * making a number of random moves. Note that making random moves * could result in the board being solved. * * @param moves the number of moves to make when generating the board. */ public Board(int moves) { // TODO } /** * Construct a puzzle board using a 2D array of bytes to indicate the contents * of the cells in the triangle. * * @param b a "triangular array" with 5 rows where row 0 has 1 * cell, row 1 has 2 cells, etc. */ public Board(byte[][] b) { board = Arrays.copyOf(b, b.length); } public void printBoard() { for (int i = 0; i < board.length; i++) { for (int j = 0; j < board[i].length; j++) {…Write a class RangeInput that allows users to enter a value within a range of values that is provided in the constructor. An example would be a temperature control switch in a car that allows inputs between 60 and 80 degrees Fahrenheit. The input control has “up” and “down” buttons. Provide up and down methods to change the current value. The initial value is the midpoint between the limits. As with the preceding exercises, use Math.min and Math.max to limit the value. Write a sample program that simulates clicks on controls for the passenger and driver seats. PLEASE USE THE TEMPLATES PROVIDED AND ENSURE THAT IT WORKS WITH THE TEST CLASS
- Write a class RangeInput that allows users to enter a value within a range of values that is provided in the constructor. An example would be a temperature control switch in a car that allows inputs between 60 and 80 degrees Fahrenheit. The input control has “up” and “down” buttons. Provide up and down methods to change the current value. The initial value is the midpoint between the limits. As with the preceding exercises, use Math.min and Math.max to limit the value. Write a sample program that simulates clicks on controls for the passenger and driver seats. Please ensure that it works with the test class provided.In java language Class Design – Date V0.0 & V1.0 Create a new project for this lab and create a new class inside called Date. If you created a Date class last week, you may use it as a base. What does it mean to be a Date? What data items (called “state”) do you need to keep track of? Alternatively, what does a date have? (“has a” == composition) What can a Date do? What are the actions and verbs that can be applied to a date? Come up with one or two. These become the class’s methods. Try adding 3 data items to your Date to manage the month, day and year. Should these be local variables? Class-level (or instance) variables? Now let’s build a method to set the date This function should take 3 integers as input and assign these to your instance variables declared in the previous step. public void setDate(int m, int d, int y) { And, let’s build a method to report the date This function takes no input and uses the console to output the Date in the format…Java Programming. Needs to be done with loops. Define a public static method called printPyramid(). This method should have publicstatic as its visibility modifiers. It should not return a value. It has a single integer parameter.When printPyramid() is called with an integer value, it should print a pyramid with a heightof that value.For example, if we call printPyramid() with an integer value of 5, then the following shouldbe displayed in the output console.** ** * ** * * ** * * * *You will have to use multiple for loops (consider nested for loops) to write this method.❏ In your main method, you should ask the user for the desired height of the pyramid. The usershould provide a value greater than 1. If the user does not provide a valid value, you should forcethe user to continue entering values until they enter a correct one.Then, call the printPyramid() method with the height given by the user.
- In java language Write a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this…In java language Write a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this…Java Questions - (Has 2 Parts). Based on each code, which answer out of the choices "A,B,C,D,E" is correct. Each question has one correct answer. Thank you. Part 1 - 3. Assume that "cal" is an instance of the java.util.Calendar class, which can return the current time of this Calendar in Milliseconds? A. System.out.println(cal.getTime());B. System.out.println(cal.getTimeInMillis());C. System.out.println(cal.getMillis());D. System.out.println(cal.getMillisTime());E. System.out.println(cal.getTimeMillis()); Part 2 - 4. Assume that "cal" is an instance of the java.util.Calendar class, which can set the month to February? A. cal.set(Calendar.MONTH, 1);B. cal.set(Calendar.MONTH, 2);C. cal.set(Calendar.MONTH, 3);D. cal.set(Calendar.MONTH, Feb);E. cal.set(Calendar.MONTH, February);
- Please help me solve this with java .... just the HangMan HangMan instruction class : • HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is “movie”, then the player must guess a movie name. If the given hint is a “country”, then the player must guess a country name, and so on.• The game starts by showing a message on the screen that shows the hint and all letters in the word but obscured as dashes (-). Then, the game will allow the player to guess 5 letters. If the player gives a letter that actually exists in the word, then this letter will be revealed. Afterwards, the game will ask the player to give the answer. If the given answer is correct, then the game will show a message that the player has won 5 points. Otherwise, the game will show a message that the player has lost. Below is one possible game scenario, in which the word is “iron man”, and the hint is “movie”. Note that the text in green color is the…Write in Java! Write the Widget class. a. A widget has a name and price. b. The default for name should be “widget” c. Write a constructor (not the no-args), all getters and setters. d. Add a toString method. e. Create an object of type Widget.Java- Please Do the following way. Don't change anything. Need only 6 lines to compelete this. if you can not do following way then please reject this question. I will attached the question. import acm.graphics.*;import acm.program.*;import java.awt.*;import tsl.TextGraphicsProgram; public class Target extends TextGraphicsProgram {/** Size of the centered rect */private static final double OUTER_RADIUS_PIXELS = 200;private static final double OUTER_RADIUS_RATIO = 1.0;private static final double MIDDLE_RADIUS_RATIO = 0.65;private static final double INNER_RADIUS_RATIO = 0.3; /*** Returns a circle. * This method is defined for you and it takes 4 arguments:* centerX: the x coordinate of the center of the circle.* centerY: the y coordinate of the center of the circle.* radius: the radius of the circle, in pixels.* color: the color of the circle.*/private GOval getCircle(double centerX, double centerY, double radius, Color color){// You do not need to modify this method, but you should…