Description: Create a class (without main) and a demo program which uses the class on a topic of your choice. Class: • Create a class which has at least 1 static variable and 3 instance variables. • All variables in this class should be private. • Overload the constructor. • Public gets and sets for each variable. • Create a print method that accepts an object parameter and simply prints out all items in the object. • Create a private method that is called by a public method. Demonstration/Main File: • Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.) • Use each of the overloaded methods or constructors. • Call the print method sending it an object argument. • Call the public method that calls a private method show it going into the private via public.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter4: More Object Concepts
Section: Chapter Questions
Problem 11PE
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Hello! I am having trouble with my intro to JAVA course. I have basic understanding of it, I am failing to get the gets/sets and the DEMONSTRATION part of the assignment. TIA for the help  

Description:
Create a class (without main) and a demo program which uses the class on a topic of your choice.
Class:
• Create a class which has at least 1 static variable and 3 instance variables.
All variables in this class should be private.
• Overload the constructor.
Public gets and sets for each variable.
• Create a print method that accepts an object parameter and simply prints out all items in the object.
Create a private method that is called by a public method.
Demonstration/Main File:
• Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.)
• Use each of the overloaded methods or constructors.
Call the print method sending it an object argument.
• Call the public method that calls a private method to show it going into the private via public.
If you find yourself uncertain as to what class to make, you can create a class you plan to use in your project. Or, a couple ideas:
Prescription: instance variables could be substance_name, strength, dose, frequency_taken
· Gaming - character stats - class (warrior, paladin, etc), race, strength, agility, life, etc
- MenuPlanner - itemDescription, category (veggie, meat, etc), calories, carbs, salt
Transcribed Image Text:Description: Create a class (without main) and a demo program which uses the class on a topic of your choice. Class: • Create a class which has at least 1 static variable and 3 instance variables. All variables in this class should be private. • Overload the constructor. Public gets and sets for each variable. • Create a print method that accepts an object parameter and simply prints out all items in the object. Create a private method that is called by a public method. Demonstration/Main File: • Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.) • Use each of the overloaded methods or constructors. Call the print method sending it an object argument. • Call the public method that calls a private method to show it going into the private via public. If you find yourself uncertain as to what class to make, you can create a class you plan to use in your project. Or, a couple ideas: Prescription: instance variables could be substance_name, strength, dose, frequency_taken · Gaming - character stats - class (warrior, paladin, etc), race, strength, agility, life, etc - MenuPlanner - itemDescription, category (veggie, meat, etc), calories, carbs, salt
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