Implement the following classes based on the UML classes diagrams:
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A: Answer 1: ========================================================================= figure 1:
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Q: What exactly was "Networking"?
A: Networking: Networking, sometimes referred to as computer networking, is the process of transferring...
Q: Examine the advantages and disadvantages of various system models.
A: Introduction: System modeling is constructing abstract models of a system, each of which gives a dif...
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A: The answer is
Q: What exactly was "Networking
A: Below the definition exactly was "Networking"
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Q: vhat the memory
A:
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A: The main function is Tracks Sequence of Clusters.
Q: “use” of the word DEFINE purpose:
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Q: program that allows users to generate Chain based the size and entered by the user. Parent Class : "...
A: Please check the step 2 for program and step 3 for output
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A: What Is the Balance Scorecard? The balanced scorecard is a strategic planning and management system ...
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A: PL/SQL block, the values and data types for each of the following cases are: a) The value of v_cus...
Q: What is the mantissa and exponent for 6.75 in 8-bit binary floating point?
A: Ans: To represent 6.75 into binary floating-point, first we convert the decimal value to binary numb...
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A: Your answer is here given below.
Q: What is the difference between hardware and software interrupts, and when do they come into play?
A:
Q: Three-digit number 1) Find whether the first and last number are equal 2) Find whether the sum of th...
A: According to answering policy we can answer only 3 parts. You can re-ask the remaining parts
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A: The answer is given below:-
Q: Look into one intriguing data or text mining application and explain it.
A: Mining of data Data mining is the practice of using machine learning techniques to uncover patterns ...
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A: Let's understand step by step : Mainly there are 3 types of mode of transfer : 1. Programmed I/O...
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A: The answer is given below:-
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A: Logic programming is a type of programming that is based on logic. This means that a logic programmi...
Q: write c++ program to input three int greatest
A: Below the c++ program to input three integers and to display the largest one. greatest
Q: _ - 5 (int n) {_
A:
Q: Convert 1011011002 to
A: With the use of some simple approaches, we can convert a base 10 number to a base 2 number in the tr...
Q: Question:: Examine the advantages and disadvantages of various system models.
A: Ans: The advantages and disadvantages of various system models is: 1) Waterfall model: Advantages :...
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A: Given : Given the python code. The task is to modify the code and produce the output.
Q: t part does databa
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Q: de re ro o m
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Q: What is the RAND Corporation's Report? Why was it created? What was in RAND Report R-609?
A: What is RAND report? RAND reports present research findings and objective analysis that address the ...
Q: Assume, r1= 0XA2FF0010, r2 = 0X5D00FFF0
A: The answer is
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A: I have provided C CODE along with CODE SCREENSHOT ------
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A: Here is your solution with an output snippet.
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A: value = 4.6666666667. data type = double. value=1. data type =integer. value=11 data type=i...
Q: Question:: Examine the advantages and disadvantages of various system models.
A: There are mainly 3 models which we will discussed now are as:- 1:- Waterfall Model : Waterfall m...
Q: 10.) Determine the correct check digit for the ISBN-10: 031025358-x, The Purpose Driven Life by: Ric...
A: Our Existence with a Cause: Bob Brant, a Christian preacher, wrote The Meaningful And fulfilling Lif...
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A: Intro In the systems model, information flows between modules are represented as influences or fl...
Q: What are the steps to find, install, and run a program or app?
A: Finding a suitable program or application: If you want to try out or want to find a new program, yo...
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- In java A supermarket wants to reward its best customer of each day, showing the customer’s name on a screen in the supermarket. For that purpose, the store keeps an ArrayList.Create a class customer having id, name, gender, and bill provide appropriate getters/setters and constructors also provide toString method.In the Store class, make an ArrayList of customers, store name, and address implement methods public void addSale(Customer c) that will add customers to the arraylist.public void RemoveCustomer(int id);public void UpdateCustomerRecord(int Id);public displayAll();public String nameOfBestCustomer() to record the sale and return the name of the customer with the largest sale. public ArrayList nameOfBestCustomers(int topN) so that it displays the top customers, that is, the topN customers with the largest sales, where topN is a value that the user of the program supplies. Write a program that prompts following menu and ============================================…JAVA I am trying to figure out how to connect the PaymentBatchProcessor Class (generic) to the Payment Class(interface). Can you explain the relationship and how I can populate payment.getamount() for my test. Does the paymentBatvhPossser also have to implement the Payment Class ? The other two classes are Check and IOU that implements the payment class. package cop2251.fall23.week4.sullivan; import java.util.ArrayList; import java.util.List; ///PaymentBatchProcessor to work with any of the three types shown above. The PaymentBatchProcessor //class should maintain a list of payments (using an ArrayList), //based upon the type it was instantiated to work with. //a method named add that adds the appropriate payment type to the ArrayList. //a method named getMax() that returns the payment with the largest amount //a method named getTotal() that returns the sum of all the payments //a method named getSize(), that returns how many payments are in the ArrayList.…Add unit testing to the textanalyzer class. Please perform this task using JUnit. import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Set; import java.io.*; public class TextAnalyzer { public static void main(String[] args) throws Exception { String Word; URL poem = new URL("https://www.gutenberg.org/files/1065/1065-h/1065-h.htm"); BufferedReader in = new BufferedReader( new InputStreamReader(poem.openStream())); Map map = new HashMap(); while ((Word = in.readLine()) != null) { String[] words = Word.split("[\\s.;,?:!()\"]+"); for (String word : words) { word = word.trim(); if (word.length() > 0) { if (map.containsKey(word)) { map.put(word, map.get(word) + 1); } else { map.put(word, (int) 1L); } } } } // retrieving the map contents Set> set = map.entrySet(); // make an array list List> sortedList = new…
- Write the Java code corresponding to the following UML diagram. The class School implements the interface Building. The method computeArea returns the area of the building as width * length. After that, add a testing class with a main method which defines an arrayList that contains three objects. From the main method, print the area of all the three objects.Modify the GeometricObject class to implement the Comparable interface and define a static max method in the GeometricObject class for finding the larger of two GeometricObject objects. Draw the UML diagram and implement the new GeometricObject class. Write a test program that uses the max method to find the larger of two circles, the larger of two rectangles.using java programmingModify the GeometricObject classto implement the Comparable interface and define a static max method in theGeometricObject class for finding the larger of two GeometricObject objects.Draw the UML diagram and implement the new GeometricObject class. Writea test program that uses the max method to find the larger of two circles, the largerof two rectangles.
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Java 1. Implement ArrayUnorderedList<T> class which will extend ArrayList<T> by defining the following additional methods(i) public void addToFront(T element); //Adds the specified element to the front of the list.(ii) public void addToRear(T element); //Adds the specified element to the rear of the list.(iii) public void addAfter(T element, T target); //Adds the specified element after the specified target element.a. Create an object of ArrayUnorderedList<T> class and perform some add, remove, and search operations and finally print the entire Stack.