#include #include using namespace std; class IntNode { public:    IntNode(int dataInit = 0, IntNode* nextLoc = nullptr);    void InsertAfter(IntNode* nodeLoc);    IntNode* GetNext();    void PrintNodeData();    int GetDataVal(); private:    int dataVal;    IntNode* nextNodePtr; }; // Constructor IntNode::IntNode(int dataInit, IntNode* nextLoc) {    this->dataVal = dataInit;    this->nextNodePtr = nextLoc; } /* Insert node after this node.  * Before: this -- next  * After:  this -- node -- next  */ void IntNode::InsertAfter(IntNode* nodeLoc) {    IntNode* tmpNext = nullptr;        tmpNext = this->nextNodePtr;    // Remember next    this->nextNodePtr = nodeLoc;    // this -- node -- ?    nodeLoc->nextNodePtr = tmpNext; // this -- node -- next } // Print dataVal void IntNode::PrintNodeData() {    cout << this->dataVal << endl; } // Grab location pointed by nextNodePtr IntNode* IntNode::GetNext() {    return this->nextNodePtr; } int IntNode::GetDataVal() {    return this->dataVal; } int main() {    IntNode* headObj = nullptr; // Create intNode objects    IntNode* currObj = nullptr;    IntNode* lastObj = nullptr;    int i;                    headObj = new IntNode(-1);        // Front of nodes list    lastObj = headObj;        for (i = 0; i < 20; ++i) {        // Append 20 rand nums       currObj = new IntNode(rand());              lastObj->InsertAfter(currObj); // Append curr       lastObj = currObj;             // Curr is the new last item    }        currObj = headObj;                // Print the list    currObj = currObj->GetNext();    while (currObj != nullptr) {       currObj->PrintNodeData();       currObj = currObj->GetNext();    }    // FIXME: Loop through list and find minimum dataVal    return 0; } C++

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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#include <iostream>
#include <cstdlib>
using namespace std;

class IntNode {
public:
   IntNode(int dataInit = 0, IntNode* nextLoc = nullptr);
   void InsertAfter(IntNode* nodeLoc);
   IntNode* GetNext();
   void PrintNodeData();
   int GetDataVal();
private:
   int dataVal;
   IntNode* nextNodePtr;
};

// Constructor
IntNode::IntNode(int dataInit, IntNode* nextLoc) {
   this->dataVal = dataInit;
   this->nextNodePtr = nextLoc;
}

/* Insert node after this node.
 * Before: this -- next
 * After:  this -- node -- next
 */
void IntNode::InsertAfter(IntNode* nodeLoc) {
   IntNode* tmpNext = nullptr;
   
   tmpNext = this->nextNodePtr;    // Remember next
   this->nextNodePtr = nodeLoc;    // this -- node -- ?
   nodeLoc->nextNodePtr = tmpNext; // this -- node -- next
}

// Print dataVal
void IntNode::PrintNodeData() {
   cout << this->dataVal << endl;
}

// Grab location pointed by nextNodePtr
IntNode* IntNode::GetNext() {
   return this->nextNodePtr;
}

int IntNode::GetDataVal() {
   return this->dataVal;
}

int main() {
   IntNode* headObj = nullptr; // Create intNode objects
   IntNode* currObj = nullptr;
   IntNode* lastObj = nullptr;
   int i;            
   
   headObj = new IntNode(-1);        // Front of nodes list
   lastObj = headObj;
   
   for (i = 0; i < 20; ++i) {        // Append 20 rand nums
      currObj = new IntNode(rand());
      
      lastObj->InsertAfter(currObj); // Append curr
      lastObj = currObj;             // Curr is the new last item
   }
   
   currObj = headObj;                // Print the list
   currObj = currObj->GetNext();
   while (currObj != nullptr) {
      currObj->PrintNodeData();
      currObj = currObj->GetNext();
   }

   // FIXME: Loop through list and find minimum dataVal

   return 0;
}

C++

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