JavaScript Project     Create a guessing game program.   Prompt the user to guess a random number (Math.floor(Math.random()*100);//creates the random whole number) between 1 and 100.   The program must introduce the game then prompt the user if they would like to play the game (while loop) give instructions on how to play; if user wants to play then prompt the user for a guess check to see if guess is within the range if not give user message back that error has occurred they should enter a guess between 1 and 100.   If the guess is in the range then check to see if the guess is correct, too high or too low.   Give appropriate response for each guess.   If user guesses correctly then congratulate tell them how many guesses it took then prompt to see if they would like to play again or quit.   If quit message them an appropriate response.   This program can be written using alert boxes – will use while loop like my example of the change calculator   Below is using a form, however, a while loop is not used but a play again option is. This method can also check to see if user is not in the range and display an error message in the text box. You can also set the limit on the number of guesses

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter6: Looping
Section: Chapter Questions
Problem 2GZ
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JavaScript Project

 

 

Create a guessing game program.

 

Prompt the user to guess a random number (Math.floor(Math.random()*100);//creates the random whole number) between 1 and 100.

 

The program must introduce the game then prompt the user if they would like to play the game (while loop) give instructions on how to play; if user wants to play then prompt the user for a guess check to see if guess is within the range if not give user message back that error has occurred they should enter a guess between 1 and 100.

 

If the guess is in the range then check to see if the guess is correct, too high or too low.

 

Give appropriate response for each guess.

 

If user guesses correctly then congratulate tell them how many guesses it took then prompt to see if they would like to play again or quit.

 

If quit message them an appropriate response.

 

This program can be written using alert boxes – will use while loop like my example of the change calculator

 

Below is using a form, however, a while loop is not used but a play again option is. This method can also check to see if user is not in the range and display an error message in the text box. You can also set the limit on the number of guesses

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