" P8.2 Implement a çlass Quiz\that implements the Measurable interface, A quiz has a score and a letter grade (such as B+). Use the Data class of Exercise P8.1 to process an array of quizzes. Display the average score and the quiz with the highest score (both letter grade and score).
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- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index. (e.g. Row 0 has length 1). The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions that use fewer moves (although there could be other solutions that…
- Suppose that the bag class is efficiently implemented with a fixed array with a capacity of 4000, as in Chapter 3 of the class text. We execute these statements: bag b; b.insert(5); b.insert(4); b.insert(6); b.erase_one(5); Group of answer choices b.used is 2, b.data[0] is 4, b.data[1] is 6 b.used is 2, b.data[0] is 6, b.data[1] is 4 b.used is 3, b.data[0] is 4, b.data[1] is 6 b.used is 3, b.data[0] is 6, b.data[1] is 4Create the class DynamicArrayOfStrings that implements the following two interfacesWrite a Program in java Define an interface named Shape with a single method named area that calculates the area of the geometric shape: public double area(); Implement the Shape interface for Rectangle, Circle and Triangle class. Implement a class CalculateAreas that has a function that takes shape type array of objects and builds an array of (double values) values for each corresponding shapes
- Provide a method that swaps the values with the smallest and largest measure in an array of objects of a class that implements the Measurable interface. ** A bank account has a balance that can be changed by deposits and withdrawals.*/public class BankAccount implements Measurable{ private double balance; /** Constructs a bank account with a zero balance. */ public BankAccount() { balance = 0; } /** Constructs a bank account with a given balance. @param initialBalance the initial balance */ public BankAccount(double initialBalance) { balance = initialBalance; } /** Deposits money into the bank account. @param amount the amount to deposit */ public void deposit(double amount) { balance = balance + amount; } /** Withdraws money from the bank account. @param amount the amount to withdraw */ public void withdraw(double amount) { balance = balance - amount; } /**…Using Java. Implement a deque, except base your implementation on an array. The constructor for the class should accept an integer parameter for the capacity of the deque and create an array of that size. Use a graphical user interface based on an array of text fields similar to what is shown in the image attached. Test your deque class by constructing a deque with capacity 10. Below also is an unfinished code for the challenge. #################################Array Based Deque################################# public class ArrayBaseDeque{private String [ ] q; // Holds queue elementsprivate int front; // Next item to be removedprivate int rear; // Next slot to fillprivate int size; // Number of items in queue private int count = 0;/**Constructor.@param capacity The capacity of the queue.*/ArrayBaseDeque(int capacity){q = new String[capacity];front = 0; rear = 0;size = 0;}/**The capacity method returns the length of the array used to implement the queue.@return The capacity of the…Declare and implement 5 classes: FloatArray, SortedArray,FrontArray, PositiveArray & NegativeArray.1- The FloatArray class stores a dynamic array of floats and itssize. It has:- A parameterized constructor that takes the array size.- An add method that adds a float at the end of the array.- Overloading for the insertion operator << to write the array to afile (ofstream)- Overloading for the extraction operator >> to read the arrayelements from the file (ifstream) and add them to the array.- A destructor to deallocate the array2- The SortedArray inherits from FloatArray. It has:- A parameterized constructor that takes the array size.- An add method that adds a float at the right place in the arraysuch that the array remains sorted with every add. Don’t add tothe array then sort but rather add in the right place.3- The FrontArray inherits from FloatArray. It has:- A parameterized constructor that takes the array size.- An add method that adds a float at the front of the…