Q1: Write the Java code corresponding to the following UML diagram. The class School implements the interface Building. The method computeArea returns the area of the building as width * length. After that, add a testing class with a main method which defines an arrayList that contains three objects. From the main method, print the area of all the three objects. Building << Interface >> + computeArea() : double + toString() : String School - classroomNum: int - width: double - length: double + School(classroomNum: int, width: double, length: double) + computeArea() : double + toString() : String
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- Create a Cycle class, with subclasses Unicycle, Bicycle and Tricycle. Demonstrate that an instance of each type can be upcast to Cycle via a ride( ) method. Using the above Cycle hierarchy, add a balance( ) method to Unicycle and Bicycle, but not to Tricycle. Create instances of all three types and upcast them to an array of Cycle. Try to call balance( ) on each element of the array and observe the results. Downcast and call balance( ) and observe what happens.Consider the following class hierarchy: class Animal { ... } class Mammal extends Animal { ... } class Cat extends Mammal { ... } Write a generic method printArray that takes an array of any type and prints each element of the array. If the element is an instance of Animal or its subclass, the method should call the toString method of the object to print its details. Otherwise, the method should simply print the element. Your method should have the following signature: public static <T> void printArray(T[] array)solve this by arraylist in the last of the question it has been told Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also…
- In this problem, we are going to use ArrayLists and classes to design a road trip. You have three classes: GeoLocation.java which represents a geo location. A RoadTrip.java class, which represents a road trip (or an ordered list of places), and a RoadTripTester.java class which brings them all together. In GeoLocation.java: Add a private instance variable called name which is a String. This represents the name of the location. Modify the Geolocation class constructor so that it is now of the format public GeoLocation(String name, double theLatitude, double theLongitude) Add a getter method for name called getName(). Update the toString so that it returns a String of the format San Francisco (37.7833, -122.4167) Now, you’ll also need to create a RoadTrip class. RoadTrip stores an ordered list of locations, so you’ll need to have an ArrayList as an instance variable. The RoadTrip class constructor should initialize an ArrayList that stores a list of GeoLocations. You’ll also need to…2. The class PetShop has a single field as defined below: private ArrayList petList; Define a method to print out the details of all cats in petList in PetShop.Write a class definition line and a one line docstring for the class Dog. Write an __init__ method for the class Dog that gives each dog its own name and breed. Test this on a successful creation of a Dog object.>>> import dog>>> sugar = dog.Dog('Sugar', 'border collie')>>> sugar.name'Sugar'>>> sugar.breed'border collie' Add a data attribute tricks of type list to each Dog instance and initialize it in __init__ to the empty list. The user does not have to supply a list of tricks when constructing a Dog instance. Make sure that you test this successfully.>>> sugar.tricks[] Write a method teach as part of the class Dog. The method teach should add a passed string parameter to tricks and print a message that the dog knows the trick.>>> sugar.teach('frisbee')Sugar knows frisbee
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import…
- Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. import java.util.Arrays;…Implement the Solver class. The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of bytes and returns a byte array containing a minimal sequence of moves that will lead to the solved board. The 2D array of bytes is “triangular” and represents a valid board configuration. Namely, the 2D array has 5 rows (0 – 4) and the size of every row is 1 more than its index.The array contains one 0, five 1s, four 2s and five 3s. The solve method then returns an array of bytes representing a minimal sequence of moves that solves the puzzle. In other words, if the numbers from the returned array are used in order as inputs to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. If the input to the solve method is a board configuration that is already solved, then solution requires no moves and an array of size 0 must be returned. impliment the solver…Java program * Interfaces 1. Modify the class Rectangle to implement the Comparable interface, as shown in the following UML class diagrams. Apply the required changes in the class’s header.2. Then, in the Rectangle class override the method compareTo(), so if this object’s area is greater than the specified (given through the parameter) object’s area return 1, if it is less than return -1, and 0 otherwise. 3. Create a test class named Test2. Then complete the following tasks: a. Create an ArrayList and add to it 4 Rectangle objects with different width and height values. b. Print out the elements of the ArrayList. c. Sort the elements of the ArrayList using the static method sort of the class java.long.Collections. This would be possible only, if you implemented the method compareTo() correctly in the Rectangle class. d. After sorting the elements of the ArrayList, print the elements again. 4. Run the Test class. Here is the rectangle's class program public class Rectangle extends…