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TASK: Add an exception handler (try/catch/throw) to the class that throws an error message (e.g. “value out of range”) in the getValue function that is caught and handled in the main program. Implement two version of the program. In version 1, throw the error in getValue, catch the error in the main, display an error message in the main, and then allow the program to terminate. In the second version, perform the same basic actions (throw and catch) but keep re-invoking the getValue function from the main program until the user enters a valid value. // Starter Code class subRange { public: subRange( int, int ); int getValue( ); private: int lower, upper; }; subRange::subRange( int low, int high ) { lower = low; upper = high; } int subRange::getValue() { int v; cout << "Enter value [ " << lower << ", " << upper << " ]: "; cin >> v; return v; } void main() { subRange x(1,10); cout << x.getValue( ) << endl; }

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- A. The following code in the function "is_prime" attempts to examine a number and return whether the number is prime (i.e. it has no factors besides 1 and itself). It has a "Boolean Flag" called 'prime', however, the boolean logic is not implemented correctly, so the function won't always return the correct answer. # This function determines whether an integer is prime.def is_prime(n):prime = Truefor i in range(2, n): if n2 % i == 0: prime = Falseelse: prime = truereturn prime In what cases does the function report an incorrect answer? How can the code be fixed for it to always report the correct answer? Write your answers as "comments" and the fixed code as a separate python filearrow_forwardC programing Given the function below, what would the function call question3(10, 101) return? int question3(int a, int b) {if (a == 0) return b;if (b == 0) return a;return question3(10*a+b%10, b/10);}arrow_forwardWhat is a stub? Group of answer choices A stub is an inline function with a single line that simply sends a "Hello" message to others, indicating that it has been activated. A stub is a function that has an empty body. It will be developed later. A stub is an inline function with a single line that simply increases the pass in value by one. A stub is a function with a single line that simply prints the name of the function, indicating that it has been activated. A stub is a short function that will generate an error message.arrow_forward
- Program Specifications Write a program to play an automated dice game that uses two dice (GVDie class provided). The player rolls both dice and either wins one credit, loses one credit, or sets a goal for future rolls. Current round ends when player wins or loses a credit. Game ends when credits are zero.Note: this program is designed for incremental development. Complete each step and submit for grading before starting the next step. Only a portion of tests pass after each step but confirm progress.Step 0. Read starter template and do not change the provided code. Two GVDie objects are created. A random seed is read from input and passed to a die. This supports automated testing and creates predictable results that would otherwise be random. Starting credits is read from input. Step 1 . Roll both dice. Player wins one credit by rolling 7 or 11. Player losses one credit by rolling 2, 3, or 12. Otherwise, credits do not change and the player's goal is set to the dice total. The player's…arrow_forwardWhich statement of the following is the most appropriate? Group of answer choices One good method for specifying what a function is supposed to do is to provide a precondition and postcondition for the function. One good method for specifying what a function is supposed to do is to provide a precondition and postcondition for the function. These form a contract between the programmer who uses the function and the programmer who writes the function. Using the assert function to check preconditions can significantly reduce debugging time, and the assertion-checking can later be turned off if program speed is a consideration. One good method for specifying what a function is supposed to do is to provide a precondition and postcondition for the function. These form a contract between the programmer who uses the function and the programmer who writes the function. Using the assert function to check preconditions can significantly reduce debugging time, and the…arrow_forwardWhat value will be returned by the function if a = 8, b=12? %3D int func(int a, int b){ if(a>b){ return a+b; } else if(aarrow_forward
- ***in python only*** use turtle function Define the concentricCircles function such that: It draws a series of concentric circles, where the first parameter specifies the radius of the outermost circle, and the second parameter specifies the number of circles to draw. The third and fourth parameters specify an outer color and an other color, respectively. The outer color is used for the largest (i.e., outermost) circle, and then every other circle out to the edge alternates between that color and the 'other' color. The difference between the radii of subsequent circles is always the same, and this difference is also equal to the radius of the smallest circle. Put another way: the distance between the inside and outside of each ring is the same. Define concentricCircles with 4 parameters Use def to define concentricCircles with 4 parameters Use any kind of loop Within the definition of concentricCircles with 4 parameters, use any kind of loop in at least one place. Call…arrow_forwardWithin the tutorial casino craps game pseudocode, where should you place the pseudocode that performs the task of 'Get if the player won or lost', and how (in pseudocode) should this task be implemented? a.) In Function play, with pseudocode function play() ... set a local variable to won or lost b.) In Function play, with pseudocode function play() ... return if the player won or lost c.) In Loop until Games Played = Times to Play, with pseudocode Loop until Games Played = Times to Play ... If the player won ... Set "Get if the player won or lost" to won Else if player lost ... Set "Get if the player won or lost" to lost d.) In Loop until Games Played = Times to Play, with pseudocode Loop until Games Played = Times to Play ... If the player won ... Else if player lost ... Set "Get if the player won or lost" to won or lostarrow_forwardC++ - No library functions like atoi Write a machine language program to output your first name on the output device. Submit your "machine code" followed by a 'zz.' An example of the machine code to output "hello" is shown below. This is an example of what a machine language submission would look like: 50 00 48 50 00 65 50 00 6c 50 00 6c 50 00 6f 00 zzarrow_forward
- Moving Between Rooms - Navigation In this assignment, you will be working with a given "rooms" dictionary and associated constants to create a simple text-based game. Your main task is to develop a function that allows the player to navigate through the rooms based on the given specifications. You need to implement the function found in the starter code to the right The function should take into account the following conditions: If the direction leads to an exit, set the next room to the exit and the message to "Goodbye". If the direction is invalid, set the next room to the current room and the message to "No such direction". If the direction is valid, but you cannot go that way, set the next room to the current room and the message to "You bumped into a wall". If the direction is valid and you can go that way, set the next room to the room in that direction and the message to "Empty". To help you understand how the function will be integrated into the gameplay loop, the following…arrow_forwardIn C++arrow_forwardPython code Screenshot and output is mustarrow_forward
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