True or False: The Applet class’s play method loads and plays an audio file once and then releases the memory it occupies for garbage collection.
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True or False: The Applet class’s play method loads and plays an audio file once and then releases the memory it occupies for garbage collection.
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- Computer Science A Java swing program that lets the user draw a line that can be individually deleted or moved. make a JPanel to allow users to draw a line with their mouse, move the line to wherever, and delete each individual line chosen by the user. Use JRadioButton and/or JComboBox in a separate JPanel to allow users to choose to draw, move, or delete a line. The user should be able to have multiple lines at once Whenever necessary, the user should be prompted with instructions on how to continue or what is wrong. (For example; conformation prompt for deleting a line, or which line the user wants to delete)Slot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…Attached Files: getRandomLib.h: // This library provides a few helpful functions to return random values // * getRandomInt() - returns a random integer between min and max values // * getRandomFraction() - returns a random float between 0 and 1 // * getRandomFloat() - returns a random float between min and max values // * getRandomDouble() - returns a random double between min and max values // * getRandomBool() - returns a random bool value (true or false) // * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values // * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values // * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z' // * getRandomDigit() - returns a random char between '0' and '9', or between min/max values // * getRandomChar() - returns a random printable char // // #define GET_RANDOM_LIB_H #include <cstdlib> #include <random> #include <ctime> using namespace…
- Fix the errors and send the code please // Application allows user to enter a series of words // and displays them in reverse order import java.util.*; public class DebugEight4 { public static void main(String[] args) { Scanner input = new Scanner(System.in); int x = 0, y; String array[] = new String[100]; String entry; final String STOP = XXX; StringBuffer message = new StringBuffer("The words in reverse order are\n"); System.out.println("Enter any word\n" + "Enter + STOP + when you want to stop"); entry = input.next(); while(!(entry.equals(STOP))) { array[x] = entry; ++x; System.out.println("Enter another word\n" + "Enter " + STOP + " when you want to stop"); entry = input.next(); } for(y = x - 1; y > 0; ++y) { message.append(array[y]); message.append("\n"); } System.out.println(message) }ToggleGroup method getToggle returns the Toggle that’s currently selected. State whether the statement is true or false. If false, explain why.JAVAFX (pick four cards) Write a program that lets the user click the refresh button to display four cards from a deck cards.
- Task Programming Language and Technologies▪ C# Programming Language.▪ Visual Studio 2019. Build a method called Encrypt to receive a string and return another string.The method will be a static.Build a method called Decrypt to return original string.The encryption method will be a very simple one: to encrypt add 1 to eachcharacter and to decrypt subtract 1 to each character.Note: we do not need to create any object of type Encrypter.Rest of code in image / This is a bad programming style since it is using goto. // This is an spagetti code and not working.// Use function to display menu, and display game rules,// Use different color for text display.// fix it so it works any way you like./*HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE); // Write 16 lines in 16 different colors. for (int color = 0; color < 16; color++) { SetConsoleTextAttribute (screen, color); cout << " Hello World!" << endl; Sleep(400); // Pause between lines to watch them appear } // Restore the normal text color) SetConsoleTextAttribute(screen, 7);*/#include <iostream>#include <windows.h>using namespace std;int main(){ //textbackground(WHITE); //textcolor(RED); system("cls"); char ch, a[20], ch2; int num = 100, rnum, guess, count, ch1, c = 0; cout << "**********************************************************"<<endl; cout << "*…Need assistance running this code. Please include output. I am given an error. Python language # This program allows the user to see the time zone# for a selected city.import tkinter class TimeZone:def __init__(self):# Create the main window.self.main_window = tkinter.Tk()self.main_window.title('Time Zones')# Create the widgets.self._ _build_prompt_label()self._ _build_listbox()self._ _build_output_frame()self._ _build_quit_button()# Start the main loop.tkinter.mainloop()# This method creates the prompt_label widget.def _ _build_prompt_label(self):self.prompt_label = tkinter.Label(self.main_window, text='Select a City')self.prompt_label.pack(padx=5, pady=5) # This method creates and populates the city_listbox widget.def _ _build_listbox(self):# Create a list of city names.self._ _cities = ['Denver', 'Honolulu', 'Minneapolis','New York', 'San Francisco'] # Create and pack the Listbox.self.city_listbox = tkinter.Listbox(self.main_window, height=0,…
- getRandomLib.h: // This library provides a few helpful functions to return random values// * getRandomInt() - returns a random integer between min and max values// * getRandomFraction() - returns a random float between 0 and 1// * getRandomFloat() - returns a random float between min and max values// * getRandomDouble() - returns a random double between min and max values// * getRandomBool() - returns a random bool value (true or false)// * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values// * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values// * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z'// * getRandomDigit() - returns a random char between '0' and '9', or between min/max values// * getRandomChar() - returns a random printable char//// Trey Herschede, 7/31/2019 #ifndef GET_RANDOM_LIB_H#define GET_RANDOM_LIB_H #include <cstdlib>#include <random>#include…Lap Timer Tool Write a Python (GUI program) that asks the user to enter the number of times that they have run around a racetrack, and then uses a loop to prompt them to enter the lap time for each of their laps. When the loop finishes, the program should display the time of their fastest lap, the time of their slowest lap, and their average lap time.Using java programming language: Create frame 400x200, then create a button that's 200x200 and panel next to it that is 200x200 . On panelt there's number 0, and every time you click the button, the number increments.