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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
(Java)
question 1
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- *using java* Create a class AnimalCreate a class Cat, and a class Dog, and a class Bearded Dragon which extend Animal. Add to your Animal class: Member: name Methods: Public Animal(String name) //constructor public void makesSound()with the implementation printing out a generic animal sound. Next, override (add) the makesSound()method to your Cat and Dog class, with the implementation specific to each animal (i.e, cat says purr..). Do not override the makesSound() for your Dragon (bearded dragons don’t make sounds!)Note, you’ll also need a constructor in each of your subclasses which calls super(name) to initialize the common ‘name’ member of Animal. --- Next (in your test harness) create a List of different Animals ( a couple cats, a dog, a dragon... ) and add these Animals to your list. Iterate through your list & call makeSound on each. ( you should observe the implementation of the makeSound() method called will be: cat -> from Cat class, dog-> from Dog class,…Write the complete equals method (including the method header) for the Appliance class. Two appliance objects are logically equivalent if they have the same description (ignoring capitalization), id (ignoring capitalization), and price. As an example, the two appliances with this data would be considered equal: "dishwasher", "ABC123", 999"DISHWASHER", "abc123", 999 Here is the appliance class: public class Appliance { private String description; private String id; private int price; // using an int for simplicity public Appliance(String description, String id, int price) { this.description = description; this.id = id; this.price = price; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public String getId() { return id; } public void setId(String id) { this.id = id; } public int getPrice() {…In the following there are two classes, Employee and Manager. Manager is a subclass of Employee. The implementation of Employee class is given (Note: no getter methods are provided, so you are not able to access instance variables through getter methods in the subclass). The skeleton of the Manager class definition is given. Complete the constructor method, and the toString method for the subclass (see the details below). public class Employee { private String name; private double salary; // Make an employee with a given name and salary. public Employee(String aName, double aSalary) { name = aName; salary = aSalary; } // Provide a string description of an employee. public String toString() { return "Name: " + name + "\tSalary: " + salary; } } public class Manager extends Employee { private String department; // Make a manager with a given name, salary, and department. public Manager(String name, double salary, String department) { // put your code below } // Provide a string…
- Write a class Point with instance variables as: xCoordinate(int) and yCoordinate(int). Write public instance methods (getters & setters) for each instance variable. Now, write a class Circle with private instance variables as radius and Pi (value is 3.14). Write public setter, getter for radius, Area method for calculating Area, Draw method for radius. Formula for calculating area=pi*r^2 Formula for calculating radius= Math.sqrt (xCordinate^2+yCordinate^2) a. Extend a Circle class from Point class such as Class Circle extends Pointb. Write a Default constructor in Circle class that sets radius, xCoordinate & yCoordinate to some default value e.g. -1;c. Write a Parameterized constructor in Circle class which takes xCoordinate, yCoordinate and radius as a parameter.Now write a ColoredCirlce class with private instance variable as color (String) and public setter & getters. Extend the ColoredCircle from Circle and do the following operations.d. Write a default constructor…this is the whole problem i did 1 to 3 im stuck at 4 Create a class called Student, with the following attributes/variables:a. studentName (String)b. studentNumber (int)sc. regYear(long)d. faculty(String)e. department(String)2. Add the following methods in Student:a. accessors and mutators for all variablesb. toString methodi. Formulate your toString so that it only shows studentName,studentNumber and faculty3. Create a class called MyFriends, with the following attributes variables:a. studentArray(Student[])4. Add the following methods in MyFriends:a. fillArrayi. Using scanner ask how many students does the user want to inputii. Capture user input for all of his friends(Of course we are assuming all your friends would be similarUWC students, go ask around and meet new friends, alsopreferably not in the same Computer Science department … ifpossible … only if possible)b. maini. Call the fillArray methodii. Count how many Computer Science studentsiii. If half or more students are…In this exercise, you have to calculate the student's total marks using the concept of Classes Problem Statement# Write a Java class called Student with ● private fields: ○ name(String type) ○ mark1 and mark2 (double type) And methods: ● getMarks(int markNumber), a method which should return mark1 if markNumber equals 1 and mark2 otherwise. ● calcTotal() method should take the two marks entered and return their sum. Also define two constructors: ● A default constructor that takes no parameters and initializes the values to zeros and null. ● A constructor that takes the three variables and sets them as the values of the appropriate fields. Input# Name of the student and the marks obtained in the first and second tests Output# Sum of both marks Sample Input# Student student = new Student("Jack", 60, 70); Sample Output# getMarks(1) => 60 getMarks(2) => 70 calcTotal() => 130.0 Part of solution class Student { // Define private fields here public Student() { // Write…
- Type a Java method constructor for the "book" Class, which takes values as parameters for all of these attributes.The" book " Class has the following properties: title (string), author (string), year (int), pages (int).Write a java program in which Animal:Create a class Animal and Add a protected data member named id of integer type.• Add get/set methods for id data member in Animal class with public access. Also provide default constructor this should initialize id to 0.• Also provide parameterized constructor and toString method.• Add an abstract method tellAboutSelf method to Animal class with public access• Add another abstract method speak method to Animal class.Reptile, Bird, MammalNext create the three child classes which extends form Animal class.• Add a default constructor to each of the above created class. The constructor should initialize the id data member id, Reptile, Bird and Mammal, to 1, 2 and 3 respectively also it display a message “(class Name)’s default constructor”. E.g. for Bird it says “Bird’s default constructor”.• Add a parameterized constructor to each of the above created class. The constructor should initialize the id data member, Reptile, Bird and Mammal, to the…class Point with instance variables as: xCoordinate(int) and yCoordinate(int). Write public instance methods (getters & setters) for each instance variable. Now, write a class Circle with private instance variables as radius and Pi (value is 3.14). Write public setter, getter for radius, Area method for calculating Area, Draw method for radius. Formula for calculating area=pi*r^2 Formula for calculating radius=Math.sqrt(xCordinate^2+yCordinate^2) Extend a Circle class from Point class such as Class Circle extends Point Write a Default constructor in Circle class that sets radius, xCoordinate&yCoordinate to some default value e.g. -1; Write a Parameterized constructor in Circle class which takes xCoordinate, yCoordinate and radius as a parameter. E.g. Circle (int xCoordinate, int yCoordinate, double radius) { this.xCoordinate= xCoordinate; this.yCoordinate= yCoordinate;…
- Create a class Animal Create a class Cat, and a class Dog, and a class Bearded Dragon which extend Animal. Add to your Animal class: Member: name Methods: Public Animal (String name) //constructor public void makes Sound () with the implementation printing out a generic animal sound. Next, override (add) the makes Sound() method to your Cat and Dog class, with the implementation specific to each animal (i.e, cat says purr..). Do not override the makesSound() for your Dragon (bearded dragons don't make sounds!) Note, you'll also need a constructor in each of your subclasses which calls super(name) to initialize the common 'name' member of Animal. Next (in your test harness) create a List of different Animals ( a couple cats, a dog, a dragon... ) and add these Animals to your list. Iterate through your list & call makeSound on each. (you should observe the makeSound method called will be: cat -> from Cat class, dog-> from Dog class, bearded Dragon -> from Animal class ) EC:…FOR JAVA Implement the following classes / abstract classes below. Monster abstract class which has health point (int), damage point (int), name (String), resistance rate (int) fields and following methods. – A constructor that takes the name as a parameter and sets the health and damage points to random numbers between 10 and 100. – isDead() method which returns true if hp is less than or equal to 0, and false otherwise. – fight() method which prints the applied damage after resistance (see below). WaterMonster class whose resistance rate is %20. For example, if the damage of an instance of this class is 100, the fight method should print 80. FireMonster class whose resistance rate is %10. SlicingMonster class whose resistance rate is %5.I tried to get this answered before but I couldn't get the code to work fully from what he gave me. " //Definition of class rectangle public class Rectangle { //Declare required variables private double w; private double h; //No-argument constructor public Rectangle() { //Assign "w" to "1" w = 1; //Assign "h" to "1" h = 1; } //Parameterized constructor public Rectangle(double wid, double ht) { //Assign "wid" to "w" this.w = wid; //Assign "ht" to "w" this.h = ht; } //Method definition for width public double getWidth() { //Return width return w; } //Method definition for height public double getHeight() { //Return height return h; } //Method definition for perimeter public double getPerimeter() { //Return the perimeter return 2.0*(w + h); } //Method definition for area public double getArea() { //Return the area return w*h; } }//Definition of test class public class Test { //Definition of main class public static void main(String[] args) { //Create an object for rectangle class…