Programming Logic & Design Comprehensive
9th Edition
ISBN: 9781337669405
Author: FARRELL
Publisher: Cengage
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First, launch NetBeans and close any previous projects that may be open (at the top menu go to File ==> Close All Projects).
Then create a new Java application called "AtmSimDoLoop" (without the quotation marks) that simulates a simple ATM according to the following guidelines.
The program should start with an initial account balance, which you can set to any legitimate double value. All output of currency values should include a leading dollar sign and use two decimal positions. Prompt the user with the following prompt (without the dashed lines) using a do loop.
Enter the number of your desired transaction type.
Balance
Deposit
Withdrawal
Quit
Enter choose:
If a balance is requested, the program should output "Your current balance is $X.XX" where X.XX is the initial balance, and then re-display the prompt and await the next transaction type.
If a deposit is requested, prompt the user to enter the amount of the deposit (use a double for this). Add the deposit amount to the…
Hi! Please I want this written in Java programming language. Don’t forget to use documentation (comments) and proper indentation.
create a simple game of your choice in java. Requirements must include:
please show code all code to correctly compile.
1. There will need to be a game window implemented as a JFrame.2. Your game must provide instructions to the player.3. You must have at least two different visual elements (buttons, labels, text fields, etc.) – at a minimum!4. There must be a way for the user to interact with the game that causes some visual elements to change their appearance.For example, clicking on a button that represents a playing card could flip the card over to show its value, or correctlytyping in the answer to a riddle could cause a smiley face to appear.5. Your game should have some sort of score or goal. The level of success/total points should be displayed.6. Be sure to design your game using good object-oriented coding principles. Make appropriate use of collections like arrays or ArrayLists and loop over them to avoid unnecessary code repetition. If relevant, consider storing data needed…
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