benefits of video games essay

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    Essay Violence in Video Games

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    dozen years has been video games. Taking form nearly four decades ago, video games have been one of the major embodiments of the growth of entertainment technology. Today, video games have taken many shapes, from the general PC and console games to special applications that can be found on social networks and even millions of cell phones around the world. However, video games have not always been, and even today still aren’t, a completely accepted mode of recreation. These games have caused a large

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    taught in schools. By teaching pop culture to students, it will help them know what’s going on in the world and helps them pay more attention in class. There are different types of pop culture such as, entertainment, music, video games, and sports. Teaching pop culture can benefit any classroom. Pop culture began after the Industrial Revolution, when the people had more free time and they wanted more entertainment.(Dr. Anthony Curtis, “Music and Popular Culture in America”) That is when media began

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    die-hard video game fan at home? Are you noticing changes in his behavior of late? Is his school performance going down because of his video game addiction? Well, if you relate to any of these situations, then you must give our post on how video games affect teenagers a read. If you are a mother, chances are that you have a teenager who is a die-hard fan of video games. It is a great source of recreation for teens. Although these games have been around for decades, today’s sophisticated games require

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    Defending Violent Video Games in Adolescents

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    Do parents know what violent video games their children are playing? Playing violent games is nontoxic, exciting fun, and no more harmful than watching something graphic on television. This is an arguable point, and people want to know if violence shown in video games cause aggression, violent actions, bullying, or weapon skills. The answer to this is a no-brainer; most parents go about their busy lives and leave their children unsupervised when these activities are taking place. If parents are

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    Title : Violent Video Games: The Behavior Of Those Who Play Them I. Introduction A. hook / opening •With the recent violence across the world in schools, once again a concern has been stumbled upon in regards to whether or not video games can impact an individual’s demeanor, specifically in children and teenagers. However, when the concern is about children and violent video games, one thing is a sure fact: If parents keep getting these types of games the children will keep playing them, and

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    On television, iPads, cell phones, and even specially made devices for babies and children. Video games are interwoven with our daily lives. For many, it is just an innocent way to relax or enjoy themselves. For others, it has become an addiction in which they cannot escape. Not all video games are violent, but what about those that are? Does society have an obligation to monitor every type of video game children and adults play simply because they believe it may lead to acts of violence? Psychologists

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    my research on the articles that I have read about the positive affects that video games have on us human being’s. Violent games aren’t as bad as people make them out to be, shooter games can build awareness and continuity to a young children’s brain while it can assist and refine their learning skills. Violent games have been tested and researched for years and what researchers are now discovering how shooting games can help relieve PTSD (Post Traumatic Stress Disorder) for war veterans. As

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    helpful, there are actually more positives than negatives. With video games, kids learn quick thinking, multitasking, problem solving, logic, and much more. In fact, some schools have adopted the idea of offering game design in the library as a way to help enhance children and teens thinking. These are just a few of the many traits that kids will need later on in life. Since the mid to late 1900s,

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    Video games are generally seen as a waste of time and nothing good can come out of playing them. People usually associate video games with nerds and adults who stay in the basements of their parent’s house. With all these negative associations with video games, it is hard to see that video games can actually be helpful and beneficial to an individual’s mental and physical health. The negative associations of video games started from the Video game crash of 1983. The crash led to bankruptcy of numerous

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    controversy over video games; the number one being the effect on the development of children, and this seems to be used a lot as a way to stigmatize gaming as something entirely destructive. In general, there are many misconceptions about video games. The Entertainment Software Association estimates that around 60% of Americans, around 145 million people in all, currently play some type of video game. Despite the common view of video games as being for kids, the average age of a video game player is

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