Final Fantasy XII

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    When Final Fantasy XII released for PlayStation 2 in early 2006, the game sought to introduce a new style of play and to revolutionize the long-running franchise. To achieve this extraordinary task, Square Enix had to break the conventions of Final Fantasy – like by introducing a real-time combat system, and bet on an original and risky concept. In the end, the gamble paid off and Final Fantasy XII was a success; however, the title quickly became a divisive topic of conversation amidst the gaming

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    Nina Freeman is an indie developer that has been making these short little autobiographical vignettes or how she refers to them based on a true story game. Some are pretty silly and other are serious but most meet in the middle of those two but they are all honest about the topics that they are covering without sugar coating it. One of her most notable game that just went absolutely went viral last year is a game called How Do You Do It. Where you play as a young version of Nina and are mashing these

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    In the modern gaming industry with main stream Role Playing Games (RPGs), the battle between the two sub genres (Western RPGs and Japanese RPGs) have taken over the mass media discussions on which is “better” than the other. Despite this, the nominated RPGs in 2017 of Best Role-Playing Game of the year has shown that split in the society with great games such as Divinity: Original Sin 2 and Persona 5. However, in the past Western RPGs such as Mass Effect (2008) and Dragon Age: Origins (2009) have

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    interest are drop rates and game difficulty. A drop rate is the probability or ratio that determines how much more or how much less an item will become available from an enemy in a game. The drop rate for some items can be miniscule. When I played Final Fantasy IX ten years ago, I had to kill a monster called a leech for an item that had a low drop rate. Because of the low drop rate, it took me six hours to obtain

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    Video Games - The Forgotten Art Ask any major in the fine arts for the definition of art. They're likely to tell you that it is self-expression through the use of some sort of medium. Most commonly thought of are clay for a sculpture, paint for a masterpiece, even music notes for a four-movement suite. The last thing you'd think of is a computer program for a video game. But why not? Don't video games incorporate both artwork and music? Each one is considered art, but many people consider the

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    The Impact of Computers

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    Computers are commonly used items in many areas. It is an important thing to people, especially the people who run organizations, industry, etc. . . Almost anything you know is run or made by computers. Cars and jets were designed on computers, traffic signals are run by computers, most medical equipment use computers and space exploration was started with computers. Most of the jobs today require the use of computers. These 'mechanical brains ' made a huge impact on our society. It would be hard

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    If you 're interested, you can first read Part 1 covering the 1990s or Part 2 about 2000 to 2004. In the first half of the decade, things were looking up for video game movies, as there were huge hits like Tomb Raider and Resident Evil. However, from 2005 to 2009 game adaptations were mostly underwhelming, with none making over $100 million at the box office. They performed especially poorly with critics as all of them scored below 35% on Rotten Tomatoes and five of them got below 10%, which is

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    Use The Force, Nameless Character Originally released exclusively for the PC in 2011 as the simply titled Q.U.B.E., Q.U.B.E: Director’s Cut is the official re-release of the game, this time coming to the PlayStation 4, PlayStation 3, Xbox One, Wii U, and even iOS. The main difference between the original and this “remastered” version is that this time Q.U.B.E. has a plot, and though I think that it is utterly uncalled for, I still got to give the developers credit for some good plot twists and what

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    academically and professionally qualified based on doing research (unfortunately, those candidates never stood a chance due to the masses’ bad faith). A perfect example for this that I recalled was a quote on a video game named Final Fantasy X-2 (it’s a sequel to Final Fantasy X, where this focused on the main character on X-2 to go in a different direction than the tradition usually

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    A Fantasy Based On Reality Final Fantasy XV, a game composed by both Tetsuya Nomura and Hajime Tabata, composed in the time span of 10 years, finally released on November 29th, 2016. The project, originally titled as Final Fantasy XIII - Versus, initially began development in 2006. It was planned as a spin-off to the critically acclaimed Final Fantasy XIII; however, the idea was scrapped, and then picked up and rebranded as it’s own stand-alone title in 2012: Final Fantasy XV. Gameplay releases

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