Game Developers Conference

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    2010 Ninth International Conference on Mobile Business / 2010 Ninth Global Mobility Roundtable What factors contributed to the success of Apple’s iPhone? John Laugesen Yufei Yuan McMaster University, DeGroote School of Business Hamilton, Ontario CANADA laugesjd@mcmaster.ca McMaster University, DeGroote School of Business Hamilton, Ontario CANADA yuanyuf@mcmaster.ca Abstract — Unknown to most North American consumers, a mobile data and Internet service in Japan called i-mode has been highly successful

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    life lesson. My most significant and educational failure presented itself shortly after the company hired me. Tasked with travelling to Los Angeles, California to host our first hackathon, I stood up in front of a crowd of over 200 eager software developers to deliver the hackathon’s opening speech. If only I was a public speaker at the time. As I began my presentation, encouraging and confident words quickly gave way to a meager amalgamation of nervous half-speech and self-doubt. My body tensed

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    Today, computers are practically everywhere. The 21st century has experienced huge leaps in the advancement of computer technology in terms of both hardware and software. These advancements are a direct result of the computer revolution that began in 1975 when the first personal computer was launched. The first personal computer was the Altair 8800. Since then different companies have gone on to assemble different computers. The computer revolution went through other phases such as the network revolution

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    Effects of the Computer Revolution in the 21st Century Today, computers are practically everywhere. The 21st century has experienced huge leaps in the advancement of computer technology in terms of both hardware and software. These advancements are a direct result of the computer revolution that began in 1975 when the first personal computer was launched. The first personal computer was the Altair 8800. Since then different companies have gone on to assemble different computers. The computer revolution

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    Besides Microsoft creating operational systems and programs, Microsoft also has an entertainment, section in its stronghold, which services a purpose in creating in producing, developing, and advertising the Xbox game system, from the consoles, to the add-ons, third-party games, and games issue under Microsoft. In addition, Microsoft offers dissimilar online platforms such as MSN portals, and Bing. Microsoft objectives tactics is pretty much straight forward, its ground roots are software products

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    Through the course of the English 1102 Folklore In Video Games class, I not only gained exposure to the analytic exploration of video games, but developed as a reader, writer, and presenter. While playing video games in an English class was a refreshingly different experience, learning how to analyze these games and showcase my knowledge through multimodal projects and presentations were the major takeaways from this course. Additionally, the included artifacts emphasized both individual responsibility

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    SALES, DEMOGRAPHIC AND USAGE DATA 2013 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression

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    My first experience learning about the possibility of a widespread bio-organic threat was probably in fifth or fourth grade. I read a book based in New Zealand about a gene manipulation project going awry, and accidentally invoking the wrath of giant mutated T-cells and antibodies that wiped humans off of the face of the earth- save for two kids in a submarine. I’m sure most childhoods are filled with tales of science fiction stories similar to that. I’m also certain everyone has at least heard of

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    There is an on-going debate over whether college athletes should be compensated for their athletic participation at universities. Under current NCAA policy, college athletes are compensated via scholarships. Scholarships are payments that are placed towards a student’s education. These provide athlete’s food, board, and cover all education expenses. The NCAA provides approximately 1380,000 scholarships to Division I and II sports each year (US News).The majority of athletic scholarships must be

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    survival of the corporation” (Clark, 1990, para. 2). Key internal stakeholder that will assist in the development of the CGI simulation program include: AGS management: environment artists, prop artist, character artist, technical animator, animator, game designer, code engineer (part time), QA tester (part time), and SAIC market research analyst (Kropat, 2015, p. 9). External stakeholders’ include company investors, clients, and the extended community (which derives benefits and an economic boost

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