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    Running Head: FIGHTING VIDEO GAME ADDICTION 1 FIGHTING VIDEO GAME ADDICTION 11 Fighting Video Game Addiction Gabriel Rosario Baker College When parental neglect ends up being the cause of death for a child, it seems like the whole news cycle starts. Whether it 's a mother or father leaving an infant or toddler strapped inside a car on a hot day, or a child who sits day after day while her parents get

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    The most obvious advantage of video marketing is that it's so highly engaging. The human brain has evolved in order to pay attention to moving images and sounds and this is why we are naturally inclined to stop and watch the television when it's on in the background. Have you ever been

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    Pokemon And Pop Culture

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    culture with highly acclaimed games, popular television shows, extensive merchandise, and many movies, so it is safe to assume nearly everyone interested in pop culture knows what a Pokemon is. However, some people may have no clue what one is, so ,simply put, a Pokemon is a colorful monster that in the handheld video game series can be raised by the player to fight other Pokemon that are either wild or raised by characters in the game. To progress through any of the games, Pokemon must be caught, and

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    Essay About Ultima

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    In Rememberance of Ultima Back in the day, when all there was, was tabletop, pen and paper RPGs. This is the type of video game that we were dreaming about. Incidentally, this is the type of game that we got with the Ultima series for the SNES. Now, anyone that played any of the Ultima games will experience some nostalgia while playing AntharioN. However, many gamers missed out on that series entirely. AntharioN enables all gamers to experience this piece of RPG history and relive this moment in

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    Violence In Video Games

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    use of color in a painting. Video games and films in particular are subject to such scrutiny as the use of violence is common in these mediums. The point of art such as these is to express ideas, provide entertainment, and persuade the audience to think. Therefore, it is absurd to think that video games and movies could invoke violent feelings onto someone. There is no concrete evidence that supports the claim that society is negatively affected by violence in video games and movies. The “evidence”

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    Swot Analysis Of Cango

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    CanGo Analysis Report Alternate View Solutions Executive Summary of CanGo CanGo is an Internet startup company that retails a variety of products and services. CanGo started in 2006 as an e-commerce company. CanGo’s CEO and founder, Elizabeth Bennet announced plans for launching an IPO for April 2010 the process was successful and the IPO raised $130 million. CanGo purchased Webjouster, an online gaming company. CanGo faces many challenges around responding to change and growth both internal and

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    phenomenon has become a significant part of many people’s daily lives. PC and game consoles as leisure technologies changed significantly during the last 20 years from simple games with basic graphics to intermediates between reality and fantasy, making it hard to distinguish what is hyperreality and what is not. Graphically ingenious (see Figure 1), with scenes and stories accompanied by realistic music and sounds, nowadays’ games contain 3-dimensional graphics of highly complex content and details, depicting

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    private lives of individual’s conflicts of interest, the First Amendment protecting the freedom of speech is just some of the laws that have been put in to place. There are also copy right laws that prohibit the sharing of products such as music on line. It can be used with permission or “Fair Use” such as teaching purposes. Public Relations Society of America PRSA have revised their code of ethics which includes, Advocacy, Honesty, Expertise,

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    Cultural differences can dramatically hinder the dynamic, communicative practices of collegiate students living in a dormitory. Specifically, the cultural differences surrounding religious beliefs and video game habits can create barriers to everyday communication that is necessary between roommates. Choosing the correct dorm to live in can be a very stressful decision for many high school seniors and lead to many unintended consequences by being assigned a roommate that is culturally different.

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    constantly exposed to digital media that affects the way they view the world, their society and themselves. While the constant exposure to media can sometimes lead to positive effects on people, this is not typically the case. Today’s TV programs, video games and other media have caused rigid gender stereotypes in society. Masculinity and femininity are defined by the entertainers and athletes people are constantly seeing on their TVs, computers and phones. The impact of this is most prominent for children

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