This paper explains how video games help children with special educational needs, should children have certain technologies (I.e. phones, tablets, etc.) readily available, and what children enjoy about playing video games. [METHODS?] The findings from this research are that children 's fascination in video games, whether with typical development or not, mainly involves the thrill of challenges and the feeling of achievement when winning. When playing video games, children do learn alternate ways to solve problems. Children who play video games may think and learn differently than those who do not play. Those who tend to cheat in a video games may also do the same when academics are involved. A child 's academic ethics and effort seems to reflect when playing video games. In other words, children who play a video game with minimal effort seem to give the same amount of effort when academics are concerned. My conclusions include that technology is good for children with special educational needs, it is helpful for young children in that it gives them the tools that they need for success (being bilingual in the technological language), and that it helps children cognitively by finding new ways to solve problems.
Technology 's Impact on Childhood Development
Ever since video games were introduced to the world, the topic on whether or not they benefit or decline a child 's progress was a concerning and alarming question. This topic has steadily grown in interest as
In today’s society video games have a large influence on people. We also might be driven to the point of where we are dependent on them. In fact, being so engulfed in video games could help children become more focused.In fact, parents would probably disagree and say that video games wouldn’t be essential to learning because it would probably be considered a waste of time for children and time-consuming. Parents would also disagree with the content of what is in the game, but there is a great possibility that video games could actually make us smarter. Steven Johnson explains that the games we are used to playing can improve our visual intelligence and that it would be good to learn new strategies through gaming. Video games should be an
While there are claims that video games are not beneficial, it is quite reasonable to assume they are. Video game-based learning has become prominent in the world of technology. Crocco states that popular video games are “problem-solving adventures that foster engagement, inquiry, and critical thinking.” The inquiry and critical thinking mentioned by Crocco, paired with the engagement of the player, allow for increased proficiency in those areas. Additionally, Bowen insists that games, including violent games, allow for an expansion of child’s learning along with health and social skills. For example, video games enhance one’s problem solving skills, reasoning, memory, and perception. Although learning is often associated with pure knowledge, children are able to learn socially as well. Since the world is becoming increasingly technology-based, it is convenient for children to learn through technology.
Both Alicia Ault and the Banbury Guardian’s articles agree with each other that video games are not damaging to children’s well-being, but they can actually be healthy and improve children’s learning abilities in addition to building cooperative and communication skills. The article “Video Games and Learning” talks about how popular the use of video games for learning has become. It also talks about how gender stereotypes discourage girls from playing video games which may have some consequences for education because of the popularity with them in schools. Alicia Ault, a freelance journalist with a BA in history, writes that “well-designed games can impact learning through play alone … [games] are especially good at motivation due
“Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are
“Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are
Side effects of video games number just about as many types of video games that people play. In Lisa Weber’s article “Positive Effects of Video Games on Children,” she states several benefits that children obtain when they play video games. Some of these advantages include the areas of social development, education, and an emotional outlet. As a result, Lisa clearly displays her stance on the positive side of the opinions of video games. However, electronic gaming contains a voluminous amount of pernicious effects. When young adults and children partake in video games, they come across numerous experiences that could have a negative influence on their lives.
Technology is not the reason for childhood being ruined. Modern technology is said to be ruining children’s lives by many professionals. Many professionals have done studies to figure out the truth, only to find out that it is not the technology. Although modern technology may be harmful to children, modern technology is also helping children develop faster, because it enhances social interaction skills, cognitive development and improves concentration.
Over the years there has been a huge controversy over video games; the number one being the effect on the development of children, and this seems to be used a lot as a way to stigmatize gaming as something entirely destructive. In general, there are many misconceptions about video games. The Entertainment Software Association estimates that around 60% of Americans, around 145 million people in all, currently play some type of video game. Despite the common view of video games as being for kids, the average age of a video game player is actually around 29 years old. While most of the media and research available on video games is geared towards the potential for video game playing to have a negative impact,
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
The repetition of the statement claiming that video games do not help children in their educational enterprises is unfair. There have been numerous studies conducted providing evidence that children gain structural knowledge while engaging in video game play (Pillay 2002).
Technology innovation usually changes the world in certain aspects that affects human life, especially when it comes to childhood development. There are strong arguments on both sides regarding about how video games affects child development. Yet, it´s common knowledge that everything that is overused, like play games for more than certain amount of hours, is not good for your health, even drinking too much water can be harmful. On one hand we have scientists claiming that video games are the future of education but on the other hand, some games have aggressive exposure that might reflect in child comportment.
Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also played an important role in a child growth and brain development. Many parents have a bad perspective towards video games, they consider it as a devil that corrupts mind and engages their child into non-productive, virtual, and harmful environment. Hence, they try to stop them completely from playing games by all means. This kind of attitude and behavior from the parent might not only effect their relationship with their child, but also deprive the child from advantages of playing video games that enhance brain power. Therefore, parents should allow their children engage with video games in reasonable amount.
Video games have been accused of contributing too many acts of violence or aggression for decades. What the media misses is that video games have many benefits we haven’t found in any other media. Society should stop being afraid of video games and instead start looking forward to how we can best use them to benefit ourselves and our children. Anyone who doesn’t understand why needs only take a quick look at our society. Per a survey, “90% of children in the United States play video games and 70% of heads of households play video games, too. That leads to the average age of video gamers to be 33 years old” (Bavelier 21). Society is changing and non-gamers are being left behind. Playing video games have good effects on our brains such as improvement in basic visual processes, improvements in attention and vigilance, improvements in executive functioning, improvements in job-related skills, and improves thinking process.
Scientific research supports that video games have implications on the youngsters. In addition, they support the claim with concrete findings addressed in the literature review. In their reports, various researchers state that video games affect the social, psychological, and physical well-being of children. This research report supports the scientific view that although video games are beneficial in terms of improving attention, they negatively affect the children’s social being on a deeper context. The methods employed in the collection of data involved administering of closed questionnaires to the parents and teachers in a small neighborhood. The inherent motive was to establish the beliefs of parents and teachers upon the negative effects of the video games. The teachers partially agreed that video games have more detrimental effects to children than benefits.
Video games have become a new form of entertainment that is gradually forming part of the daily life and increasingly taking the free time of children. Children under the age of five have a surprisingly ability to master new technology. From smart phones to tablets and video games, it is not unusual to see a child under the age of five intuitively slide the screens and press the buttons with security. Even parents enjoy the momentary peace produced by giving the child a small appliance to play, it secretly worries them that their child is suffering brain damaged by the time spend in front of the device. But apparently, video games are beneficial for learning and the more interactive the better. The great response that this medium has had is due to the fact that it contains action; it encourages competition and brings a real world by their images and sound.