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Video Games Stereotypes

Decent Essays

Video Games

Video games first started being introduced into the world around the 1970’s and since then have evolved and made an impact on the real life and online world. Throughout the years of video games making more and more of an impact in the entertainment industry, the question to weather they are a form of media still remains. Media is defined as “the main means of mass communication (television, radio, and newspapers) regarded collectively.” And depending where you’re coming from media can include the video gaming industry, film industry, tv industry and of course the news and marketing industries.

The constant evolvement of the video game industry and internet in general has seen the creation of various online communities. These …show more content…

As video games is such a big medium, they are able to convey messages to the players in a more low-key way, gender representations and stereotyping are both big things that the video gaming industry can effectively play a big part in. Stereotyping refers to one group’s generalised and widely accepted perception about the personal attributes of members of another group (Ashmore & Boca, 1981; Dates & Barlow, 1990). Within most traditional media, gender and racial stereotypes are the most pervasive two. Increased distorted representation of women and minorities can have a negative effect on the way that the viewer sees that particular group. The way that video games are able to influence large masses is another reason to why it is able to be classified as a legitimate form of media. The definition of media as stated above being,“the main means of mass communication (television, radio, and newspapers) regarded collectively.”. Female characters have changed and evolved throughout the time of video games, the first ever playable female character in a mainstream game was created in 1986 and then another well known female character was created by 1996, and that one being the protagonist of Tomb Raider, Lara Croft. By 2014 it is now able to be chosen by the player in a collective of certain games to weather they play as male or female. It isn't uncommon to see a female characters in a video game to be over sexualised, much like mass media in todays age. Female characters are also commonly portrayed as a “damsel in distress”, and the male protagonist is usually the one to save her. Mass medias such as the news and newspapers have this in common with video games, making it out that females usually need some sort of male “hero” in their lives. There is a big push for more women to be involved in the creation of video games

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