1. LockADT - Show the interface and all abstract methods LockDataStructureClass - Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setX, setz, alter (change the lock's combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock - calls turn(_), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass - You should have a Lock object instantiated and a menu method tho displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37 ... O 39 38 ..17 Second number (26): 17 18 19 ... 38 39 0 1 2 .. 17 18 19 20 21 22 23 24 25 26 Third number (9): 26 25 24 23 .. 12 11 10 9 (go directly to the number)
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- LockADT – Show the interface and all abstract methods LockDataStructureClass – Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setY, setZ, alter (change the lock’s combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock – calls turn( ), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass – You should have a Lock object instantiated and a menu method that displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37 … 0 39 38 …17 Second number (26): 17 18 19 ... 38 39 0 1 2 … 17 18 19 20 21 22 23 24 25 26 Third number (9): 26 25 24 23 …. 12 11 10 9 (go directly to the number) Demonstrate all behaviors (actions, methods) of the lock.NOTE: Don't Copy from the Chegg, Use this method for a given question 3 LockADT – Show the interface and all abstract methods LockDataStructureClass – Show the following methods: default constructor, overloaded constructor, copy constructor, setX, setY, setZ, alter (change the lock’s combination to the numbers passed) turn (use for loops to show the dial turning), close (locks the lock), attempt (tries to unlock the lock – calls turn( ), inquire (locked or unlocked), current (returns the number the dial is pointing to), toString LockClientDemoClass – You should have a Lock object instantiated and a menu method that displays: 1: set lock combination 2: close lock 3: check status 4: attempt to open lock 5: check what the dial is currently pointing at 6: exit the program Example of turning the lock: First number (17): 0 39 38 37 … 0 39 38 …17 Second number (26): 17 18 19 ... 38 39 0 1 2 … 17 18 19 20 21 22 23 24 25 26 Third number (9): 26 25 24 23 …. 12 11 10 9 (go directly to the…Create a class Reverse with one data member called num of type int and a static method find to return reverse of num. Create a subclass ReverseR from Reverse which overrides member of its super class. Write a main() method that tests in same class ReverseR. method find()) and this override method uses recursion to find and returns reverse of data
- Answer the given question with a proper explanation and step-by-step solution. The base class Pet has protected fields petName, and petAge. The derived class Cat extends the Pet class and includes a private field for catBreed. Complete main() to: create a generic pet and print information using printInfo(). create a Cat pet, use printInfo() to print information, and add a statement to print the cat's breed using the getBreed() method.Write a java program in which Animal:Create a class Animal and Add a protected data member named id of integer type.• Add get/set methods for id data member in Animal class with public access. Also provide default constructor this should initialize id to 0.• Also provide parameterized constructor and toString method.• Add an abstract method tellAboutSelf method to Animal class with public access• Add another abstract method speak method to Animal class.Reptile, Bird, MammalNext create the three child classes which extends form Animal class.• Add a default constructor to each of the above created class. The constructor should initialize the id data member id, Reptile, Bird and Mammal, to 1, 2 and 3 respectively also it display a message “(class Name)’s default constructor”. E.g. for Bird it says “Bird’s default constructor”.• Add a parameterized constructor to each of the above created class. The constructor should initialize the id data member, Reptile, Bird and Mammal, to the…Write a generic class Students.java which has a constructor that takes three parameters – id, name, and type. Type will represent if the student is ‘remote’ or ‘in-person’. A toString() method in this class will display these details for any student. A generic method score() will be part of this class and it will be implemented by inherited classes. Write accessors and mutators for all data points. Write two classes RemoteStudents.java and InPersonStudents.java that inherits from Student class. Show the use of constructor from parent class (mind you, RemoteStudents have one additional parameter – discussion). Implement the abstract method score() of the parent class to calculate the weighted score for both types of students. Write a driver class JavaProgramming.java which has the main method. Create one remote student object and one in-person student object. The output should show prompts to enter individual scores – midterm, finals, ...... etc. and the program will…
- solve this by arraylist in the last of the question it has been told Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also…Implement the following tasks by using concepts of object-oriented programming (Java). i. Create a generic class with a type parameter that simulates drawing an item at random out of a box. This class could be used for simulating a random drawing. For example, the box might contain Strings representing names written on a slip of paper, or the box might contain Integers representing a random drawing for a lottery based on numeric lottery picks. Create an add method that allows the user of the class to add an object of the specified type along with an isEmpty method that determines whether or not the box is empty. Finally, your class should have a drawItem method that randomly selects an object from the box and returns it. If the user attempts to drawn an item out of an empty box, return null. Write a main method that tests your class.ii. The following is a short snippet of code that simulates rolling a 6-sided dice 100 times. There is an equal chance of rolling any digit from 1 to…Implement LinkedListclass for this problema.Create an Employeeclass which will have details like EmployeeNo, EmployeeName and Address. You should pass value for EmployeeNo, EmployeeName and Addressthrough constructor.b.Create a method addInput( ) which will add employee details to LinkedList.c.Create method display( ) which should display all data from LinkedList using forward and reverse order using Iterator and ListIterator interfaces.d.Note:addInput( ) and display( ) should not be member functions of Employeeclass
- In Java The base class Pet has protected fields petName, and petAge. The derived class Cat extends the Pet class and includes a private field for catBreed. Complete main() to: create a generic pet and print information using printInfo(). create a Cat pet, use printInfo() to print information, and add a statement to print the cat's breed using the getBreed() method.Write a java program that Create a generic class AnimalList that has a type parameter T. It should have at least two properties declared as the passed type, constructors), getters, setters, and toString methods. Create a superclass Animal that has two properties (String, int, etc.), and constructor, getters, setters, and toString methods. Create two subclasses of Animal called Cat and Dog. Each class should have a unique property and method. Create a class Lizard with a method of your choice. Create a main class AnimalTest that creates two instances of Animal: Dog type and Cat type. Create a method that takes Animal type as parameter constraining the types to be subclasses of the Animal class only; check the type of object and call the unique method in the Dog and Cat. Create an instance of the Lizard class and test it. Display all objects.Create an interface Wheel with methods setWheels (int c) and getWheels () and a class Vehicle with abstract methods getColor () and getBrand (). Now, create a concrete class Taxi with additional method setDriver (String name) that inherits both Wheel and Vehicle. (Note: Concrete classes don’t have any abstract method)