2. Create a java class as the next diagram and make some objects and print outputs. Note: setRadius, setColor, setRadiusColor both are mutators. The default constructor will initliaize radius to 1, and color to "red". The other constructor will call setRadiusColor method. Circle + radius: double - color: String +Circle() +Circle(color:String, radius:double) + getRadius(): double + setRadius(radius: double): void +setColor(color:String):void +getColor():String +setRadiusColor(color:String, radius:double):void +equals(c:Circle) : Boolean
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- Draw the UML diagram for the class and then implement the class. For more details about UML diagrams see the “UMLNotation.pdf” by Y. Daniel Liang, located in LabFiles folder. Discuss: Should the class Square have a main method? Use lab_02 as the name of this Java Application project.This is an easy question Write code for this class diagram in JavaScript. Attach a screenshot of the output.Create a TestCard project with a TestCard class and a Card class. Data members for the Card class should be two numeric values representing the suit of the Card and the card's number. The Card class also has a constructor and methods for setting and getting the card information. See UML model. In the TestCard class within main(), deal two cards at a time by constructing two card objects. One card is the user's. The other is the computer's. Show both cards. Add a point to whoever had the higher card. Show who won the trick and the score. Scores don't change if a tie. Keep dealing until user wants to quit or 26 pairs have been dealt. UML for Card class -suit: int the number that corresponds to the suit of the card. 0 Hearts, 1 Diamonds, 2 Clubs, 3 Spades -value: int the value of the card. Ace is 1, 2 is 2, ..., Jack is 11, Queen 12, King 13. +Card() Default constructor. Sets the suit and number to random values +getValue(): int Returns the value of the…
- When using an analogy involving a blueprint and a tree house, the ____________ is the class, and the ____________ is an object created from it. a. blueprint, tree house b. tree house, blueprintImplement a class that simulates a traffic light. The next method advances the color in the usual way, from green to yellow to red, then again to green. Provide two constructors, as described in the documentation of the public interface. Also supply a method that yields the number of times that this traffic light has been red. /** A simulated traffic light.*/public class TrafficLight{ private String color; private int reds; /** Constructs a green traffic light. */ public TrafficLight() { /* Your code goes here */ } /** Constructs a traffic light. @param initialColor the initial color "green", "yellow", or "red" */ public TrafficLight(String initialColor) { /* Your code goes here */ } /** Moves this traffic light to the next color. */ public void next() { /* Your code goes here */ } /** Returns the current color of this traffic light. @return the current color */ public String getColor() {…Develop a class VisualCounter that allows both increment and decrementoperations. Take two arguments N and max in the constructor, where N specifies themaximum number of operations and max specifies the maximum absolute value forthe counter. As a side effect, create a plot showing the value of the counter each time its tally changes.
- Complete MyProgram such that you can test all conditions In the Theater constructor you need to instantiate each seat object based upon the information passed to the constructor, making sure they are available. In the reassign method, make sure the from and to seat assignments are within range and return false if not. There is test cases included with this exercise, so when you submit your screenshot, it needs to show the test cases passed.Q2: Write the Java code corresponding to the following UML diagram. Then, create two objects from the main method and print their areas and perimeters.Please help me with my assignment for computer science as I had all the dialog box pop up for me except for "Whew" what am I doing wrong? I am including with this message the coding block for the assignment. import java.awt.event.*;import javax.swing.*;public class MouseWhisperer extends JFrame implements MouseListener {MouseWhisperer() {super("COME CLOSER");setSize(300,100);setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);addMouseListener(this);setVisible(true);}public void mouseClicked(MouseEvent e) { setTitle("OUCH"); }public void mousePressed(MouseEvent e) { setTitle("LET GO"); }public void mouseReleased(MouseEvent e) { setTitle("WHEW"); }public void mouseEntered(MouseEvent e) { setTitle("I SEE YOU"); }public void mouseExited(MouseEvent e) { setTitle("COME CLOSER"); }public static void main(String[] args) { new MouseWhisperer(); }} Please advice.
- The Cat and Dog class below implement the Animal interface. All animals have names, but only dogs do tricks. Implement the describe method, using the instanceof operator to test whether the given animal is a dog. If so, return the name, a space, and the trick that the dog can do, such as "Helmut barks at the moon". If it is any other kind of animal, return the name, a space, and "has no tricks". public class Animals{ /** Describes the given animal. @param pet an animal @return a string with the animal's name, a space, and either the trick that the animal knows (if it is a dog) or a string "has no tricks" */ public static String describe(Animal pet) { // TODO: Complete this method } // This method is used to check your work public static String check(String name, String trick) { Animal pet; if (trick == null) pet = new Cat(name); else pet = new Dog(name, trick); return describe(pet); }Look at the API of the Point class and find out how to construct a Point object. Write a Java program “PointTester”, that constructs two points with coordinates (3, 4) and (–3, –4). Find the distance between them, using the distance method. Print the distance, as well as the expected value. (You may draw a sketch on graph paper to find the value you will expect.) - Update your program so it randomly select coordinate points (x,y), where −50 ≤ ? ≤ 50 ??? ? ∈ [−90, 90].PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS. PLEASE EDIT BOTH THE TEST CLASS, DO NOT EDIT THE MAIN METHOD. Write a BankAccountTester class whose main method constructs a bank account, deposits $1,000, withdraws $500, withdraws another $400, and then prints the remaining balance. Also print the expected result.